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With all the PC gaming information out there, it strikes me as odd that it can be so hard to find out if an adventure game is Lucasarts style (no deaths, no fail states) or Sierra style (deaths, dead-ends). I wanted to know which one Dracula: Resurrection was last night and couldn't for the life of me find out, no matter what I googled. Even the Adventure Gamers reviews for every entry in the series did not mention it.

In a world where things like PC Gaming Wiki exist and most information is easy to get with a few keystrokes, does anyone know a source that identifies whether adventure games are one or the other? Even if it's a forum post somewhere, that would be cool. Thanks.
This question / problem has been solved by AB2012image
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StingingVelvet: In a world where things like PC Gaming Wiki exist and most information is easy to get with a few keystrokes, does anyone know a source that identifies whether adventure games are one or the other? Even if it's a forum post somewhere, that would be cool. Thanks.
I don't know of an exact resource like that but one "quick and dirty" method that's mostly reliable is to find a text based (non Youtube) game walkthrough open it and search for phrases like "die", "death", "dying", "Save Here", "killed", etc, without reading through (and spoiling anything). If it comes up zero hits, it's probably a LucasArts style game. If you're very lucky, a walkthrough may have a warning at the top about "this is a Sierra type game so save often vs cheap deaths & dead ends". The GameBoomers walkthrough for Dracula Resurrection is here and comes up with none of those phrases, so "probably maybe" it doesn't involve much death... :-)

Edit: Dead ends are harder to find. Sometimes reading some negative reviews (not walkthroughs) will mention it. Other times, a bug that creates an unintentional dead-end / unwinnable state may be mentioned in the support forums. As far as I know though, there's no central PCGW style resource for this kind of "LucasArts vs Sierra" stuff.
Post edited August 09, 2020 by AB2012
I don't consider deaths an issue - especially if you can save at any time (multiple saves). A lot worse is events that make the game unfinishable, and only finding out about it a lot later (sometimes only because you read about it in a walkthrough).
There's no such list.
Of course I haven't checked every webpage ever made, so I can't say for sure, but I have never seen anything even remotely like that anywhere, and I read about adventure games almost every day. So unfortunately you probably won't find what you are looking for.

I guess part of the problem is that there are games where there are deaths, but they can be somewhat unlikely, so not every player will encounter them. Sierra style where every player will encounter many deaths for sure is only one way to do deaths in adventure games. There are also some weird (unplanned?) dead-ends, I recently read that in some LucasArts game you can get stuck if you repeat some action like thousand times or so.

That list idea is kind of interesting though, I don't know if that is critically important, for instance for me it's not a big deal one way or the other, but of course it probably wouldn't hurt to have that information available somewhere.

It's not going to help you much, but you could contact AdventureGamers site and suggest that they modify their game database to have some additional information about games. Some kind of checkboxes for deaths, dead-ends, mazes, timed puzzles, etc. All those things which some gamers find annoying in adventures.
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teceem: I don't consider deaths an issue - especially if you can save at any time (multiple saves). A lot worse is events that make the game unfinishable, and only finding out about it a lot later (sometimes only because you read about it in a walkthrough).
I'm not out to avoid any adventure game with deaths. King's Quest VI is one of my favorite games of all time. I just feel in the mood sometimes for a one-handed relaxing adventure game where I don't have to worry about it. So it's frustrating to not be able to find that info. I usually just end up replaying a Lucasarts game haha.

Thanks for the walkthrough suggestion AB2012. I bet most with dead ends at least have a warning at the top.
I've played through Dracula Resurrection a year ago.

I'm unaware of any dead ends, nor do I recall dying.

Parts 2 and 3 of the trilogy definitely have deaths. They checkpoint to just before you start the death causing sequence, so no getting trapped in an unwinnable situation.
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Mortius1: I've played through Dracula Resurrection a year ago.

I'm unaware of any dead ends, nor do I recall dying.

Parts 2 and 3 of the trilogy definitely have deaths. They checkpoint to just before you start the death causing sequence, so no getting trapped in an unwinnable situation.
Thank you sir. :)