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timppu: Odd article. For instance:

1. It points out that mobile gaming has slowly become a bit bigger than either PC or console gaming, by revenue.

However, by itself that information is near irrelevant, what is more relevant whether the profits from PC (and console) games are going up or down.

2. After that the article goes to complain how "PC games" are nowadays full of lootboxes and microtransactions, trying to maximize profits (and makes the connection that that is the reason for PC gaming's "decline").

That logic doesn't make much sense because the mobile gaming, which was slightly rising compared to console and PC gaming, has that even more. Vast majority of mobile games are "free-to-play" games which get their income from microtransactions.
Indeed. Also, genres matter. "Video games" are treated as one massive, amorphous blob. Phone games and live services might increase in revenue without lowering the revenue of, say, RPGs or 2D platformers. These articles are always written with mass market in mind, which is fine, but people not fully into mass market games should consider when reading them. It's not your PC gaming that the article is talking about, it's the chance for corporate profits and mainstream attention on a grand scale.

I randomly looked at Baldur's Gate 2's sales numbers the other day for another thread. The game sold 225,000 copies the year it came out, spread out over the Fall and Winter. This was considered a massive hit at the time, and people into PC RPGs still treat it as a seminal release. People didn't abandon these games, that genre sells better than that today. It's just that a lot more people started gaming and chose other things, growing other genres more.
I really don't want to know how much older women are involved in some kind of mobile game either creating the perfect garden while solving murder mysteries or playing "clicker" games...
Can't wait to rate the game 1/5 just to annoy people obsessed with game. (͡ ͡° ͜ つ ͡͡°)
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timppu: Odd article. For instance:

1. It points out that mobile gaming has slowly become a bit bigger than either PC or console gaming, by revenue.

However, by itself that information is near irrelevant, what is more relevant whether the profits from PC (and console) games are going up or down.

2. After that the article goes to complain how "PC games" are nowadays full of lootboxes and microtransactions, trying to maximize profits (and makes the connection that that is the reason for PC gaming's "decline").

That logic doesn't make much sense because the mobile gaming, which was slightly rising compared to console and PC gaming, has that even more. Vast majority of mobile games are "free-to-play" games which get their income from microtransactions.
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StingingVelvet: Indeed. Also, genres matter. "Video games" are treated as one massive, amorphous blob. Phone games and live services might increase in revenue without lowering the revenue of, say, RPGs or 2D platformers. These articles are always written with mass market in mind, which is fine, but people not fully into mass market games should consider when reading them. It's not your PC gaming that the article is talking about, it's the chance for corporate profits and mainstream attention on a grand scale.

I randomly looked at Baldur's Gate 2's sales numbers the other day for another thread. The game sold 225,000 copies the year it came out, spread out over the Fall and Winter. This was considered a massive hit at the time, and people into PC RPGs still treat it as a seminal release. People didn't abandon these games, that genre sells better than that today. It's just that a lot more people started gaming and chose other things, growing other genres more.
But back in its day, how much did BG2 actually cost to both develop and actually market?

In today's climate, games can sell millions of copies and still be a flop namely b/c they spent too much $ on developing and marketing the game - which happens a lot in the AAA space, especially these days.
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windows984ever: Can't wait to rate the game 1/5 just to annoy people obsessed with game. (͡ ͡° ͜ つ ͡͡°)
HAHA! I Love you. You fiendish devil.
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Radiance1979: I really don't want to know how much older women are involved in some kind of mobile game either creating the perfect garden while solving murder mysteries or playing "clicker" games...
Oh god i know... With the influx of new "Gamers" We have to put up with sweat shops of mobile game makers.. All looking to make that dumb Candy crush, plant vs zombie poop.
Post edited June 22, 2020 by Melcrin
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StingingVelvet: Indeed. Also, genres matter. "Video games" are treated as one massive, amorphous blob. Phone games and live services might increase in revenue without lowering the revenue of, say, RPGs or 2D platformers. These articles are always written with mass market in mind, which is fine, but people not fully into mass market games should consider when reading them. It's not your PC gaming that the article is talking about, it's the chance for corporate profits and mainstream attention on a grand scale.

I randomly looked at Baldur's Gate 2's sales numbers the other day for another thread. The game sold 225,000 copies the year it came out, spread out over the Fall and Winter. This was considered a massive hit at the time, and people into PC RPGs still treat it as a seminal release. People didn't abandon these games, that genre sells better than that today. It's just that a lot more people started gaming and chose other things, growing other genres more.
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MysterD: But back in its day, how much did BG2 actually cost to both develop and actually market?

In today's climate, games can sell millions of copies and still be a flop namely b/c they spent too much $ on developing and marketing the game - which happens a lot in the AAA space, especially these days.
Big budget, Big board room, Dumpster fires.
Makes me sick what happens when you let non gamers, or bad gamers take control or no control.
I would love to be a fly on the wall and listen in at some of the meetings. But I think it would give me an aneurysm.
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Melcrin: This Op Ed sums up how I feel www.marketwatch.com/story/pc-gaming-is-in-a-decline-and-deserves-to-be-2019-07-03.

Starfield - Skyrim - I have no hope left in Bethesda.
Dragonage- Madden - EA just sucks again no hope that they will do anything right.

But you get my point of view. Short and sweet. someone give me hope that after Punk 2077 I don't have to wait years for Witcher 4 to be the next game I will purchase.
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Anothername: Could be worse. Imagine you don't like FPS view games on top of that ;)
I really don't like FPS... A few Counter Strike, Team Fortress, and story shooters I can enjoy. But Doom or Wolfenstein I can't get enjoy.. Haha Duke Nukem made me laugh but that was back in 90?96? I think.
Post edited June 22, 2020 by Melcrin
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MysterD: But back in its day, how much did BG2 actually cost to both develop and actually market?

In today's climate, games can sell millions of copies and still be a flop namely b/c they spent too much $ on developing and marketing the game - which happens a lot in the AAA space, especially these days.
Yeah but that's related to the point. Corporations want to spend big and make a massive return on that investment. Of course EA and Disney are trying to be as mainstream as possible, because they want as many eyes on their product as they can get. That doesn't mean Baldur's Gate isn't viable or profitable though, because something like Divinity OS or Pillars of Eternity an be made much more cheaply and make a profit on much lower sales.

I'm just saying when you read articles about the challenges of singleplayer games in 2020 and whatnot, keep in mind they're very focused on corporate profits and mainstream titles, not what you might actually be into.