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GoodGuyA: [...]
How I Came to This Conclusion:

For the past six months or so, I've been writing a chronological history of the video game medium which traces the design and business trends throughout the ages. I've been doing it to answer my own questions of when certain mechanics first emerged and why certain industries succeeded/failed, which I think really gets drowned out from popular histories. It's also meant to be a database that people can access and use if they ever want to find out anything regarding the games, tech, and events that I'll be covering.
[...]
Is that already accessible in some way or form? I am kinda interested in the topic myself.
I'm planning to contact the three major folks about the project once I get on break, and hopefully I will be able to set up a project for this coming Summer or perhaps a bit later.

I'll have to ask John Romero to send the letter to Nasir Gebelli since no one's seen him for over a decade, essentially. Daglow should be easy to contact but hard to get a response from. Dr. Owen I know basically nothing about, so hopefully she won't find the random messaging intrusive or anything. I'm in for the long haul though.

If anyone has perhaps been reading old computer or gaming magazines and has found anything interesting from Muse Software, Microprose, Virgin Games, Novalogic, Sirius Software, Gebelli Software, Mattel Electronics, mid 80's EA, or Stormfront Studios please feel free to send it my way.
Update!

I haven't heard anything back from Gebelli or Daglow yet, but I've gotten an overwhelming response from people who knew Silas Warner. I have managed to contact former classmates, teachers, and those who worked with him in quite a large web, though I am missing a few key names. One particular that I have no information on is Jack Vogt, the guy who held the rights to Castle Wolfenstein and supposedly still owns the name. I my have to try and find him through Zenimax.

His story is becoming a lot clearer to me, as many people have provided some of their memories through email. Most of them appear to be in the Midwest, which may reduce the cost of the film, but I'm trying not to keep too optimistic on that front.
Another update!

I just heard back from Daglow and he gave me the go ahead. This week I also heard from John Romero and he will be asked Gebelli possibly this weekend. Romero also got me in contact with a few people who knew Bob Bishop who will help explain a bit about Apple-Talker, with which Warner would take the mold of to put The Voice into Castle Wolfenstein.

Things are really shaping up for the project, I just need to get into contact with people who could help me make it a reality at this point. It's quite exciting!
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pisswank: that woudl boen realyh hgottd you sholw d also thisngk about making a docudramedyment abut some soth the gameirs on god so we could nsoe who are the best and most enthusiastic games onthe interht thoday.i shokwerow a gouy who lpays alsmost contuusjly we coud have competetions tofr rot for thest e people at leaat t hen thegy woudl get some moeny tfor their goameing/
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GoodGuyA: Ummm... If I understood this right, you'd like there to be a documentary on e-sports gamers? There are some of those which follow communities, but my intent is more to tell the story of developers and the games they made.
...good lord and i thought my typing was pisspoor at times

and i think the idea is a bit too ambitious unless you have a whole production team and a fair budget behind you
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snowkatt: and i think the idea is a bit too ambitious unless you have a whole production team and a fair budget behind you
Well I don't strictly think so. Jason Scott managed to fund his sabbatical to make Get Lamp in three years from online, and same with his three current documentaries through kickstarter. Given the power behind the names that I'm covering I think going the crowdfunding route would attract a good deal of interest.
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GoodGuyA: Update!

I haven't heard anything back from Gebelli or Daglow yet, but I've gotten an overwhelming response from people who knew Silas Warner. I have managed to contact former classmates, teachers, and those who worked with him in quite a large web, though I am missing a few key names. One particular that I have no information on is Jack Vogt, the guy who held the rights to Castle Wolfenstein and supposedly still owns the name. I my have to try and find him through Zenimax.

His story is becoming a lot clearer to me, as many people have provided some of their memories through email. Most of them appear to be in the Midwest, which may reduce the cost of the film, but I'm trying not to keep too optimistic on that front.
Hello,
This is Jack Vogt's son, he purchased Muse Software from Silas Warner while it was in Bankruptcy during the mid to late 80's and has owned the rights to all the Muse games.
Wow, this is definitely a new thing. I read some stuff they made documentary about For Honor game.

Cyberpunk documentary could be great as its so big project, but too bad its too late...
Post edited September 12, 2020 by Cyberway
I can barely keep interested throughout a ars technica war story let stand a true documentary.... although that is not true, with great interest i watched the doc about microsofts early days, how it started how evil they turned out to be, threatening smaller companies etc, that was fun..... many nature documentaries are pretty oke too, discovery military documentaries always seem to miss the plot by telling about everything but the military aspect..... Tech documentaries are quite boring most of the time unless they shine with mysteries about unexpected discoveries..... all in all i guess i would not mind ars to go somewhat more indepth about gaming companies and the troubles they'd had to overcome showing the genius behind the product but.... i belief that would only work for games i would be interested in or very general oversight from a couple of years that tend to leave out a lot out but maybe that is for the good.... i did miss on the apple man movie, at least bill gates has that carebear factor that that person certainly lacked

so i was saying... it is always nice to see something annonated if there is enough to talk about
BoodGuyA, it is a great idea and I'm just wondering in what state is it now? The story of Silas Warner and whole Wolfenstein franchise brought me here :)
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photo301: Hello,
This is Jack Vogt's son, he purchased Muse Software from Silas Warner while it was in Bankruptcy during the mid to late 80's and has owned the rights to all the Muse games.
It is a great lucky coincidence to see you here! I have a question personally for you. As GoodGuyA mentioned earlier, it seems that Wolfenstein is in a weird copyright limbo and there is no clear information anywhere. I'm trying to track down its fate step by step...
So here is what I have. At the Kansasfest in 1992 Silas Warner mentioned that after the bancruptcy all asssets of Muse Software went to a jobber Jerry Herskowitz. The company field Chapter 7 in 1985. Final company bancruptcy was in 1987. Your father (Jack L. Vogt) mantioned in comment under the Silas' necrologue that he purchased the company in 1988 from Variety Discounters Company (owned by Jerry Herskowitz). It included name, trademark, copyrights to all of its many games, educational, and productivity software, source codes, original art work, and all inventory. It means that your father was the exclusive owner of all rights on Wolfenstein franchise at that moment. In 1992 Wolfenstein 3D was released. In interview with id Software for Game Bytes Magazine from August 1992 the guys mentioned that they "legal dudes got the rights from old lady in Michigan". Also in another article I found an information that the rights was bought from broker for $5,000. As you can see, there is some inconsistency in all this story. May be you can add any comments to it to fulfill these blanks...