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I've been having speed issues with Sins Of The Father.

I slow the speed down to my preferances but, during some scenes, the animation speeds back up again even if I have it set to slow.

Like when Gabriel enters the police station, he just speeds on through the door.

Also, during the interrogation at the police station, the animation speeds up so much that Gabirel and Mosly just seem to ZIP right over to the suspect.

Is there a way to fix this? Or is it just part and parcel when playing through Dosbox? No matter what settings I have it on, the animation always seems to zip by in certain places.
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Hawk33: I've been having speed issues with Sins Of The Father.

I slow the speed down to my preferances but, during some scenes, the animation speeds back up again even if I have it set to slow.

Like when Gabriel enters the police station, he just speeds on through the door.

Also, during the interrogation at the police station, the animation speeds up so much that Gabirel and Mosly just seem to ZIP right over to the suspect.

Is there a way to fix this? Or is it just part and parcel when playing through Dosbox? No matter what settings I have it on, the animation always seems to zip by in certain places.
I had issues as well playing GK1 back in the day on a modern PC. I don't know if there is a setting in DOSBOX to cycle down your CPU, but a lot of times I had to replay some areas or try multiple times on a screen when the game was running too fast.
But that's the thing, though. My game, as a whole, doesn't run too fast. It's only in specific areas (Gabriel walking into the police station, The intterogation scene) that the speed just randomly goes up even though I've got it set to slow/average pace.
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Hawk33: But that's the thing, though. My game, as a whole, doesn't run too fast. It's only in specific areas (Gabriel walking into the police station, The intterogation scene) that the speed just randomly goes up even though I've got it set to slow/average pace.
Yeah, I had the same experience - it may just be how the game runs on modern systems unless someone else has any ideas...
Generally, the game runs best when DOSBox is set to exactly 10000 cycles.

As an alternative: Try playing it with ScummVM. There are no speed issues there.
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Patryn: Generally, the game runs best when DOSBox is set to exactly 10000 cycles.

As an alternative: Try playing it with ScummVM. There are no speed issues there.
Haven't tried scumm, but did play on a pentium machine with 'regular' DOS loaded some years back and had speed problems...
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Patryn: Generally, the game runs best when DOSBox is set to exactly 10000 cycles.

As an alternative: Try playing it with ScummVM. There are no speed issues there.
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rjspring: Haven't tried scumm, but did play on a pentium machine with 'regular' DOS loaded some years back and had speed problems...
Yeah, a normal Pentium had more problems than DOSBox now. There are a number of patches with help this. But you don't need to look for them when you limit DOSBox to 10000 cycles - and they downright hurt the game if you want to use ScummVM.
I have a similar issue, only the exact opposite.
I have the speed on highest setting (because I can't be bothered watching Gabriel walking snailspeed all over the place) but in the scenes mentioned over, my gamespeed goes down to snail-mode.
I figured it might be a glitch in the original gamecode, as I am able to speed it back up again by going to optionsscreen (although not in cutscenes such as the interrogating) and poke the speedbar.
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Patryn: Generally, the game runs best when DOSBox is set to exactly 10000 cycles.

As an alternative: Try playing it with ScummVM. There are no speed issues there.
So, did anyone test it on ScummVM? It's not listed on their compatibility list.