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I just noticed that strength given by items to creations does not increase to hit change like it's supposed to. I used belt that gave +1str and transference robe that gave +2str to my creations (3 cryora and 1 vlish) but noticed that my creations had same to hit change than without them. On the otherhand if I boosted creature strenght by one with essence, to hit change increase by 5%.

Can anyone else confirm it as it makes creation strength boosting items pretty much useless. Dexterity and Endurance boosters seem to work (hitpoints increase with endurance and dexterity does decrease enemy hit change by 5%).

Edit: ARGH! Title was supposed to be "G2 Bug: Creation strength boosting items do not increase to hit change"
Post edited April 23, 2013 by Petrell
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Petrell: I just noticed that strength given by items to creations does not increase to hit change like it's supposed to. I used belt that gave +1str and transference robe that gave +2str to my creations (3 cryora and 1 vlish) but noticed that my creations had same to hit change than without them. On the otherhand if I boosted creature strenght by one with essence, to hit change increase by 5%.

Can anyone else confirm it as it makes creation strength boosting items pretty much useless. Dexterity and Endurance boosters seem to work (hitpoints increase with endurance and dexterity does decrease enemy hit change by 5%).

Edit: ARGH! Title was supposed to be "G2 Bug: Creation strength boosting items do not increase to hit change"
I don't believe "strength" increases "to hit" chances, but the damage you do when you do hit. Check out the Spiderweb forums for a more active forum on these subjects.
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Adwoa: I don't believe "strength" increases "to hit" chances, but the damage you do when you do hit. Check out the Spiderweb forums for a more active forum on these subjects.
In G2, contrary to stat description, strenght DOES increase both melee and ranged to hit change (and damage?). Try it by boosting strenght of one of your creations using essence. You will get 5% better to hit change. The problem is none of the creation stat boosting items improve to hit change so basically items that improve creation stength are (almost? cant verify if they increase damage) useless. Endurance (hitpoints) and dexterity (5% harder to hit) boosters do work as intended. I don't think there's easy way to test if intelligence boosters work as effect is not visible.