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Yeah!
I really like it.
I feel urge to replay it for some time now because enjoyed it very much years ago. Gameplay is junky but play it for story (if you like "Bourne trilogy" type of plots), unique setting (for RPG) and one of the best choices & consequences systems you can get. I think my only objections were some crazy boss fights that didn't really match to the rest.
I have a physical copy of the game. Played it only once, but I remember that it made an impression on me by the choices it allows to make and general reaction of the game world to them. Maybe after the subsequent playthroughs this advantage would weather a little (some choices are probably only symbolic and don't implicate true consequences), but it's still a game that's worth at least one run. It definitely has Obsidian's magic.
Post edited May 14, 2022 by Sarafan
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Sarafan: I have a physical copy of the game. Played it only once, but I remember that it made an impression on me by the choices it allows to make and general reaction of the game world to them. Maybe after the subsequent playthroughs this advantage would weather a little (some choices are probably only symbolic and don't implicate true consequences), but it's still a game that's worth at least one run. It definitely has Obsidian's magic.
I can attest the changes can be huge. Most choices really have an impact in Alpha Protocol, and that's quite rare.
Even the much praised Deus Ex (that I love to bits, mind me) in the end has the exact same events following the exact same line, just changed in "flavor" by your decisions; in short, it changes your "why" but not your "how". AP pushes maybe farther than any other game of its kind in the C&C department.
I have played it through once with the weakest initial character, so that I could unlock the best one, but then, I never replayed the game with the best one. XD

I remember enjoying the gameplay, particularly the overpowered pistol build, but found the story to be trying too much to weight in your choices and be gray and whatever.

The example that sticks to my mind the most, is the part where you can only recover part of an assassination attempt intel and, depending on what you recover, you can only convince a certain politician of taking steps to save himself or the public attending his public speech. You can't have him do both because of stupid reasons.

It's one of the things I dislike about Obsidian games, even though they're praised for it. It's a freaking game, just let me John Matrix the hell out of everything and get a Happy Ending. But noooo... adult stories must have dark everything and gray morallity and all because adult people can't enjoy being completely successful in their spare time fantasy adventures.
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Falci: I have played it through once with the weakest initial character, so that I could unlock the best one, but then, I never replayed the game with the best one. XD

I remember enjoying the gameplay, particularly the overpowered pistol build, but found the story to be trying too much to weight in your choices and be gray and whatever.

The example that sticks to my mind the most, is the part where you can only recover part of an assassination attempt intel and, depending on what you recover, you can only convince a certain politician of taking steps to save himself or the public attending his public speech. You can't have him do both because of stupid reasons.

It's one of the things I dislike about Obsidian games, even though they're praised for it. It's a freaking game, just let me John Matrix the hell out of everything and get a Happy Ending. But noooo... adult stories must have dark everything and gray morallity and all because adult people can't enjoy being completely successful in their spare time fantasy adventures.
Huh, there are different characters to unlock?

As for choices, yeah, it definitely had that Telltale Games syndrome where you had only shitty options to choose or it was impossible to predict what the outcome could be.
I tried several times to get into it. Theoretically it should have been perfect for me, but I bounced right off the constant mini games and the awfully placed checkpoint saves the game relied entirely on.

I love most of Obsidian's output. This and KOTOR 2 being the only exceptions.
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Falci: I have played it through once with the weakest initial character, so that I could unlock the best one, but then, I never replayed the game with the best one. XD

I remember enjoying the gameplay, particularly the overpowered pistol build, but found the story to be trying too much to weight in your choices and be gray and whatever.

The example that sticks to my mind the most, is the part where you can only recover part of an assassination attempt intel and, depending on what you recover, you can only convince a certain politician of taking steps to save himself or the public attending his public speech. You can't have him do both because of stupid reasons.

It's one of the things I dislike about Obsidian games, even though they're praised for it. It's a freaking game, just let me John Matrix the hell out of everything and get a Happy Ending. But noooo... adult stories must have dark everything and gray morallity and all because adult people can't enjoy being completely successful in their spare time fantasy adventures.
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ssling: Huh, there are different characters to unlock?

As for choices, yeah, it definitely had that Telltale Games syndrome where you had only shitty options to choose or it was impossible to predict what the outcome could be.
Not really characters, but you can choose from a variety of specialties in the beginning of the game, one of them having less initial skill points. If you finish the game with this rookie specialty, you unlock one that's overpowered, that is, starts with more skill points than the others.