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Hear me, hear me, Citizens!

Remember the Development Road Map that we've posted some time ago? The time has come to introduce the promised Survivor Mode to the game! It's a special feature for the most seasoned arctic survivalists among you. If you find Hard difficulty all too easy, test the limits of your ability to survive the winter apocalypse in this brand new mode! You can pause the game only by opening a menu - so there is no active pause whatsoever! - and your progress is only saved automatically and on exit, so all your decisions are final. The difficulty level itself is also more rough and demanding - meeting the people's needs or balancing the delicate economy of your city will be even harder. What's more: finishing the game in this mode will reward you with some new achievements as well. To start a new game in Survivor Mode, select a scenario and toggle the switch below the customization button.

On top of that, we believe it's a good idea to celebrate the update with something really special. That's why we have prepared a discount for you: https://www.gog.com/game/frostpunk

UPDATE 1.1.0 - full patch notes:

New features:

- Added Survivor Mode!
- Added new achievements for Survivor Mode
- Added Ansel SDK integration (more about it below)
- Added quick save/load - default F5 and F9

Survivor Mode Developer Update video:
https://youtu.be/15X35dqSvCo


Smaller changes and balancing:


- Constructed streets now more easily connect to already existing street net
- Rebalanced amount of starting resources and resources on frostland for Refugees and The Arks scenarios in easy and hard difficulty setting.
- Hunters will now have to rest for a few hours after coming back from the hunt. It will no longer be possible to send them to other work immediately.
- Added blocking other panels by in-game menu
- Changed extraction rate value for all pickable resources - replaced potential value with all employees by actual value based on efficiency
- It is now possible to bind keyboard shortcuts to Fast speed and Very fast speed commands
- Increased precision of the gathered Steam Cores amount to 2 digits after comma
- Added emergency shift trackers to pickable resources

Fixes:

- Fixed conditions for Saviour and Iron Saviour achievements
- Fixed certain endlog variations that didn't display properly when Cannibalism law was passed
- Fixed overlapping trackers on frostland (sites, expeditions, transports, survivors)
- Fixed missing recurring consequences of Emergency Shifts. Watch out when you exert your workforce!
- Fixed showing tutorials after loading save
- Fixed a bug causing snow caps to accumulate on buildings that were just built inside heat zone
- Fixed scrollbars in all expedition building selection panels
- Fixed some translations
- Fixed many UI show/hide animations
- Fixed closing notifications on pause
- Enabled notifications visibility on Frostland
- Fixed queuing unlocked resources on resource bar
- Fixed texts serializations - all texts will be in current language, even after changing language in main menu and loading save
- Fixed calculating average discontent for expeditions
- Fixed states (selected, pressed) for many buttons in selection panel
- Fixed current research description text on workshop selection panel
- Fixed displaying prohibited citizen groups on population panel
- Fixed disabled people outside care house count
- Fixed two crashes that occurred in rare circumstances
- Fixed a bug causing upgraded buildings to overlap adjacent streets

What is Ansel?

- Ansel is a revolutionary new way to capture in-game shots and view in 360.
- Compose your screenshots from any position, adjust them with post-process filters, capture HDR images in high-fidelity formats, and share them in 360 degrees using your mobile phone, PC, or VR headset.
You can learn more about Ansel on the https://www.geforce.com/hardware/technology/ansel

Don't want to miss future updates?

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- YouTube: https://www.youtube.com/11bitstudios

The City Must Survive!
Post edited June 20, 2018 by Rufus_11bitstudios
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Rufus_11bitstudios: The time has come to introduce the promised Survivor Mode to the game! It's a special feature for the most seasoned arctic survivalists among you. If you find Hard difficulty all too easy, test the limits of your ability to survive the winter apocalypse in this brand new mode! You can pause the game only by opening a menu - so there is no active pause whatsoever! - and your progress is only saved automatically and on exit, so all your decisions are final.
Here is my main complain and I hope I am wrong.

When I am thinking about "survivor more" in any game then I am thinking about "survive as long as you can" aka "endless mode", but your definition of "survivor mode" looks to be "the same longevity but just make the game harder", am I right?
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Rufus_11bitstudios: The time has come to introduce the promised Survivor Mode to the game! It's a special feature for the most seasoned arctic survivalists among you. If you find Hard difficulty all too easy, test the limits of your ability to survive the winter apocalypse in this brand new mode! You can pause the game only by opening a menu - so there is no active pause whatsoever! - and your progress is only saved automatically and on exit, so all your decisions are final.
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Lexor: Here is my main complain and I hope I am wrong.

When I am thinking about "survivor more" in any game then I am thinking about "survive as long as you can" aka "endless mode", but your definition of "survivor mode" looks to be "the same longevity but just make the game harder", am I right?
Yeah it seem to be just a harder mode and not an endless mode....and I think the most people just want to have endless mode then an harder mode:/
What could be also nice is when you could create more then just one city:)
Haevn't gotten the update from gog yet. :(
The update went live on GOG on Tuesday. I updated at that time and played the new game mode that evening. You might want to check again, because the update is definitely available.