Posted December 01, 2017
I am curious what arcade (or arcade-style) games are out there that borrow elements from the RPG genre. In particular, I am looking for games that:
* Are designed like an arcade game (some mechanic to keep players from playing forever on one credit (like a time limit), no save system (except maybe saving high scores))
* Borrow elements from the RPG genre, like spending money to upgrade equipment, leveling up by earning experience points (or just points)
* Have some way in which you can benefit by what is commonly referred to as "grinding" (for example, killing respawning enemies to earn experience and/or money)
I'm curious what games exist with this rather unusual combination of characteristics exist. A couple that I am aware of are:
* Wonder Boy in Monster Land (also known as Wonder Boy 2): Has shops, money, hidden secrets, and earning enough points gibes you extra health. However, it also contains "rounds" (what other games usually call "stages" or "levels"), doesn't let you go back to earlier rounds, each shop can only be used once or twice, and there is a timer that will damage you if you go too long without collecting health or entering/leaving a boss room. (The Wonder Boy game available on GOG is actually a remake of the sequel, which ditches those arcadey elements I mentioned (except that Hard Mode re-adds the the timer mechanic) and adds a save system.)
* Cadash: Has shops, money, levels and XP, and even spells that some classes can learn. It does, however, have a time limit (which is extended when you reach a new area), and inn prices increase drastically with each use. (Note that console ports of this game ditch the time limit, but have other drawbacks, like fewer classes or worse graphics/sound).
Any other games of this sort? I'm interested in how this particular combination of characteristics has been implemented in games, and am curious what other games out there have taken this approach.
* Are designed like an arcade game (some mechanic to keep players from playing forever on one credit (like a time limit), no save system (except maybe saving high scores))
* Borrow elements from the RPG genre, like spending money to upgrade equipment, leveling up by earning experience points (or just points)
* Have some way in which you can benefit by what is commonly referred to as "grinding" (for example, killing respawning enemies to earn experience and/or money)
I'm curious what games exist with this rather unusual combination of characteristics exist. A couple that I am aware of are:
* Wonder Boy in Monster Land (also known as Wonder Boy 2): Has shops, money, hidden secrets, and earning enough points gibes you extra health. However, it also contains "rounds" (what other games usually call "stages" or "levels"), doesn't let you go back to earlier rounds, each shop can only be used once or twice, and there is a timer that will damage you if you go too long without collecting health or entering/leaving a boss room. (The Wonder Boy game available on GOG is actually a remake of the sequel, which ditches those arcadey elements I mentioned (except that Hard Mode re-adds the the timer mechanic) and adds a save system.)
* Cadash: Has shops, money, levels and XP, and even spells that some classes can learn. It does, however, have a time limit (which is extended when you reach a new area), and inn prices increase drastically with each use. (Note that console ports of this game ditch the time limit, but have other drawbacks, like fewer classes or worse graphics/sound).
Any other games of this sort? I'm interested in how this particular combination of characteristics has been implemented in games, and am curious what other games out there have taken this approach.