Posted December 13, 2008
Cant say I enjoy that game much so far, getting further feels more like agonizing work than plain fun. In general:
*) Theres little sense of archivement. Tons of friendly units are typically covering you, taking down the targets if you aint fast enough. I solved a couple parts of mission without beeing responsible for a single kill. I`d expect a good (action oriented) game to be focused on my actions on not watching lines of dialogue how others finish the job.
*) balancing shield power? Wow, has to be one of the most stupid ideas Ive seen.... EVER. If it would atleast serve a tactical purpose like having to decide BEFORE which section you want to be shielded most. The way it is implemented (taking effect immediatly) its just useless micromanagment and a annoyance to equalice shields each time you suffered a strong hit.
*) balancing power is pretty much as useless. Sure you wont give the weapons anything more than they need and priorize getting full shields over engine? Just redundant crap in most cases.
*) Complicated controls, for the sake of...beeing complicated? I cant reasonably well map the controls on a gamepad without having to resort to the keypad way to often.
Why FFS do you have to toggle between weapon slots instead of weapontypes?
*) There simply arent intense dogfights. To much reliance of rockets to get anything done, thanks for rearming the whole game seems to be based on abusing rockets as much as possible.
*) Training missions are redundant (1-3) or to late, like learning about countermeasures and subsystems after you surely had to deal with them.
Miss 5 (or 6 not sure): you have to lure out a squadron of enemy fighters sitting between 2 cruisers. Closing in on them will likely end the game as it did for me (multiple times). So how do you lure out fighters? My wingmen ran to their death and I merely waited for the enemies to come for me, took all down except 1 when a big friendly ship jumped in and destroyed the bigger vessels. Im not sure if the big vessel would jump in anyway or I`d have to kill all but one (??) of the fighters. Just seems strange to me.
The missions in the nebula are just plain ackward, I dint realise there were further ships until the taken a big one down (heck my friendly ships show on the radar, surely theyd transmitt the position of ships shooting at them??), and later you just have beams coming out from everywhere and in the case of beeing lucky they will hit you head on /=
*) Theres little sense of archivement. Tons of friendly units are typically covering you, taking down the targets if you aint fast enough. I solved a couple parts of mission without beeing responsible for a single kill. I`d expect a good (action oriented) game to be focused on my actions on not watching lines of dialogue how others finish the job.
*) balancing shield power? Wow, has to be one of the most stupid ideas Ive seen.... EVER. If it would atleast serve a tactical purpose like having to decide BEFORE which section you want to be shielded most. The way it is implemented (taking effect immediatly) its just useless micromanagment and a annoyance to equalice shields each time you suffered a strong hit.
*) balancing power is pretty much as useless. Sure you wont give the weapons anything more than they need and priorize getting full shields over engine? Just redundant crap in most cases.
*) Complicated controls, for the sake of...beeing complicated? I cant reasonably well map the controls on a gamepad without having to resort to the keypad way to often.
Why FFS do you have to toggle between weapon slots instead of weapontypes?
*) There simply arent intense dogfights. To much reliance of rockets to get anything done, thanks for rearming the whole game seems to be based on abusing rockets as much as possible.
*) Training missions are redundant (1-3) or to late, like learning about countermeasures and subsystems after you surely had to deal with them.
Miss 5 (or 6 not sure): you have to lure out a squadron of enemy fighters sitting between 2 cruisers. Closing in on them will likely end the game as it did for me (multiple times). So how do you lure out fighters? My wingmen ran to their death and I merely waited for the enemies to come for me, took all down except 1 when a big friendly ship jumped in and destroyed the bigger vessels. Im not sure if the big vessel would jump in anyway or I`d have to kill all but one (??) of the fighters. Just seems strange to me.
The missions in the nebula are just plain ackward, I dint realise there were further ships until the taken a big one down (heck my friendly ships show on the radar, surely theyd transmitt the position of ships shooting at them??), and later you just have beams coming out from everywhere and in the case of beeing lucky they will hit you head on /=