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For the last few months we’ve:

• Switched to the new version of Power Quest.

• Changed the starting quest of the Third Chapter – it will contain a new location and items.

• Updated the icons for the items in the Third Chapter (and added the new ones).

• Added WASD control (it works perfectly). We are one step closer to making gameplay on a gamepad as comfortable as possible without compromise.

• Updated animations, sounds, scripted scenes and interactions in Chapter 0.

• Added a new puzzle to Chapter Three (the new location, animations, dialogues, items).

• Fixed the scripts for Chapter Three.

Join our Discord to get regular dev updates and chat with other FoxTail fans.
DevLog April 2025

Development:
- bug fixing and enchantments for Chapter 3.

A significant milestone: now Leah's diary is fully working, and does so beautifully! It’s time to turn the page!

UI:
- we’ve added a fully renewed diary: the experience of using it is now much better. We’re using a new, more comfortable and logical structure for the entries, added new animations, and new entries appear at the same time Leah opens the Diary.

We encourage you to follow the development of the game on
Twitter/X
Bluesky
and join our friendly community on
Discord.

Also, if you want to receive exclusive content related to the game, join our sponsors on Patreon.
Post edited May 03, 2025 by Gingertips
DEVLOG May 2025

Development:

- added distortion shader;
- added refraction through transparent objects on the scene (glass, crystals, hot air) (it's just very beautiful);
- added character scaling when exiting/entering scenes (when there is a transition into the depth of the scene);
- added character toning when scaling (aerial perspective simulation);
- after heated discussions, the idea of ​​adding character scaling was canceled, replacing it with hand-drawn animations (takes a little more time, but the result is more beautiful);
- added animations for transitions between locations for Chapter One (perfect!);
- fixed bugs in the diary and made it more diary-like;
- fixed a big problem with positioning and clipping of dialogue text;
- fixed save/load (still a work in progress, but the system has become much more stable);
- improved character pixel alignment;
- added improved location exit (removed character stopping when changing location);
- partially renewed the newspaper (the news is more fresh) and added Leah reading the newspaper animation;
- changed some of the puzzles, so that they are more interesting now.

We encourage you to follow the development of the game on
Twitter/X
Bluesky
and join our friendly community on
Discord.

Also, if you want to receive exclusive content related to the game, join our sponsors on Patreon.
DEVLOG June 2025

Hello, Foxes!

This month's devlog will be short, because the month was very difficult for us.

Unfortunately, we are still living in war conditions with frequent shelling of our cities by ruzzian rockets and strike drones. You have all seen the terrible photos of destroyed houses in Kyiv, Dnipro, Kharkiv, Sumy.
Fortunately, we are alive and well. Unfortunately, we are exhausted, sleep-deprived, angry.

So! This month we have the following changes.

Development:

- Bug fixes in Chapter Three;,
- New setup for fullscreen effect shaders.,

UI:

- Added handwritten font for the diary (old printed font remains for books);,
- Added kerning pairs for all fonts, which makes the text more harmonious, uniform;,

Improved work with fonts, and in general the work of the diary, so that we can add Leah's sketches in the text to simplify visual navigation.

We encourage you to follow the development of the game on
Twitter/X
Bluesky
and join our friendly community on
Discord

Also, if you want to receive exclusive content related to the game, join our sponsors on Patreon.
Post edited June 30, 2025 by Gingertips
DEVLOG July 2025

This month we've done a lot of crucial things, even if it doesn't sound like much.

Development:

- Bug fixes and script adjustments for Chapter Three;

- Added fog and smoke to Chapter Three, to the dream of Chapter One and to the deep forest of Chapter Two (we finally implemented what was planned from the very beginning. The atmosphere of Chapter Three has become even more mysterious);

- Added a lot of contextual descriptions for translators, which will greatly simplify the translation of existing and future chapters.

We are getting closer to Chapter Four

We encourage you to follow the development of the game on Twitter/X, Bluesky, and join our friendly community on Discord.

Also, if you want to receive exclusive content related to the game, join our sponsors on Patreon.
Attachments:
DEVLOG August 2025

During August we:

- Done a lot of bugfixing in Chapter 3.
- Trained Creak to behave and interact with Leah better.
- And Beo, too.
- Fixed some sounds in Chapter 3.

(You know there will be one additional location and puzzle in Chapter 3, right?)

- The drops in the Crypt are now pitch perfect and don’t freeze, and Leah doesn’t have to wait to interact with them.
- Added stunning fog to the locations where it was intended.
- Got REALLY CLOSE to Chapter 4 (a few more tweaks and we're there!).

We encourage you to follow the development of the game on Twitter/X, Bluesky, and join our friendly community on Discord.

Also, if you want to receive exclusive content related to the game, join our sponsors on Patreon.
Attachments:
Post edited September 04, 2025 by Gingertips