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Hey Everyone!

It took us longer than expected but we are happy to announce that the July Content Update is now at a Preview Stage, meaning you can try it out now!

There are so many balancing changes that we want to get your feedback before pushing the build live. Some of the core changes include:
- Berries and Fish are depletable (but will replenish over time)
- Farming cycles are global
- A new building, the Granary, will allow to stock food
- From now on, Market tenders will only get resources from warehouses and granaries.

There are a whole bunch of other changes, which you can see in the changelog below.

Additionally, we are experimenting a first challenging event related to bad weather. You will see the effects that this will have on your crops and fish production and it will be interesting to see how challenging you find it!

Now that we are on our way to finalize the content update for an official release, it would be very helpful to get your feedback on the preview build by filling this form here: https://forms.gle/qDvc6rzxaKrVgboe9

To get the best experience and feedback from the preview build we would recommend starting a fresh vanilla game. If you would like to check out the new changes you can access the preview build via the Foundation game page in GOG.

Please note although we have deployed the build we have no control over when it will be available to download. In most cases it will be available within minutes on GOG Galaxy but might take longer for manual downloads.

> Click More
> Settings
> In the Beta Channel dropdown click On
> In the Channel drop down click preview

The build will automatically download and you can get a sneak peak at some of the things to come in the July Update!

Reminder: It would be very helpful to get feedback on the weather event and balancing changes. Please use this feedback form: https://forms.gle/qDvc6rzxaKrVgboe9

We look forward to hearing how you get on!
-The Polymorph Games Team

Changelog:

- New Bad Weather event: will give malus on vine and wheat output, but bonus on fish.
- Grow and Harvesting cycle of Farms and Vineyards are now global
- New building: Granary, used to stock and trade food resource only.
- Market tender will now only get resources from Granaries and Warehouse
- Reduced workplace capacity from 100 to 50
- Raised Warehouse and Granary workers capacity to 4 and resource capacity to 100 per slot.
- Warehouse is now unlockable on the Labour Estate Path.
- Fish and Berries are now depletable and will replenish after a while.
- Stone source are now limited to 5 workers at a time
- Building upkeep cost may rise depending on the amount of workers
- New onboarding quests
- New unlockables will give trade bonus linked to village allegiance
- New trading village resource balancing
- Trading villages stock and needs will deplete upon trading. It will replenish over time.
- New construction steps visual.
Post edited July 12, 2019 by PolymorphGamesAsh