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SuperSeixo: the vast majority of people don't care about/don't even know what DRM stands for.
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TentacleMayor: Considering how much backlash Denuvo receives, I think a fair amount of people know... but Steam is an acceptable level for most, even if it means they can never truly own a copy of their game outside the service.
As someone said, Denuvo gets a lot of hate for the impact it has (once people discover what is causing their issues), not so much for being DRM. People, in general, ignore the concept of DRM, be it out of actually not knowing what it is or mere convenience. The amount of people who ask me what DRM is or does whenever I mention it is quite staggering...

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TheDudeLebowski: I don't get it. Are you saying that developers will avoid increasing revenue because of some "archaic" payment method?

So, if I'm selling a product, I'll avoid distributing to some retailers with an established clientele because I don't like the way they give me money?

Something's quite off here.
Well, certain devs (since they're people, after all... and people are capable of many things) will use any excuse they can think of to justify not publishing their game on a given storefront.

Having said that, I do wonder how much this so called "archaic payment method" interferes with the way they want their money. It would be something for those devs (or people who might know more) to explain, if there's any explaining to be done.

[edited for extra quote/reply]
Post edited February 20, 2019 by SuperSeixo
IMO GOG should adapt new %cut for new games and keep their 30% cut for older games.

We do not need GOG to take care of new (newer) games - just let devs do their work, make updates easier etc.
GOG wouldn't need to work on this, and could focus on older games and website/client.

They seem to not know that they give us things we don't need, like who really want GOG to check every update.
Rumors may be, but I can't exactly let you get away with a no source, unsubstantiated post.

Sure, GOG does the 30% cut. That's normal. You'd get that kind of cut on consoles and Steam.

I don't see how getting paid monthly is archaic or otherwise bothersome. Is it supposed to be a quarterly lump sum deposited in a red paper bag, on their doorstep after a ding-dong ditch?

As already mentioned, GOG does have an update system, and it is entirely on the devs for not knowing this.

As it stands, I'm not even sure Epic's store has staying power, even if it does have Fortnight cash. Something about timed exclusives to their degree is a major turnoff to me, and I'm not sure the toddlers playing Fortnite are interested in other games.
Steam and GOG have a client, forum, review system, etc. to develop and maintain. That's costing money which has to come from take a bigger cut.
I'm certain I read somewhere that Epic's store won't be feature rich. They said they might add some form of review/rating system in the feature. They'll probably add some basic store functionality like a search function and order history. There won't be much more as far as features goes. Much support isn't needed as new games are still fully supported by their devs. That makes it easy to take a lower cut.
Steam can afford to lower its cut due to sheer volume.

We've had plenty of folks here who have a hard time simply downloading 1 or more files and doubleclicking an executable. That won't be any different at Epic's store.
I'm happy there's actually another store, not just a steam key seller. However I won't use it. It's not DRM free and it has exclusives.

As far as GOG goes, I don't know their dev features. From some comments in this thread it seems like GOG needs to be clear in its communications and perhaps simplify some of its processes.
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Ancient-Red-Dragon: OP, how about you quote the developer's words directly instead of paraphrasing them? That would be useful.

And it might clear up vague things in the OP, such as: in what ways are GOG's payments "complicated" and/or "archaic?" What does that actually mean, specifically?
Fair enough. Here's a direct quote from the developer regarding GOG's monthly payment system: "They send a monthly summary of how many copies sold and the amount. Then *I* have to submit a manual invoice to them with the same exact amount in order to get paid. Literally every other storefront in existence today does it automatically."
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Darvond: As already mentioned, GOG does have an update system, and it is entirely on the devs for not knowing this.
I do find this interesting, but I think GOG would do themselves a service by sending out more information to the developers regarding any new changes they have made to the system. The fact that this developer doesn't know about this change could mean that GOG is not properly communicating with developers. Either that or they're not reading their emails.
Post edited February 20, 2019 by joelandsonja
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muddysneakers: From everything I've read, a 30% cut is the industry standard including on Steam and only recently with Epic has that changed so maybe high in absolute terms but not compared to the competition until just recently.
Humble takes 5% and Epic 12% so it can't be an industry standard, can it?
Post edited February 20, 2019 by AlienMind
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deja65: Anybody want some popcorn.Get it while it's hot ;).Just kidding.I would surely appreciate for GOG to always provide DRM-free installers over any publisher.It sure is slow and maybe affects publisher relationships but i still love them.Cheers
I agree. I absolutely love GOG, and I wish them all the success in the world. However, I also want to make sure that we are getting the games we want to play, and try to fix the problems that are preventing them from coming to the GOG platform.
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samuraigaiden: Funny how some people in this thread want both for the offline installers to stay exactly as they are and for developers/publishers to be able to upload builds and updates directly.

Do you not see these two things are in direct opposition? You can't have both.
lol, I could code the offline installer generation in two weeks I guess.

Also, about the "industry standard".. see my post above. That "industry standard" seems to be thrown around a lot by propaganda pundits.
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HertogJan: Steam and GOG have a client, forum, review system, etc. to develop and maintain. That's costing money which has to come from take a bigger cut.
These things cost ZERO (save for the server rental/traffic costs) after you have rolled them out. Which they have. Or I would see any changes to these systems the last few months. Which I didn't.
Post edited February 20, 2019 by AlienMind
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AlienMind: Humble takes 5% and Epic 12% so it can't be an industry standard, can it?
Seriously... Humble does not only take 5%... if I'm not mistaken that's only if you use/sell through the humble widget which you'll have to put on your own website or somewhere.

Even the 15% mentioned above is for partners who sell in actual bundles it appears or through referral links, it does not appear to be the store percentage.
Post edited February 20, 2019 by Pheace
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AlienMind: Humble takes 5% and Epic 12% so it can't be an industry standard, can it?
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Pheace: Seriously... Humble does not only take 5%... if I'm not mistaken that's only if you use/sell through the humble widget which you'll have to put on your own website or somewhere.

Even the 15% mentioned above is for partners who sell in actual bundles it appears or through referral links, it does not appear to be the store percentage.
"a tweet from the creator of Fez, Phil Fish, who encourages players to buy through Humble Bundle because "we get 95% of revenues as opposed to steam/gog's 70%""
- https://www.pcgamer.com/steam-and-gog-take-30-revenue-cut-suggests-fez-creator-phil-fish/

" “There are no tiers or thresholds. Epic takes 12%.”"
- https://www.polygon.com/2018/12/4/18125498/epic-games-store-details-revenue-split-launch-date
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muddysneakers: From everything I've read, a 30% cut is the industry standard including on Steam and only recently with Epic has that changed so maybe high in absolute terms but not compared to the competition until just recently.
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AlienMind: Humble takes 5% and Epic 12% so it can't be an industry standard, can it?
Humble takes 5% AFTER all the VAT and processor fees from sales whereas for GoG, VAT and processor fees and the "fair pricing plan" comes out of their 30% cut. That's not a fair comparison. I'd guess that Epic's 12% doesn't cover VAT either.
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AlienMind: "a tweet from the creator of Fez, Phil Fish, who encourages players to buy through Humble Bundle because "we get 95% of revenues as opposed to steam/gog's 70%""
- https://www.pcgamer.com/steam-and-gog-take-30-revenue-cut-suggests-fez-creator-phil-fish/
The humble store didn't even exist back then. It launched 8 months later.
Imo, game publishers are driving away game publishers, making a conscious choice to not sell games here regardless of whatever the fee is.

Big publishers in particular are very focused on control, such that it seems they will pass up making money on us lowly DRM-free peons, in order to go after the whales of mobile gaming, microtransactions, and games tied to the internet/games as service.

It is honestly difficult for me to believe that a store as great as GOG is around in this day and age, given all of the anti-consumer practices that have been rammed through over the years (this is not to say I agree with all of GOG's practices either, mind you ;) ).

Did you ever wonder why some big publishers put games like Dead Space and Assassin's Creed here, but not the sequels? My theory is that the publishers have little to no intention of ever bringing the sequels, but simply put the games in hopes of hooking us, to the point we would then want to come play on their services or DRMed platforms.

Even if the fee GOG would collect was 0%.
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AlienMind: Humble takes 5% and Epic 12% so it can't be an industry standard, can it?
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RWarehall: Humble takes 5% AFTER all the VAT and processor fees from sales whereas for GoG, VAT and processor fees and the "fair pricing plan" comes out of their 30% cut. That's not a fair comparison. I'd guess that Epic's 12% doesn't cover VAT either.
"we get 95% of revenues as opposed to steam/gog's 70%"
- Phil Fish

"Sales revenue does not include sales tax collected by the business. "
- wikipedia

so... phil fish is full of shit again (about the 70%)?
high rated
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RWarehall: Humble takes 5% AFTER all the VAT and processor fees from sales whereas for GoG, VAT and processor fees and the "fair pricing plan" comes out of their 30% cut. That's not a fair comparison. I'd guess that Epic's 12% doesn't cover VAT either.
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AlienMind: "we get 95% of revenues as opposed to steam/gog's 70%"
- Phil Fish

"Sales revenue does not include sales tax collected by the business. "
- wikipedia

so... phil fish is full of shit again (about the 70%)?
AlienMind...repeating the same bullshit is not an answer. Read it straight from Humble Widgets where it states specifically that this 5% is AFTER processing fees!

YOU seem to be clueless about what you are talking about and you failed to address the possible differences between the Humble Widget and the Humble Store.

How about you explain to me how GoG is supposed to pay the 15% VAT out of 5% of the revenue? GoG doesn't charge sales taxes! GoG's 30% includes all VAT, sales taxes, payment processing fees and chargeback fees. And even with regional pricing, any differences are given back to the customer through "fair pricing".

Now let's talk about the Humble Store...where subscribers get 10% off every purchase as a bonus. Do you really think Humble is paying this difference too? And the money going to charity? And the wallet bonus on every purchase? And somehow this all comes out of 5%? Get real! You are comparing apples to oranges.
Post edited February 20, 2019 by RWarehall