RWarehall: You seem to be the only one insisting that carrying a game cannot possibly cost GoG money. I'm sure it costs far more than you can imagine. If you want to believe that GoG was primarily responsible for the losses at Desura or Shiny Loot etc, don't you have to give them credit for their business model? Instead you are somehow also saying GoG will die if they don't become like Steam. To me, that is how they die, when they bring nothing more to the table than Steam, why shop here?
I never said it doesn't cost GOG money. I'm just sure that new indie games were the hardest part of the support is dealt by the developer in the form of patches costs far less than you imagine.
I don't hold GOG responsible for the demise of Adventure Gamers and ShinyLoot, because it's not their responsability. I do, though, considerer the growth of GOG to be the main reason for it. And I even posted snippets of the closure statements from both were they explicitly stated competition and the existence of better stores as a reason.
I also never ever ever said I want GOG to become steam. So there you go. I don't have any use for drm. Nor a client. And I don't even have, nor intent to have, a steam account.
What I did said, is that there are also dangers to curation. The danger to alienate your game providers. Which right now are mostly the indie developers. As available old games are scarce and distributors could dismiss drm-free, or at least third party stores, at any point, with their own platforms running.
And for indie developers, it's much about ease. Steam plus one platform for DRM-free seems the way many want to go,at least to begin with. So it's important to be that one drm-free platform.
RWarehall: As to Unreal World, people were not being sarcastic it wasn't here. Or Fall of Dungeon Guardians and its 4,000 copies sold on Steam or every other game that no one is buying on Steam but they are complaining about it not being here for GoG's rejection. To me what makes GoG is their curation. There is a basic level of quality where even the worst games don't completely suck and make my eyes bleed.
There are several games on GOG that didn't sell anything on steam either. That doesn't mean they're bad. Nor every game GOG rejects is bad either. Although many are. That's why I'm not against curation, but in favour of increasing the number of releases -with a really rough estimate of 2 a day to take care of most rejection complains-.
There are several classic games that bombed commercially. Starting with Grim Fandango, a game some people consider the beginning of the end of adventure games for the way it underperformed. Beyond Good & Evil, Psychonauts, The Last Express, The Neverhood, Omikron: The Nomad Soul, NOLF2, Vampire The Mascarade: Bloodlines (it even killed Troika)...