Posted September 22, 2017
Read it all, +1
lostwolfe: ...without Galaxy support, several Linux builds haven’t materialized here. This has “forced” the hand of people who wanted to play those games. They’ve had to invest in Windows... Or Steam. Either way forced into some system of DRM (DRM'ed game or DRM'ed OS) or nothing at all. It's particularly disappointing given the views CDPR/GOG have previously expressed on issues such as DRM and respect for users; GOG+Linux should be a perfect fit for each other. As others have mentioned, this is not so simple though. For all games GOG wants to release they need to secure the rights to do so first, and unfortunately many games either have uncooperative rights holders or the rights are in limbo. The only way this would work now is if they either used the highest regional price as the single worldwide price, or lose almost all of the regionally priced games. Neither is a good option. I haven't really had any problem with how InDev titles are presented... I see the [InDev] logo next to them clearly enough? +1000000 to this; GOG used to be very open and communicative when they started. It's one of the things that set them apart from other stores :/
zeroxxx: According to Steam's survey, Linux is pretty much an extreme minority. I believe although it's Steam's, it applies too for GOG's market share. I wouldn't put too much faith in Steam's survey, it seems to be a bit flawed in general. Linux sales statistics seem to fairly consistently put Linux around 2-3%, still small but more than the Steam survey would suggest, and closer to the statistics reported elsewhere.
In any case, with limited support it stands to reason that there'll be a limited userbase. GOG and Linux are both in very similar situations:
- Both are relatively tiny players facing up against what is effectively a monopoly, with the overwhelming majority of the userbase and developer/publisher support
- Both need more users in order to get more developer/publisher support
- Both need more developer/publisher support in order to get more users
_ChaosFox_: That being said, it's a Catch 22 regarding Linux and Galaxy. As you say, the bulk of Linux users are in opposition to the existence of the Galaxy client. There's very little opposition to the Galaxy client, just the aggressive "Get Windows 10"-esque way the client is being pushed on the other platforms with the opt-out only situation, seemingly deliberate poor communication and lack of information regarding offline installer choice etc.
And for Linux users in particular it's primarily the lack of Galaxy client for Linux costing us DRM-free releases of various games (notably almost all of the bigger/more significant titles) that we're displeased about.


In any case, with limited support it stands to reason that there'll be a limited userbase. GOG and Linux are both in very similar situations:
- Both are relatively tiny players facing up against what is effectively a monopoly, with the overwhelming majority of the userbase and developer/publisher support
- Both need more users in order to get more developer/publisher support
- Both need more developer/publisher support in order to get more users

And for Linux users in particular it's primarily the lack of Galaxy client for Linux costing us DRM-free releases of various games (notably almost all of the bigger/more significant titles) that we're displeased about.
Post edited September 22, 2017 by adamhm