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While salivating over the up-coming awesomeness that will surely be the Advanced Edition, I came across the FTL Captain's Edition:

http://www.ftlgame.com/forum/viewtopic.php?f=11&t=15663

Full details at the link, but in summary it adds new sectors, new ships, new tactics (apparently) for the enemies, new weapons, new drones (28 different types!), space stations (basically massive ship hulls that don't move with lots of weapons and high hull - can be boarded and/or destroyed), new augmentations (including one that allows manufacturing missiles on the ship at an empty beacon!), and a trade system (currently kludged into the existing framework, so need to resist exploiting it), plus larger/more numerous/more deadly rebel fleet (that is apparently REALLY deadly now if they catch up to you), lots of new events, and some other abilities (e.g. using things the enemy uses on you, such as hacking life support systems).

So it appears to be have the amount of new content one would expect from a total conversion mod, yet it appears to still stick to the original FTL in terms of goals and gameplay - just adding lots of juicy stuff. Some of which sounds similar to the Advanced Edition features...

At any rate, I don't know how the hell I managed to overlook this until now - the current version has been out since mid 2013.

I haven't had a chance to try it out yet - just thought I'd share in case others are in the same boat and wanted something to tide them over until the Enhanced Edition comes out.

At any rate, I assume someone on here has already found this and tried it long before I posted this? If so, what are your thoughts on this mod? It might be a while before I get a chance to dive back into FTL, but wouldn't mind people's opinions of how good this is gameplay/balance wise.
Post edited November 19, 2013 by squid830
OK just managed to try this, and so far it ROCKS.

The author has done some clever trickery to push the envelope of what's possible with the limited modding capabilities of FTL.

Not sure I'm that excited about the "trading", but so far the rest is pretty cool, especially the combat augmentations, drones and weapons.

OK to be fair parts of this mod are actually a number of already-existing mods (which others may have already tried separately), but it combines them into a satisfying whole and adds enough extra stuff to make it stand out. At least in my opinion.
So far I quite like this mod. It gives FTL a whole lot more variety and surprises, but it seems it's also a lot harder than the base game. I get roflstomped far more often now. :D That's a good thing though as it makes me consider emergency jumps more often and the game becomes more desperate overall as well. Especially some of the new missile launchers are very mean. Furthermore I'm more frequently running out of fuel now, but maybe that has been just bad luck so far, dunno.

The Better Planets and Backgrounds mod is a neat addition to the CE mod too. The new nebular background and the city planets need some getting used to imo but it's pretty.
Captain's Edition is awesome. Yes, it's harder than vanilla, but that's a good thing, IMO. So many new weapons & augments to learn. You don't pick up free crew as easily, so have to consider reserving scrap to hire at stores or stations.
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LordAvalon: Captain's Edition is awesome. Yes, it's harder than vanilla, but that's a good thing, IMO. So many new weapons & augments to learn. You don't pick up free crew as easily, so have to consider reserving scrap to hire at stores or stations.
Yes, definitely gives it more variety and allows for more/different strategies, but at the same time doesn't drastically change the core idea/gameplay, which is why it's the only mod I've ever played properly (apart from background graphics mods). The extra variety in drones, the space stations, and the augments spring to mind as especially cool.

So far I've only had a chance to play it properly once, and I chose the second Engi ship which I normally never play. This one allows you to create your own crew from scrap, which is pretty cool - and negates not getting enough. Well almost - they have 50 health so they drop like flies.

Now that you mention it, there was a distinct lack of extra crew (that I didn't create myself). Normally I'd get so many I have to reject about 2 or 3 by the end, whereas this time that only happened because I created some.

The only thing I don't really like is the trading. Not just because it doesn't quite work given the limitations of modding, but it doesn't quite fit in my view.

One thing this game needs - and modding can't do it AFAIK - is anti-drone drones. Drones that can shoot down other drones seems like an odd omission from this game.
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gogcoon: So far I quite like this mod. It gives FTL a whole lot more variety and surprises, but it seems it's also a lot harder than the base game. I get roflstomped far more often now. :D That's a good thing though as it makes me consider emergency jumps more often and the game becomes more desperate overall as well. Especially some of the new missile launchers are very mean. Furthermore I'm more frequently running out of fuel now, but maybe that has been just bad luck so far, dunno.

The Better Planets and Backgrounds mod is a neat addition to the CE mod too. The new nebular background and the city planets need some getting used to imo but it's pretty.
Yeah, I went from beating it most of the time to getting trashed before the boss the first time I seriously played this - I think a few sectors before too. That artillery is NASTY!

The background mod is awesome - I've been using that almost since it came out. Some of it is a bit "bright" for background, but overall it looks really nice and fits the game well.
Post edited December 12, 2013 by squid830
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squid830: While salivating over the up-coming awesomeness that will surely be the Advanced Edition, I came across the FTL Captain's Edition:

http://www.ftlgame.com/forum/viewtopic.php?f=11&t=15663

Full details at the link, but in summary it adds new sectors, new ships, new tactics (apparently) for the enemies, new weapons, new drones (28 different types!), space stations (basically massive ship hulls that don't move with lots of weapons and high hull - can be boarded and/or destroyed), new augmentations (including one that allows manufacturing missiles on the ship at an empty beacon!), and a trade system (currently kludged into the existing framework, so need to resist exploiting it), plus larger/more numerous/more deadly rebel fleet (that is apparently REALLY deadly now if they catch up to you), lots of new events, and some other abilities (e.g. using things the enemy uses on you, such as hacking life support systems).

So it appears to be have the amount of new content one would expect from a total conversion mod, yet it appears to still stick to the original FTL in terms of goals and gameplay - just adding lots of juicy stuff. Some of which sounds similar to the Advanced Edition features...

At any rate, I don't know how the hell I managed to overlook this until now - the current version has been out since mid 2013.

I haven't had a chance to try it out yet - just thought I'd share in case others are in the same boat and wanted something to tide them over until the Enhanced Edition comes out.

At any rate, I assume someone on here has already found this and tried it long before I posted this? If so, what are your thoughts on this mod? It might be a while before I get a chance to dive back into FTL, but wouldn't mind people's opinions of how good this is gameplay/balance wise.
Can you confirm how you add this to the GOG version please, because I'm not sure I've done it right.
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squid830: While salivating over the up-coming awesomeness that will surely be the Advanced Edition, I came across the FTL Captain's Edition:

http://www.ftlgame.com/forum/viewtopic.php?f=11&t=15663

Full details at the link, but in summary it adds new sectors, new ships, new tactics (apparently) for the enemies, new weapons, new drones (28 different types!), space stations (basically massive ship hulls that don't move with lots of weapons and high hull - can be boarded and/or destroyed), new augmentations (including one that allows manufacturing missiles on the ship at an empty beacon!), and a trade system (currently kludged into the existing framework, so need to resist exploiting it), plus larger/more numerous/more deadly rebel fleet (that is apparently REALLY deadly now if they catch up to you), lots of new events, and some other abilities (e.g. using things the enemy uses on you, such as hacking life support systems).

So it appears to be have the amount of new content one would expect from a total conversion mod, yet it appears to still stick to the original FTL in terms of goals and gameplay - just adding lots of juicy stuff. Some of which sounds similar to the Advanced Edition features...

At any rate, I don't know how the hell I managed to overlook this until now - the current version has been out since mid 2013.

I haven't had a chance to try it out yet - just thought I'd share in case others are in the same boat and wanted something to tide them over until the Enhanced Edition comes out.

At any rate, I assume someone on here has already found this and tried it long before I posted this? If so, what are your thoughts on this mod? It might be a while before I get a chance to dive back into FTL, but wouldn't mind people's opinions of how good this is gameplay/balance wise.
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SilentHunterUK: Can you confirm how you add this to the GOG version please, because I'm not sure I've done it right.
Wow, hope you haven't been trying to do this for the last three years and are only now asking for help... ;)

If you're talking about adding CE or any other mod, the best place is to check is the place you grabbed the mod from, or checking the readme. It's been ages since I've added anything to my copy of FTL, and newer versions of these mods are no doubt out (which may have different requirements now).

BTW with respect to modding there should be no difference between the GOG version and any other version, except possibly the installation directory.
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SilentHunterUK: Can you confirm how you add this to the GOG version please, because I'm not sure I've done it right.
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squid830: Wow, hope you haven't been trying to do this for the last three years and are only now asking for help... ;)

If you're talking about adding CE or any other mod, the best place is to check is the place you grabbed the mod from, or checking the readme. It's been ages since I've added anything to my copy of FTL, and newer versions of these mods are no doubt out (which may have different requirements now).

BTW with respect to modding there should be no difference between the GOG version and any other version, except possibly the installation directory.
Thanks. I'll let you know if this works.