Posted July 06, 2015
I played the first two GF games as a Shaper, because I've always loved the idea of being a summoner and having them do my fighting for me. I just started on GF3 and decided I wanted to try something completely different, so I went with a melee Guardian.
I've cleared the first three areas (on the big map, I'm not counting each floor of the School individually), so I've done a fair amount of fighting. I'm a little disappointed to say that for an "I'm going to engage you in physical combat" class, I feel like my character isn't quite how I imagined him. I was hoping for more of a "charge into battle & slay the enemies" character (similar perhaps to a barbarian or even a traditional damage-soaking fighter). Although I've got a party of 4 to provide variety in attacking (2 ranged, 2 melee), I feel like I'm almost being forced into playing more of a strategic (read: weasel-like) melee class by having to take advantage of terrain by running, hiding, waiting for the enemy to approach me, and then striking (much more like a rogue/thief class).
I ain't dying, we're winning our battles on Normal setting, so it's not that at all. I loves me some rogue/thief action in an rpg...when I'm in the mood to play as one. But I wanted to be more of a beefy, damage-dealing & damage-soaking hulk this time around. Maybe I just need to start over and add points to different stuff as I level up. I wouldn't object to it, I'm really not that far into the game (I think I'm Level 4 now?).
I've cleared the first three areas (on the big map, I'm not counting each floor of the School individually), so I've done a fair amount of fighting. I'm a little disappointed to say that for an "I'm going to engage you in physical combat" class, I feel like my character isn't quite how I imagined him. I was hoping for more of a "charge into battle & slay the enemies" character (similar perhaps to a barbarian or even a traditional damage-soaking fighter). Although I've got a party of 4 to provide variety in attacking (2 ranged, 2 melee), I feel like I'm almost being forced into playing more of a strategic (read: weasel-like) melee class by having to take advantage of terrain by running, hiding, waiting for the enemy to approach me, and then striking (much more like a rogue/thief class).
I ain't dying, we're winning our battles on Normal setting, so it's not that at all. I loves me some rogue/thief action in an rpg...when I'm in the mood to play as one. But I wanted to be more of a beefy, damage-dealing & damage-soaking hulk this time around. Maybe I just need to start over and add points to different stuff as I level up. I wouldn't object to it, I'm really not that far into the game (I think I'm Level 4 now?).
Post edited July 06, 2015 by ChaunceyK