OldFatGuy: and in fact IIRC NWN blocked you from certain choices depending on attributes, but maybe I'm misremembering that as it was a long time ago when I played it.
Not NWN1. For example: there, the minimum intelligence for a wizard was 10 (EDIT: 8 for some races). But you needed 11 INT to cast level 1 spells, 12 INT to cast level 2 spells and so on.
So you could build a wizard with INT 10 who wouldn't be able to cast any spells other than cantrips.
OldFatGuy: If they weren't feasible, the designer should've blocked them rather than expecting me to read a guide before playing (something I NEVER do) or playing all the way through again.
Except that you don't need a guide to figure out that such a wizard is a bad choice. It's there in the class description: "a base intelligence score of 10 + the spell's level is required to cast a spell".
That's why I said the game should be playable with all reasonable choices, but why block the unreasonable ones?
I personally know a guy who finished all of Icewind Dale with 6 level 1 characters. Not only that, he restricted himself to "midgets" (gnomes and halflings only), so certain classes weren't available. An almost impossible feat and he spent countless days reloading.
There are people who enjoy "impossible challenges". Maybe someone wants to try a spell-less mage for an extreme challenge too? He'd be pissed if such an option was blocked.
jacobmarner: Like in real life, choices have consequences and wrong choices have bad consequences. I see no reason why it should be any different in character creation or skill progression.
Yup. Precisely.
OldFatGuy: And that's okay if you're fine with it, everyone is different. I'm not fine with it.
Yeah, it looks like we have to agree to disagree on this one.