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Galactic Civilizations III

Changelog for Patch 3.01 (added 22 May 2018):

Base Game
- Paxton's Emporium (what is sold here btw? Hair products?) is no longer a colony wonder (it is already a galactic wonder)
- The tutorial starts now with additional ships.
- Typo fixes
- Various crash and stability fixes
- Fixed crash caused by having a unit in transit to a planet, and then the planet is destroyed via event
- Fixed crash in civ builder if you try to create a civ before starting a skirmish
- Fixed issue where the "cannot build close to starbase" error message was showing %d instead of the actual distance when loading a save game
- Fixed issue where exporting a ship design from the title screen would export a cube instead of the actual model
- Fixed text coloring issue on the "Traits & Abilities" tab button on the civ builder
- Fix to a broken first contact message
- Added a new advisor popup when its past turn 20, the player has more than 1000 credits and hasn't rushed anything yet.
- Prevented a case where after AI#1 would surrender to AI#2, the AI #2 would surrender as well. Confused? Me too.
- Synthetic life factions will no longer get the high morale events. Robots are neither happy or sad.
- Fixed crash caused by AI trying to change the fleet composition of an invasion fleet while an invasion is finishing up
- Fixed error where galaxy sizes were being disabled whenever the user's machine had the exact required amount of RAM
- The Shopping Center is again buildable
- Shopping Center now gives +30% gross income, +1 adjacency bonus to Approval and +1 adjacency bonus to population
- Fixed an issue where High Yield Farming was showing up as Intensive Farming
- Fixed an issue that made the Galactic Intelligence Agency unbuildable if you built an embassy or other diplomatic improvements in your empire
- Switched some "Planetary Defense" references in the tech tree to "Resistance"
- The AI will no longer eject colony ships with no population.
- Fixed several UI clipping issues when the UI scale is set to "Large"
- Social/military tooltip breakdowns now shows the base value for manufacturing even if Crusade is not owned.
- Reloading a save game with trade routes multiple times will no longer crash
- Fixed several other crashes
- "Missing DLC" dialog now shows the correct strings
- The galaxy preview movie now shows even if particles are turned off
- Fixed a problem where some factions couldn't be selected for MP
- Timing out when restoring a multiplayer game no longer crashes
- Planet generation system will no longer place an Arable land and a trade resource on the same tile.

Crusade
- Ships with citizens on them can no longer be scavenged (prevents a stuck turn)
- Custom maps made prior to 3.0 now start arable land
- Fixed an issue where Espionage Specialization said it grants a free spy when it actually increases spy levels

Intrigue
- Added the ability to disable Crises to game options
- Fixed issue where switching from a government with fewer cabinet member slots, to a government with more cabinet slots, would cause there to be an entry filled with a cabinet member to be grayed out
- Commonwealths are now enabled for multiplayer
- Newly created Commonwealth factions will properly use inherited trade ships.
- Fixed crashes related to creating commonwealths with factions that award bonus mercenaries


Changelog for Patch 3.02 (added 22 May 2018):

- Added a new adviser popup when its past turn 20, the player has more than 1000 credits and hasn't rushed anything yet.
- Fixed an issue where colony list would flicker after multiple invasions
- Fix to keep players from queuing up trades through the first contact dialog and confusing the game about trade partners.
- Increased the max player count for ludicrous map size to 100.
- Fixed an AI issue that allowed freighters to go way beyond their normal range
- Fixed an issue where you couldn't upgrade Hydroponic Farms
- Removed references to the non-existent "monument" achievement
- Added the ability to trade from the first contact dialog
- Removed a merciless text dialog form the benevolent trade message
- Crash fixes
- Fixed a rare bug where if an AI surrenders to another AI, and then that AI also surrenders to you. (confused? yes so were we!)
- Fixed an issue where Uncommon nebulas in map setup produced to many nebulas
- Fixed an issue keeping the Quantum Power Plant from being build-able
- Fixed an issue blocking the Embassy if you built another Diplomatic Building
- Fixed an issue blocking the bank if you built another financial building
- Fixed an issue blocking the Labor Mission if you built another labor building
- Fixed an issue causing the Tourist Haven to block other tourism improvements
- Fixed an issue that caused the Advanced Colony Capital to provide less Morale than the building it upgraded from.
Galactic Civilizations III

Changelog for Patch 3.03 (added 13 June 2018):

Balance
- Increased the maximum habitable planets on all map sizes except insane
- Rebalanced Asteroid frequency to be more balanced between the settings (rare, occasional, etc) in map setup
- Rebalanced Resource frequency to be more balanced between the settings (rare, occasional, etc) in map setup
- Increased planet frequency if abundant planets are selected in map setup
- Increased habitable planet frequency if abundant habitable planets are selected in map setup
- Increased PlayerStartSpacingWideMod to 1.00 and PlayerStartSpacingNarrowMod to 0.50 to get a more even distribution of ai players
- Galactic Showcase no longer has a global effect
- Shadow Temple Diplomacy bonus increased from 0.5 to 1 and it is now a player wonder
- Advanced Colony Capital Now improves Morale 1 instead of reducing it by 1
- XenoMedical Center growth bonus changed from flat 0.1 to 0.2
- Fertility Center growth bonus changed from flat 0.1 to 0.2 and multiplier from 100 to 50
- Replication Center growth bonus changed from flat 0.1 to 0.2 and multiplier changed from 150 to 100
- Entertainment Network Morale 15% multiplier changed to a flat 2 (base game only, crusade already had this)
- Entertainment Network level up Morale bonus changed from 10% to 25% (base game only, crusade already had this)
- Stadium Morale 20% multiplier changed to a flat 3 (base game only, crusade already had this)
- Stadium level up Morale bonus changed from 10% to 25% (base game only, crusade already had this)
- Rebalanced some of the destroy planet crisis outcomes to be less catastrophic
- Increased Research Motivator research level up bonus from 1% to 2.5% per level
- Increased Research Extractor research level up bonus from 1% to 2.5% per level
- Increased Research Amplifier research level up bonus from 1% to 2.5% per level
- Krynn Consulate Influence increased from 0.2 to 1, and level up bonus increased from 1% to a flat 1 per level
- Krynn Temple Influence increased from 0.2 to 1, and level up bonus increased from 1% to a flat 1 per level
- Krynniac Mission Influence increased from 0.2 to 2, and level up bonus increased from 1% to a flat 1 per level
- Krynniac Order Influence increased from 0.3 to 3, and level up bonus increased from 1% to a flat 1 per level
- Krynniac Oracle Income increased from +10% to +25%, Influence increased from +10% to +25%, and level up bonus increased from 1% to a flat 1 per level
- Krynniac Ministry Income increased from +15% to +25%, Influence increased from +15% to +25%, Tourism decreased from +2% to +1%, and level up bonus increased from 1% to a flat 1 per level
- Increased Iridium Store Influence from 0.1 to 1
- Increased Iridium Center Influence from 0.15 to 1
- Increased Iridium World Influence from 0.5 to 2
- Increased Galactic Showcase Influence from 0.5 to 3

Fixed
- Fixed a crash when upgrading a Commander to a Privateer
- Fixed an issue making the Black Market unbuildable
- Fixed an issue making the Champion's Temple unbuildable
- Fixed an issue keeping the Determined ability from applying its bonus
- Fixed an issue where Thulium Moon wasn't providing Thulium
- Fixed an issue where Durantium Cloud wasn't providing Durantium
- Fixed an issue where Promethion Refinery wasn't proving Promethion

UI
- Fixed a an incorrect description on the Mechanic citizen
Galactic Civilizations III

Changelog for Patch 3.04 (added 27 June 2018):

Balance
- Increased the max players on Tiny maps from 4 to 6.
- Increased the max players on Small maps from 6 to 9.
- Increased the max players on Medium maps from 12 to 18.
- Increased the max players on Large maps from 16 to 24.
- Increased the max players on Huge maps from 24 to 36.
- Increased the max players on Gigantic maps from 32 to 48.
- Increased the max players on Immense maps from 48 to 64.
- Increased the max players on Excessive maps from 64 to 100.
- Reduced memory requirements on Large maps from 8Gb to 6Gb.
- Reduced memory requirements on Immense maps from 16Gb to 12Gb.
- Added a /NoMinSpec command line parameter that allows you to bypass minimum requirements for map sizes and player counts. Please beware that using this to bypass recommended minimums will lead to poor performance and a bad game experience.

Fixes
- Fixed an issue where the Hyperion Shipyard level up bonus wasn't boosting ship points (base and crusade).