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high rated
Changelog for Patch 1.0.1 (added 23 May 2018):

* Default display mode detection fix - we know you've experienced some issues with screen resolutions; it should be all fixed now (if it's still happening for you - we have a manual solution that you can use - described below)
* More diagnostics tools - we've added some analytics that will help us track and fix issues in the future
* Bread and Games achievement is working properly now
* The Union achievement is fixed as well - it was working before - but was triggered by wrong events
* Iron Man (The Arks) achievement is fixed - now it's only possible to get it during The Arks scenario
* Memory leaks are fixed - which should improve stability and overall performance (more FPS, less crashes etc.)
* Save game buffor memory increased - which should eliminate any issues that you had with autosaving feature
* Fixed a bunch of crashes related to Heaters, Generator and endlog timelapse
high rated
Changelog for update 1.1.0 (added 19 June 2018):

New features:

- Added Survivor Mode!
- Added new achievements for Survivor Mode
- Added Ansel SDK integration (more about it below)
- Added quick save/load - default F5 and F9

Smaller changes and balancing:

- Constructed streets now more easily connect to already existing street net
- Rebalanced amount of starting resources and resources on frostland for Refugees and The Arks scenarios in easy and hard difficulty setting.
- Hunters will now have to rest for a few hours after coming back from the hunt. It will no longer be possible to send them to other work immediately.
- Added blocking other panels by in-game menu
- Changed extraction rate value for all pickable resources - replaced potential value with all employees by actual value based on efficiency
- It is now possible to bind keyboard shortcuts to Fast speed and Very fast speed commands
- Increased precision of the gathered Steam Cores amount to 2 digits after comma
- Added emergency shift trackers to pickable resources

Fixes:

- Fixed conditions for Saviour and Iron Saviour achievements
- Fixed certain endlog variations that didn't display properly when Cannibalism law was passed
- Fixed overlapping trackers on frostland (sites, expeditions, transports, survivors)
- Fixed missing recurring consequences of Emergency Shifts. Watch out when you exert your workforce!
- Fixed showing tutorials after loading save
- Fixed a bug causing snow caps to accumulate on buildings that were just built inside heat zone
- Fixed scrollbars in all expedition building selection panels
- Fixed some translations
- Fixed many UI show/hide animations
- Fixed closing notifications on pause
- Enabled notifications visibility on Frostland
- Fixed queuing unlocked resources on resource bar
- Fixed texts serializations - all texts will be in current language, even after changing language in main menu and loading save
- Fixed calculating average discontent for expeditions
- Fixed states (selected, pressed) for many buttons in selection panel
- Fixed current research description text on workshop selection panel
- Fixed displaying prohibited citizen groups on population panel
- Fixed disabled people outside care house count
- Fixed two crashes that occurred in rare circumstances
- Fixed a bug causing upgraded buildings to overlap adjacent streets

What is Ansel?

- Ansel is a revolutionary new way to capture in-game shots and view in 360.
- Compose your screenshots from any position, adjust them with post-process filters, capture HDR images in high-fidelity formats, and share them in 360 degrees using your mobile phone, PC, or VR headset. That's the theory. In practice, this tool allows you - among other things - to take super cool, high resolution screenshots. You can learn more about Ansel on the www.geforce.com!

Don't want to miss future updates?

- If you want to stay up to date with all the updates - be sure to follow us there:Thank you for the ongoing an totally awesome support!

- Stay safe, warm and remember... The City Must Survive!
high rated
Changelog for Update 1.1.1 (added 02 July 2018):

New features:
* We've added **Extreme Difficulty level based on Survivor Mode** \- now you can play every scenario on the hardest difficulty without the need to turn on the Survivor Mode – so you still have the option to pause the game and save it normally.

Smaller changes and balancing:
* Removed unfinished Workshop models, thus fixing possible glitches and crashes

Fixes:
* Fixed crash in the Economy Panel
* Fixed visual glitch in settings menu
* Fixed and enabled Ansel in the Survivor Mode
* Minor fixes in translations
* Fixed issue where wrong icons were showing on buildings in various situations
* Additional minor tweaks and fixes
Post edited July 06, 2018 by HypersomniacLive
high rated
Changelog for Update 1.1.2 (added 06 August 2018):

New features:
* You can now change the names of your people and automatons
* You can now search for people and automatons by name
* New visual variants of hunter airships
* Diversified looks of Hunter Huts, Gathering Posts, Outposts and Workshops
* Keyboard can now be used to navigate the main menu
* Added Intel NUC Skull Canyon support
* Added Razer Chroma support

Smaller changes and balancing:
* Many tweaks dealing with erratic hunter behavior and people getting stuck
* Additional UI tweaks and fixes

Fixes:
* Fixed a crash after selecting a group of people approaching the city
* Building and street placement fixes
* Numerous optimization changes
* Fixed required temperature tutorial
* Fixed problems with binding multimedia keys
* Additional FX fixes
* Fixed issue where wrong icons appeared over buildings
high rated
Changelog for Update 1.2.0 | The Fall of Winterhome (added 19 September 2018):

NEW FEATURES:
* New scenario added: The Fall of Winterhome Brazilian Portuguese language version added Turkish language version added Intro subtitles added

SMALLER CHANGES AND BALANCING:
*Easier scenario unlocks: now all scenarios are unlocked after playing the first scenario for 20 game days Save and load menus have been changed slightly; it should be easier to manage your save data now AI and graphics optimization

FIXES:
*Fixed a bug which prevented dilemmas from appearing Urban Planner achievement conditions fix Golden Path achievement description update: now it properly describes the achievement unlock conditions Several crashes were fixed, including one involving Quick Saving the game Fixed problems related to muting and unmuting the sound in the game Many minor fixes and improvements
high rated
Changelog for Patch 1.3.3 (added 06 February 2019):

Hello there, Citizens!

We have prepared a brand new patch 1.3.3, which brings a lot of new things to the game, including Photo Mode. What is it? Well, basically now you can document your triumph over the winter, and show it to your friends. This new tool has everything you need to take stunning photos of your city and includes a choice of graphic effects to transform the picture. What’s more, from now on the weather in Endless Mode will be randomized, making each playthrough a unique experience. Find the detailed list of new features and changes below.

A Photo Mode lets you:
* Add some vignette and monochrome effects
* Add soot and ice effects
* Enable an ornamental frame
* Add Frostpunk's logo and additional caption
* Zoom in and out more than it is possible during gameplay

Full list of features:
* Photo Mode added
* New languages added: Italian, Japanese and Korean
* New building: Large Resource Depot
* Randomized weather in Endless Mode
* A new look of Resource Depots
* Christmas Carol story is no longer available
* Other minor fixes and improvements
* Fixes and smaller changes:
* Some translation fixes for all languages
* Fixed bug with levitating site markers
* Added missing texts after loading saves from 1.0.1 version
* Some translation fixes for the Chinese language
* Changed text formatting for the Chinese language
* Fixed lightning issues
* Additional minor fixes and optimizations
* Smaller changes and balancing

We can't wait to see your awesome screenshots, Citizens!
high rated
Changelog for Patch 1.4.0 (added 02 September 2019)

Hello there Citizens! Frostpunk got a patch update a moment ago with following fixes and improvements:

- Steamhubs now consume coal while they didn't in some cases. That's fixed!
- Fixed an issue with duplicated steel resources on The Rifts map

That's not all as we got more feedback from you with some bugs and issues and we're working on it right as this is being posted. Keep sending us feedback please so we can improve the game.

thank you Citizens!
high rated
Patch 1.4.1 (6 Nov 2019)

Hello there, Citizens!

Our engineers have devised a set of brand new improvements to the Automatons, Wall Drills and more! It should make the lives of New Londoners easier. Find the full list of changes below.

1.4.1 fixes and improvements:

- Fixed Automatons' pathfinding on Rifts map - they should now use bridges instead of walking straight to the destination
- Automatons can now build bridges
- Improved citizen pathfinding
- Snow no longer covers default roads in timelapses
- Citizens now leave trails in the snow in timelapses
- It is now easier to place a Gathering Post so that it reaches more resource piles on one of the Rifts map variants
- Wall Drill placement is no longer blocked by a coal pile on one variant of the Crags map
- Wall Drill shows the correct amount of available Wood in Endless Mode
- The Scientific Method, vol. 2 achievement can now be unlocked
- other minor bug fixes

Please note that some fixes may require starting a new playthrough. Old save files can still be affected by issues with Automatons' pathfinding and resources placement.

If you encounter any issues - please report them to techsupport@11bitstudios.com.

Stay safe and warm,

11 bit studios
high rated
Changelog for Patch 1.5.0 (added 21 January 2020)

The Last Autumn Expansion is out now!

The Last Autumn is a riveting prequel story taking place before the endless winter that the Frostpunk universe is known for most. Experience the events that lead to an icy cataclysm and the construction of Frostpunk’s iconic Generator. Working conditions will be harsh and not everyone will be happy with the situation at hand. Some of your people -- albeit they shouldn't know it -- could even pay the ultimate price as they strive together to give humankind its last and only hope. It’s up to you to weigh the stakes and decide how much you’re willing to sacrifice for the greater good of humanity.

Watch The Last Autumn launch trailer: https://youtu.be/FV2BERgBCKs

“Everyone associates Frostpunk with snow and winter, so our goal was to provide them with something totally new and change the tone of the game a bit. It was a challenge, but the result is the biggest and the most tone-nuanced scenario in the whole Frostpunk universe” - says Kuba Stokalski, Frostpunk Lead Designer.

Frostpunk: The Last Autumn new features:

- A prequel story set in a new environment not yet covered by snow that allows players to construct the Generator from the ground up to prepare their society for the upcoming winter.
- A new Endless Mode variant -- Builders -- that redefines the challenges players will face by providing different setups and solutions.
- Two new Books of Laws allowing players to shape their society in previously unknown ways.
- New threats and issues to deal with such as toxic gases and workers going on strike.
- Influence society in creative new ways from establishing labour unions to outright manipulation.
- New technology tree, inventions to discover, and resources to obtain.
- 25 new buildings to construct such as docks, a telegraph station, a labour union building and more.
- New social classes including Convicts -- a cheap and obedient workforce.

Additional fixes introduced with this update:

- Fix for tier icons in technology tree changing alongside set language
- Fix for the inconsistent inheritance of employment in buildings
- Performance optimization
- Many minor fixes and improvements

We encourage you to discover even more new mechanics and tweaks to gameplay yourself!

Stay safe and warm, 11 bit studios
high rated
Patch 1.5.1 (20 February 2020)

- Added fishing boats in the Fishing Harbour
- Added animations of people working in the docks
- Added animations of people working on Thermal Hull
- Added new interior pictures in many buildings
- Added The Last Autumn custom music in the main menu
- Fixed the Supercharge ability sometimes preventing finishing the generator
- Bath House now also protects from illnesses caused by low safety level
- Gases now stop venting after finishing the generator in Endless Mode
- Fixed “Not great, not terrible” achievement
- Fixed “A for effort” achievement
- Fixed Better Food quest
- Automatons can no longer be employed in the construction site in Endless Mode
- Various sound balance tweaks and fixes
- Troublemakers caught by the People’s Militia are now executed at the execution place
- Added a final message after finishing the generator
- Added convicts' reactions
- Many other fixes and improvements