Posted February 24, 2016
Trilarion: This actually comes close to what I think. Although I would rather agree to a more polite version like: "I don't think they made a very wise decision relying completely on curation and in consequence they may lose not catch up in their struggle with Steam."
I actually see some unique advantages in the Steam strategy although I also think that much of the criticism of GOG's curation is just entitlement and hurt feelings of small devs.
There are people that think that a relaxed curation system might hurt GOG as a business, because some other companies failed when trying that approach. I, on the other hand, think those companies tried that because they were already losing to GOG, though it didn't work in the end either. I actually see some unique advantages in the Steam strategy although I also think that much of the criticism of GOG's curation is just entitlement and hurt feelings of small devs.
I'm also more of the opinion that GOG's curation might hurt them on the long run. What I've been observing lately is that less and less people care about DRM-free games. There was a time when Double Fine kickstarted kickstarter, when any project not drm-free would failed and get a serious backlash. Nowadays nobody cares. And for the project that have a drm-free release, it's always first and foremost through Humble Bundle, as they were more proactive on that front and made things very easy for developers.
Keeping different versions in different stores is hard work, and I'm noticing that many projects are happy with steam and some other store for the drm-free version. That's what I think indies are tending towards. GOG's curation is quite discouraging for many of them, which drives to Humble. And Humble's grownth as the DRM-free alternative will unfortunately work against GOG.
(Sorry for the somehow offtopic rambling)