What about a title that plays in RT with active pause, where you can fine-tune the actions of your units if you want, but where you have AI officers that would execute the more or les detailed instructions that you give them. This way, a true AI chain of command exists, and the player can intervene at any level, with the freedom to do so or not.
Whenever the player assigned objectives, (place, time, behavior...) the AI officers would have to devise plans in order to achieve them, and the officers below them the same.
If the player just wishes to deal with a handful of officers at the top of the chain of command, or mingle with the details of how a small unit performs a particular task (a commando, maybe). A game that would provide these options
Every officer has a personality and a level of competency. Then, the same could be said about any soldier.
What do you think about that? If Mount & Blade could make mounted combat feasible, anything can be done on a PC, eventually :)
Post edited September 23, 2020 by Carradice