There wasn't a Freespace 3 because the guys who made it screwed #2 up.
The cutscenes were no-cgi or anything. It was all ingame graphic stuff, and not very well done. It was clear that they were rushing it.
I've personally bought 3 copies of the game.
Hey, that means I've purchased .012% of all of them sold in the US. Isn't that funny?
Freespace One was groundbreaking, and add in the fact that it could run on a 133mhz computer with the cgi styled graphics that it had, and the fact that years later the intro can STILL send shivers down your spine really says a lot about it.
Freespace Two didn't get the cutscenes it deserved, the intro it deserved, the ending it deserved, the voice acting it deserved, or any of many other things.
The engine though, was nothing short of phenomenal, especially with all of the many things that have been made possible because of it. If they hadn't rushed the game it would have sold more copies.
Hmmm ... I thought the voice acting, story, practically everything was superior to Freespace 1. You're the only person I've seen to claim Freespace 2 didn't sell because it lacked production. Freespace 2 won many, many awards and was also acclaimed at the time by the players - the few that bought the game. To me, it didn't sell because 1) Space sims were already starting on the decline in terms of sales in '99 and more importantly 2) Interplay never promoted it - especially important in those days when selling to retailers and retailers deciding what to put on their shelves. That seems to fit much better with what happened to Freespace 2.