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sooo there's not gonna be a mac version? I can't find any news after 2019's july announcement, that there will be.
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Well, no wonder, because Mac OS is trash.
But not because of the general reasons, but because Apple makes it pretty hard to
develop for it.
The supported OpenGL version in Mac OS is so old, that you need either to rewrite
a good chunk of your code or live with poor performance.
Only developer with an already existing customer base can afford this, like Adobe.
As alternative you could use Apples' Metal API, but you would need to write the games' code
from the scratch for it.
So no, nobody with a sane mind would develop for Mac OS, if there is no guaranteed profit
for writing the same software twice just because Apple' feels to go this path.
That would all be completely fine if they did not sell a Mac version regardless of those points. I paid full price and have been waiting since release for a Mac version, which they promised would arrive on specific dates several times. Now they haven't communicated for months about it, even though they actively targeted Mac users and presumably sold a fair amount of copies to Mac users.

Fact is this was a complete scam. Even if windows users are apparently having a great experience, the fact is they completely f*cked over Mac users. If the developers had never announced a Mac version there would be no problem.
What do you think about alternatives to Frostpunk?
For example this review alternativemaster.com/alternatives-to-frostpunk
Post edited December 26, 2020 by Briternpils
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Briternpils: What do you think about alternatives to Frostpunk?
For example this review alternativemaster.com/alternatives-to-frostpunk
I know only two of: Rimworld and Oxygen Not Included. Can vouch for both, despite them being quite different from each other and Frostpunk.

Rimworld is more like Frostpunk, if you disable "invasions" as Frostpunk has no external threat other than climate. In Rimworld you could be invaded/raided by pirates or other enemy factions, in addition to some enraged animals, and, depending on your location, may have to deal with climate issues.
But, to an extent, this is settlement manager, although it will have very tiny population, in comparison with Frostpunk, if you judge by plain numbers. However, if you won't consider every human in Frostpunk, but scale up to particular functions various buildings perform, then it'll be similar. Instead of hunters hut you could have hunter pawn(s), instead of engineers lodge you'll have researcher and crafter pawn(s), and so on. Instead of global morale and hope and discontent you'll have individuals, who will have their own quirks, which will affect pawns behaviour in various ways.
DLC adds "psychic" powers, which, by my opinion, are somewhat OP, as they allow you to generate ridiculous situations and leave rather deadly (or boring) confrontation unscarred. Or turn them into complete mess and die laughing. Especially if you play with single save (won't recommend, sometimes game derps without provocations).


ONI lacks any enemies... Unless you consider your own dupes, who are their own worst enemy, as they keep doing stupid things. Although it seems Klei slowly improve on that.
But, by and large, ONI is about "physics simulation". Not quite like our physics, but more or less consistent within game. Which allows us not only to create self-sufficient colony, but also build various contraptions that use and abuse local physics rules. Because of course we are. And I don't mean just building geothermal power plant that is going to suck thermal energy (and convert it to electricity) out of magma drips, which will be turned into igneous rocks chunks, which, when cooled, will be fed to hatches, which will be used as source of food for you duplicants, no-no-no, that's already a norm. I mean creating contraptions that theoretically shouldn't even exist, but hey, here we are.
Recently there was an addon released in Early Access, which adds basically whole new starting rules, which is fine (and fun), because it makes you leave old, well-travelled ways of colony development and try new schemes you haven't even thought of previously. Some of those new things are ridiculously broken at the moment, only adding to overall fun. More than once I was losing my breath, laughing at situation that were developing outside of my control or understanding.
The only drawback this game has (other than infuriating mass stupidity spikes your dupes regularly perform and general performance loss at huge bases at late stages in base game) is that this game is not represented here, on GoG. Guess it's due to heavy modding present.

Other than that like both, own both, consider them to be about as addictive as Factorio.
Now available on macOS :)
Currently fails to launch on my iMac. Anyone having a problem with this?