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HunchBluntley: Advent urine = Pre-Christmas pee =P
(And I never would have noticed that if you hadn't said anything. :) )
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Gorilla123: Oh, fuck it. It's no longer called Adventurine. I'll get a better name later today.
Like I said, I never even noticed that it could be construed that way until seppelfred made his joke. I think everyone gets that it's supposed to be a play on "adventure", and I've certainly seen far worse titles on released games.

If you were already intending to change the name, then fine. But you might want to be careful about going too nuts changing things just because one or two people make snide remarks. :) (And if you do change the name, you can ask a blue-text to change this thread's title so it isn't still called by the game's old name.)
I suppose technically hours can be expressed in minutes...
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Smannesman: I suppose technically hours can be expressed in minutes...
Fair thought, I'll look into doing timing as such
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HunchBluntley: But you might want to be careful about going too nuts changing things just because one or two people make snide remarks.
its more than just this community, I got a couple of people at school who poke at me about it. I do NOT need a bad reputation before i even release officially
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zeogold: My advice is that you feed us some more info on the thing along with some screenshots
Aight, look again, I finally got to making the modifications. I got some screenies. I tore down MT discussion. I'm not touching MMO with a ten foot pole. I'll add overall desires for the game tomorrow, I don't have the time tonight.
Your webpage has no real information.

I can glean:
-You are looking for dev-team, but want to interview, not community volunteer *jump in and work on what you want*.
-The game has a name
-You are simultaneously making two versions of the game, neither complete. One is Java, one is C# using dead-is-dead XNA.
-You are working on some degree of randomization.

There's nothing on your site that makes me inclined to even download. But I did, and I'm playing it right now.

I'm not trying to be mean, but I am letting you know that the current way you have presented this whole project is not good for prospective players. Check out the websites for other games, especially those not from big studios. Talk about gameplay, talk about features, talk about what you are working on, get technical if that's how you are most comfortable. You are the main attraction of your game right now, connecting with the players

As for the game itself:

The character creation is off-putting. The options are fine, but the presentation isn't good. Not being able to type capital letters in a name (SHIFT + letter fails), having to type the whole word (doesn't recognize single characters or abbreviations), not being able to click, having to spell out numbers (one instead of 1), no error checking on bad input, having to make choices that aren't explained and offer no visible feedback, all of this comes across as very amateur. The game also fails if I enter a bad choice, like say 'q' instead of 1. Oh, and I can enter a non-valid choice for type and end up with no character marker, or press a number outside of the given options and get to a blank screen. Input checking needs to go to the top of your list.

I can scroll all over the screen. I have no idea if what looks like walls should let me move through them, but intuitively it looks like a bug. I don't like that I have to walk through char creation every time, it's a bunch of steps that give no feedback, and I manage to break the input or otherwise freeze within a minute. It also feels like the all text to all graphics to all text presentation is a mess. Maybe have a portion of the screen be the map and put the text below that? Or something. Maybe color the text? Something in the presentation needs an overhaul.

I also couldn't figure out how to open inventory or stats or anything. All of the dungeon options have the same dialogue/intro sequence that doesn't skip back to a map or anything and doesn't let me progress. So far, it looks like a graphical enhanced choose your own, but I am intuiting that maybe it is meant to be an RPG/adventure dialogue/choice system.

There's not much game here, and that's fine, but there's plenty of broken in what's here that is very discouraging even for alpha. Honestly, it is probably too early to be begging for general players.

I hope some of this feedback helps you, and I know it comes across as very negative but just know I am trying to point you in directions to make it better. You have a character marker moving around a screen, and that's more than 90% of people who want to make games ever get started. It seems you are very passionate about this, and that's good, and I know there's more work than can be seen. Game dev is hard, and I wish you well. Lots of work, lots of polish, and hopefully you'll have this approaching what's in your mind.
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ofthenexus: Your webpage has no real information.

I can glean:
-You are looking for dev-team, but want to interview, not community volunteer *jump in and work on what you want*.
-The game has a name
-You are simultaneously making two versions of the game, neither complete. One is Java, one is C# using dead-is-dead XNA.
-You are working on some degree of randomization.

There's nothing on your site that makes me inclined to even download. But I did, and I'm playing it right now.

I'm not trying to be mean, but I am letting you know that the current way you have presented this whole project is not good for prospective players. Check out the websites for other games, especially those not from big studios. Talk about gameplay, talk about features, talk about what you are working on, get technical if that's how you are most comfortable. You are the main attraction of your game right now, connecting with the players

As for the game itself:

The character creation is off-putting. The options are fine, but the presentation isn't good. Not being able to type capital letters in a name (SHIFT + letter fails), having to type the whole word (doesn't recognize single characters or abbreviations), not being able to click, having to spell out numbers (one instead of 1), no error checking on bad input, having to make choices that aren't explained and offer no visible feedback, all of this comes across as very amateur. The game also fails if I enter a bad choice, like say 'q' instead of 1. Oh, and I can enter a non-valid choice for type and end up with no character marker, or press a number outside of the given options and get to a blank screen. Input checking needs to go to the top of your list.

I can scroll all over the screen. I have no idea if what looks like walls should let me move through them, but intuitively it looks like a bug. I don't like that I have to walk through char creation every time, it's a bunch of steps that give no feedback, and I manage to break the input or otherwise freeze within a minute. It also feels like the all text to all graphics to all text presentation is a mess. Maybe have a portion of the screen be the map and put the text below that? Or something. Maybe color the text? Something in the presentation needs an overhaul.

I also couldn't figure out how to open inventory or stats or anything. All of the dungeon options have the same dialogue/intro sequence that doesn't skip back to a map or anything and doesn't let me progress. So far, it looks like a graphical enhanced choose your own, but I am intuiting that maybe it is meant to be an RPG/adventure dialogue/choice system.

There's not much game here, and that's fine, but there's plenty of broken in what's here that is very discouraging even for alpha. Honestly, it is probably too early to be begging for general players.

I hope some of this feedback helps you, and I know it comes across as very negative but just know I am trying to point you in directions to make it better. You have a character marker moving around a screen, and that's more than 90% of people who want to make games ever get started. It seems you are very passionate about this, and that's good, and I know there's more work than can be seen. Game dev is hard, and I wish you well. Lots of work, lots of polish, and hopefully you'll have this approaching what's in your mind.
This IS helpful, thanks.
So, to cover some of your points...
I'm actually beginning to think that volunteers aren't all that bad, I'll be updating the site again this morning.
I'm actually only working on the Java version right now. I haven't touched the C#XNA in a month or more.
The randomization work is done ATM, I've got what I need.
I'll keep those ideas in mind when I edit my site.
The capitals is something WAY too complex to try in AWT, which is what I'm coding in. That's why the lower case.
The spelling abbreviations thing is something I haven't thought of. I'll look into that.
The typing out the number is mandatory because then I'd have the issue of dealing with EVEN MORE classes...(NOT terrible, but a bigger file)
No visible feedback? I'm not sure where that is, but I'll trust your judgement.
Scrolling all across the screen is an issue, I'll be fixing that in a day or so.
Presentation isn't the greatest, but I can do something to make it look better.
As for the start over... I'm still finding my way around that.
I don't have inventory or stats. Stats are in progress, but don't expect inventory right now.
You are right in those assumptions.
The reason why it doesn't progress is because I haven't done much beyond that. I'll be getting more in later.
I'm not really huge for players right now. I'm currently looking to get a good direction to go in, and this is perfect.
This feedback helps a lot, thanks a ton. Don't worry about negativity, I get it's shitty, I'm my own biggest critic when it comes to this.
Thanks for wishing me luck, I'll be working on those changes today.
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Gorilla123: Thanks for wishing me luck, I'll be working on those changes today.
Thanks for taking it in the spirit it was given. Post here with your updates and we can celebrate.
Post edited March 26, 2017 by ofthenexus
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Gorilla123: Thanks for wishing me luck, I'll be working on those changes today.
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ofthenexus: Thanks for taking it in the spirit it was given. Post here with your updates and we can celebrate.
Will do, I expect a large stride towards making it less buggy from myself.

And when I expect of myself, I do.
Good news, site has been updated, looks somewhat better. Added a lot of what I want to do and what I have.

Next step, Fixing the Issues I have!

Update:
it is 3:23, and one issue is resolved, the others have yet to come...
Post edited March 26, 2017 by Gorilla123
Update: I have opened development options up to include community suggestions and submissions.
Post edited March 27, 2017 by Gorilla123
Another update:

I will be posting storyline ideas periodically. This will be a new thread, and any and all feedback will be welcome.