Posted June 22, 2020

1. It points out that mobile gaming has slowly become a bit bigger than either PC or console gaming, by revenue.
However, by itself that information is near irrelevant, what is more relevant whether the profits from PC (and console) games are going up or down.
2. After that the article goes to complain how "PC games" are nowadays full of lootboxes and microtransactions, trying to maximize profits (and makes the connection that that is the reason for PC gaming's "decline").
That logic doesn't make much sense because the mobile gaming, which was slightly rising compared to console and PC gaming, has that even more. Vast majority of mobile games are "free-to-play" games which get their income from microtransactions.
I randomly looked at Baldur's Gate 2's sales numbers the other day for another thread. The game sold 225,000 copies the year it came out, spread out over the Fall and Winter. This was considered a massive hit at the time, and people into PC RPGs still treat it as a seminal release. People didn't abandon these games, that genre sells better than that today. It's just that a lot more people started gaming and chose other things, growing other genres more.