Tokyo_Bunny_8990: So like modify to the point where you can create your own game with the assets from the game you are modding? So its less you are buying the game but more buying lego blocks that are already pre-assembled in a specific format that you can then reassemble and add your own existing blocks to create a new "game"?
All sorts of reasons that have little to do with the core content of the game:
- Fixing bugs the developer is unwilling to
- Making multiplayer work offline
- Make the game work in Linux/MacOS and if the dev doesn't update the game in the future, future versions of Windows
Minor adjustments to annoying game quirks might also be possible (ex: make the dialog move faster/slower, auto-save more often, remap the control keys, etc).
But sure, the long term goal once the game hits the public domain is to allow would-be fan visionaries to improve the game in ways the original author didn't think of and sell the new and improved version to an eager public.
Heck, even before the game hits public domain, you could see emerging partnerships between people improving the game and original creator where the improved version is sold and the creator gets a cut of the profits.
Tokyo_Bunny_8990: Would the closest solution be to upload the offline installers for a game you own to a cloud service for your access only which you can then download to reinstall the game (to avoid piracy)? It is extra steps and not as smooth but in the current environment, it may not be a terrible alternative.
Yes, it is totally possible when you are a tech geek like me. However, it is a lot of work and not really accessible to the masses. Especially when the store doesn't make it easy to plugin custom tooling into what they got (looking at you GOG).
Tokyo_Bunny_8990: I agree that more ownership is nice and I would prefer having games on USB/CD that can be reinstalled but this is the state of the industry right now. DRM-free isnt perfect but its the best in an increasingly fragile world.
I don't want to be cluttered with yet more CDs and USBs drives. I want better management of digital assets with ownership in mind.
Tokyo_Bunny_8990: Also a separate thought but since games are getting many updates over time, where are these updates stored? If the servers storing the updates were needed to "fix" a game (currently thinking of the Day 1 patches many PS4/Xbox games get now to make games remotely playable on release) eventually die out, does this mean that players are left with the "broken" version 1.0 of the game after several years have passed? Games really are more "fragile" that ever if that is the case and its an even bigger issue then that the industry is moving toward just shipping out broken games with the intent to patch later.
Some games go DLC/update galore for years and years, but I think the vast majority of games have a limited window around release time (1-2 years after release tops) where they get patched up and afterwards they are in a pretty stable state (OS updates non-withstanding).
But yes, currently, you are very much dependent on your point of purchase for updates. However, with cryptography, proof of ownership (and accompanying access to updates) could be obtained in other ways.