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Anyone get this game to work on Scumm and if so are the graphics any better?
This question / problem has been solved by Bagginsimage
Full list of games compatible with ScummVM; http://scummvm.org/compatibility/

GK1 isn't on the list, so no, it will not work.
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Minya: Full list of games compatible with ScummVM; http://scummvm.org/compatibility/

GK1 isn't on the list, so no, it will not work.
Thanks Minya, you can however get it working on Scumm with a little tweaking, but before I start just wanted
to know how the graphics looked.
Is it because of the high resolution graphics in the CD-rom version of the game used in closeups, menus, and items?

The original floppy version was a basic VGA SCI game, and don't remember having much of a problem with ScummVM..

In anycase dosbox runs faster and more efficiently for Sierra's SCI games. There is a lot of slow down in ScummVM.
Post edited September 21, 2013 by Baggins
Thank you Baggins:)
Hi,

for making GK SoTF work on ScummVM with the CD version.

Install Gabriel Knight normally by Dosbox and after extract all the files from the ISO to the directory where is installed Gabriel Knight. After that, choose this directory in ScummVM and it work.
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Wizard_64: Hi,

for making GK SoTF work on ScummVM with the CD version.

Install Gabriel Knight normally by Dosbox and after extract all the files from the ISO to the directory where is installed Gabriel Knight. After that, choose this directory in ScummVM and it work.
And how do I do that with the windows GOG version on Linux without installing wine?