Posted April 13, 2015
OK, here's the deal:
I maintain an installer for a source port of Descent. Descent was released back in 1995 for PC and Mac. The Mac release had higher-quality textures, which I'd like to include. The problem is, the only way to include them is by actually using the Mac files (we can't extract the textures). Now I believe that when someone purchases the PC version, that they only have a license for it, and NOT the Mac data files. So just replacing the PC version with the Mac version inside the installer is out.
What are the legalities, though, of creating a .diff of the PC and Mac versions? Then shipping the installer with the .diff and patching the PC version TO the Mac version during install? So no data files would actually be shipped...just instructions for the computer to convert the PC files to the Mac files.
What think?
I maintain an installer for a source port of Descent. Descent was released back in 1995 for PC and Mac. The Mac release had higher-quality textures, which I'd like to include. The problem is, the only way to include them is by actually using the Mac files (we can't extract the textures). Now I believe that when someone purchases the PC version, that they only have a license for it, and NOT the Mac data files. So just replacing the PC version with the Mac version inside the installer is out.
What are the legalities, though, of creating a .diff of the PC and Mac versions? Then shipping the installer with the .diff and patching the PC version TO the Mac version during install? So no data files would actually be shipped...just instructions for the computer to convert the PC files to the Mac files.
What think?
Post edited April 13, 2015 by A_Future_Pilot
This question / problem has been solved by Geralt_of_Rivia