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In CD Projekt RED's financial results this is mentioned.

- Plan for 2016: A new type of video game format previously unexplored by the Studio

If it's for Virtual Reality (VR) video games to get sold on gog.com.

I ask the gog.com employees to PLEASE, PLEASE let the Virtual Reality (VR) video games be sold on gog.com to be playable without needing Virtual Reality headsets.

I see a few on Steam that allow, while others don't and even say in the description you need a Virtual Reality (VR) headset to play them.

I'm one of those people who will never purchase Virtual Reality (VR) headsets because I don't like things on my head.

Sincerely, Johnathanamz
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Johnathanamz: In CD Projekt RED's financial results this is mentioned.

- Plan for 2016: A new type of video game format previously unexplored by the Studio

If it's for Virtual Reality (VR) video games to get sold on gog.com.

I ask the gog.com employees to PLEASE, PLEASE let the Virtual Reality (VR) video games be sold on gog.com to be playable without needing Virtual Reality headsets.

I see a few on Steam that allow, while others don't and even say in the description you need a Virtual Reality (VR) headset to play them.

I'm one of those people who will never purchase Virtual Reality (VR) headsets because I don't like things on my head.

Sincerely, Johnathanamz
I thought GoG does not have that power as it is the devs who decided what peripherals their game needs and developed on that?

GoG can only say we won't carry VR games that need headsets. That will upset other people who don't mind headset.

I think GoG should carry VR games that need headsets and label it as a requirement. So people who don't like headsets are warn enough not to buy and people who want to buy won't get locked out.
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Johnathanamz: In CD Projekt RED's financial results this is mentioned.

- Plan for 2016: A new type of video game format previously unexplored by the Studio

If it's for Virtual Reality (VR) video games to get sold on gog.com.

I ask the gog.com employees to PLEASE, PLEASE let the Virtual Reality (VR) video games be sold on gog.com to be playable without needing Virtual Reality headsets.

I see a few on Steam that allow, while others don't and even say in the description you need a Virtual Reality (VR) headset to play them.

I'm one of those people who will never purchase Virtual Reality (VR) headsets because I don't like things on my head.

Sincerely, Johnathanamz
Some games will be (and are?) developed to require VR headsets, just as some games are developed to require XBox' Kinect or the Playstation Eye/Camera.
Isn't it in the same venue as games that require a joystick or a controller?

I for example don't have any of them. Should I ask GOG to not sell games that require these additional peripherals to be playable?
Post edited March 10, 2016 by InkPanther
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InkPanther: Isn't it in the same venue as games that require a joystick or a controller?

I for example don't have any of them. Should I ask GOG to not sell games that require these additional peripherals to be playable?
I didn't say for gog.com to not allow the video games to be sold.

I ask the gog.com employees to PLEASE, PLEASE let the Virtual Reality (VR) video games be sold on gog.com to be playable without needing Virtual Reality headsets.

Meaning that the video game developers who make Virtual Reality (VR) headsets a requirement to not be a requirement to play the video games and to consider gog.com's agreements on it.

I hope those video game developers listen and do it because I will purchase them all from them.
is it just me, or is this just not making any sense at all... I don't get it... whats the point about VR games not needing VR?
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amok: is it just me, or is this just not making any sense at all... I don't get it... whats the point about VR games not needing VR?
For people who don't care or want to be immersed into Virtual Reality (VR).

There are Virtual Reality (VR) video games on Steam that let you play them without Virtual Reality (VR) headsets.
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Gnostic: ...snip
I thought GoG does not have that power as it is the devs who decided what peripherals their game needs and developed on that?

GoG can only say we won't carry VR games that need headsets. That will upset other people who don't mind headset.

I think GoG should carry VR games that need headsets and label it as a requirement. So people who don't like headsets are warn enough not to buy and people who want to buy won't get locked out.
^this.
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amok: is it just me, or is this just not making any sense at all... I don't get it... whats the point about VR games not needing VR?
Me too. Surely a VR game is one that uses mutiple screens. If there aren't then it would just display on one screen. Don't see what the fuss is about.
Post edited March 10, 2016 by nightcraw1er.488
They are already making games that _require_ a VR headset? Wow, I thought it would always be optional, only to give you that extra feeling of "being there".

I'm fine, as long as it is stated clearly which games _require_ the headset. Then I know not to buy them (unless I sometime become stupid enough to buy such a headset, but they'd first have to come down in price a lot, get some kind of (de-facto) standard instead of competing products fragmenting the field, and they should have blue blocker lenses reducing the amount of HEV light from the LED screen near your eyes (I like my eyes too much to destroy them like that).
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amok: is it just me, or is this just not making any sense at all... I don't get it... whats the point about VR games not needing VR?
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Johnathanamz: For people who don't care or want to be immersed into Virtual Reality (VR).

There are Virtual Reality (VR) video games on Steam that let you play them without Virtual Reality (VR) headsets.
Yes, and there are "controller" games that can be played with keyboard and mouse. There are also games on the PC that do not have keyboard/mouse support, as well as gamers who would never accept having to use a controller.

The developers make the decision they believe is best for their game, and the gamers make the decision they are most comfortable with, sometimes those two conflict, so you as a consumer will have to vote with your money by not purchasing games where you do not agree with the developer's decisions on input scheme. This has been the case since home computers got support for external input devices, and will likely continue to be the case for a very long time.
Post edited March 10, 2016 by Maighstir
I would think a VR exclusive would be very limiting (sales-wise) but if that's what a dev/publisher wants, so be it. Though making that clear in the system requirements before purchase would be a courteous move.
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Johnathanamz: I see a few on Steam that allow, while others don't and even say in the description you need a Virtual Reality (VR) headset to play them.
Since I am not that familiar with VR headset games, what are usually the features which make the game require the headset (ie. it would be impossible to design the game so that in can be played also without, like using a monitor + controller/keyboard/mouse)?

What is the VR headset usually used that is fundamental to the gameplay and/or can't be repllcated otherwise? Like, I am thinking it would be kind cool to be able to look around you in a space combat sim like Star Citizen while you fly... but surely the game can also be played without? Then you'd either couldn't look around in your cockpit quite as easily, or you'd have to use either keys or the mouse to look around you, if you must.

Or is it more about that the developers couldn't just be arsed to implement an optional way for non-VR players, more than that it wouldn't be feasible to implement?

Genuinely asking, curious minds want to know. Examples of "no can do without a VR headset"-features in games?
Post edited March 10, 2016 by timppu
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Johnathanamz: I see a few on Steam that allow, while others don't and even say in the description you need a Virtual Reality (VR) headset to play them.
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timppu: Since I am not that familiar with VR headset games, what are usually the features which make the game require the headset (ie. it would be impossible to design the game so that in can be played also without, like using a monitor + controller/keyboard/mouse)?

What is the VR headset usually used that is fundamental to the gameplay and/or can't be repllcated otherwise? Like, I am thinking it would be kind cool to be able to look around you in a space combat sim like Star Citizen while you fly... but surely the game can also be played without? Then you'd either couldn't look around in your cockpit quite as easily, or you'd have to use either keys or the mouse to look around you, if you must.

Or is it more about that the developers couldn't just be arsed to implement an optional way for non-VR players, more than that it wouldn't be feasible to implement?

Genuinely asking, curious minds want to know. Examples of "no can do without a VR headset"-features in games?
The features like the motion tracking and eye tracking is what would be required to use the Virtual Reality (VR) headsets for the video games developed using Virtual Reality (VR) headsets.

The video games can be developed to not use those and be played regularly.

There was talk about it that video games should be developed to also be playable without Virtual Reality (VR) headsets. I think it was VALVe who said this. I might be mistaken though.
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timppu: ...
Yup, it's mostly the head tracking and UI design. Imagine a flight sim where UI elements and controls are placed all over the cockpit and which has properly functional cockpit windows. In a game designed for VR, developers can count on player being able to look around freely without adding additional control elements and so they can incorporate events happening in peripheral vision, counting on ability of the player to freely turn his head and detect threats/environment/whatever while mouse and keyboard are used for other actions. If you transferred that on a monitor screen with lower FOV (fishbowl effect works when a screen is right next to an eye like with VR, it won't work on a proper monitor), the game will quite simply break. It won't be balanced properly, turning will be cubersome etc. - suddenly, a big chunk of design would have to thrown out of the window to accommodate for an oldschool screen.
To be honest I think that referred to CD Project rather than GoG (as in they will be making a type of game they've never made before)...

That could be a VR game (though I doubt it), or when they say Format they could just mean genre.. I can't really think of another 'format' they haven't already worked on (they already make console games) unless they're suddenly making something for a Nintendo console...