It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
For Steam version, if you go achievement hunting, playing offline doesn't unlock achievement. I've tried it.
I haven't tried GOG's version with Galaxy though.
avatar
le_chevalier: For Steam version, if you go achievement hunting, playing offline doesn't unlock achievement. I've tried it.
I haven't tried GOG's version with Galaxy though.
Also, on the Steam version, if you have the DLCs installed and play offline, the DLCs don't load either.
One question: the DLC do not add anything to the original campaign, do they? Just in randomized scenarios and the new campaigns and scenarios, right?
avatar
Carradice: One question: the DLC do not add anything to the original campaign, do they? Just in randomized scenarios and the new campaigns and scenarios, right?
Yes, that's right.

Word of warning though:

Because the AI has been 'improved' since it was released in 2014, the original campaign will probably overrun you on anything other than easy, and even then you'll need to 'rush' a lot.

The first mission is a tutorial of sorts. Then it gets progressively more difficult.

Also, the campaigns are the worst way to experience the game. You'll have much more fun in a random created game of your own.
avatar
Carradice: One question: the DLC do not add anything to the original campaign, do they? Just in randomized scenarios and the new campaigns and scenarios, right?
avatar
PasteurisedChrome: Yes, that's right.

Word of warning though:

Because the AI has been 'improved' since it was released in 2014, the original campaign will probably overrun you on anything other than easy, and even then you'll need to 'rush' a lot.

The first mission is a tutorial of sorts. Then it gets progressively more difficult.

Also, the campaigns are the worst way to experience the game. You'll have much more fun in a random created game of your own.
Thank you! Then I guess the base game was patched as the DLC were released.

Thanks for the warning. Loved the first game. Then, in Wizard's Throne and Shadow Magic the same thing seems to happen: a challenging beginning with interesting options, but then there is an inflexion point and after that there is nothing but mopping up in the scenario (which was not very exciting).
@Carradice

Yes, indeed. The base game and the DLCs have had loads of patches since release.

In, I think mission 3 of the original campaign, if you delay too much with your unit production and control of the map, the AI (Rogue) can get pretty big, pretty quickly, and you're in for either a whooping or a massive clean-up. :)

Also, in the random maps, a new victory condition was introduced called the 'Seals victory' in the Golden Realms DLC.

The 'mopping up' you needed to do in the original random games, where you have to annihilate every unit, could be shortcut for example.

Tom Chick @ Quarter to Three points this out here:

https://www.quartertothree.com/fp/2014/10/02/golden-realms-fulfills-promise-age-wonders-iii-adds-hobbits/

He gave the original game review a 3/5, but 5/5 with that DLC.

As well as adding their own campaigns and new victory conditions though, the new Necromancer class and races like Frostlings (think White walkers - Game of Thrones) and Tigrans introduced in Eternal Lords add so much more nuance to the game.

Necromancer means playing as an 'evil' character with completely different mechanics to that of a 'good' character.
Post edited July 14, 2019 by PasteurisedChrome
avatar
PasteurisedChrome: @Carradice

Yes, indeed. The base game and the DLCs have had loads of patches since release.

In, I think mission 3 of the original campaign, if you delay too much with your unit production and control of the map, the AI (Rogue) can get pretty big, pretty quickly, and you're in for either a whooping or a massive clean-up. :)

Also, in the random maps, a new victory condition was introduced called the 'Seals victory' in the Golden Realms DLC.

The 'mopping up' you needed to do in the original random games, where you have to annihilate every unit, could be shortcut for example.

Tom Chick @ Quarter to Three points this out here:

https://www.quartertothree.com/fp/2014/10/02/golden-realms-fulfills-promise-age-wonders-iii-adds-hobbits/

He gave the original game review a 3/5, but 5/5 with that DLC.

As well as adding their own campaigns and new victory conditions though, the new Necromancer class and races like Frostlings (think White walkers - Game of Thrones) and Tigrans introduced in Eternal Lords add so much more nuance to the game.

Necromancer means playing as an 'evil' character with completely different mechanics to that of a 'good' character.
I hugely enjoy the Necromancer play style, along with the powers/spells/abilities and differing mechanics that it can offer. Moreso than Dreadnaughts or pure Sorcerors, tbh. There's just something satisfying about blighting the map out and drowning the world in their own dead units.
I'm usually on top of these giveaways, but I'd have completely missed this one if not for your post.

Thanks.
avatar
PasteurisedChrome: @Carradice

Yes, indeed. The base game and the DLCs have had loads of patches since release.

In, I think mission 3 of the original campaign, if you delay too much with your unit production and control of the map, the AI (Rogue) can get pretty big, pretty quickly, and you're in for either a whooping or a massive clean-up. :)

Also, in the random maps, a new victory condition was introduced called the 'Seals victory' in the Golden Realms DLC.

The 'mopping up' you needed to do in the original random games, where you have to annihilate every unit, could be shortcut for example.

Tom Chick @ Quarter to Three points this out here:

https://www.quartertothree.com/fp/2014/10/02/golden-realms-fulfills-promise-age-wonders-iii-adds-hobbits/

He gave the original game review a 3/5, but 5/5 with that DLC.

As well as adding their own campaigns and new victory conditions though, the new Necromancer class and races like Frostlings (think White walkers - Game of Thrones) and Tigrans introduced in Eternal Lords add so much more nuance to the game.

Necromancer means playing as an 'evil' character with completely different mechanics to that of a 'good' character.
Thanks for pointing that out. No review in GOG mentioned it and it appears to be a gamechanger in large scenarios.

There were still plenty of orcs after the War of the Ring, but hey, the deed was done and the mopping up was left for another day, another story to be told at another ocassion.
avatar
zeroxxx: Steam is needed to play the Steam version.
Thanks! As much as I would like to have the Linux version getting one which requires the Steam client to play it is not worth it. Then I rather wait for the Linux version arriving on GOG in 2037 or so...
avatar
PasteurisedChrome: Also, on the Steam version, if you have the DLCs installed and play offline, the DLCs don't load either.
That's even worse. Thanks for the warning!