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0.2.409
• Fixed more mismatched Sybil lines
• Can now block while sprinting with melee weapons
• Heavies now purge debuffs when the shield pops (you no longer get a long stun from cablegunning them, they just lose their shield)
• Fixed Ksao somehow still poisoning the customers with broken save files and one-hit damage. Somebody needs to check on that guy's ingredients! They aren't fresh!
• Added PlayerMessage support to the new map! I forgot completely xD. My bad!
• Addec Crayons to the briefing shop
• Removed Bobby from aquaponics
• Put Mozah's voice back in! It's been bugged forever. Well, Mozah speaks again now!
• The terminal in ops works properly again! Sorry it took so long!
• Added ambience to prison map
• Added Smoke Bombs and Stun Guns to the new map
• Fixed lift doors moving up and down while producing smoke
• Fixed wrong call near fan in Chopshop A
• Fixed repair tutorial wrong video and text
• Fixed Mozah's light level being "Yes" when the Light Goggles are on
• Can no longer enter the flooded tunnel before it is drained in Chopshop B
• Added a switch to open shortcut from the combat side-path in Chopshop B
• Added light to incinerators
• Spidertank SFX slightly louder
• Spidertank now makes a grinding noise when sliding on the elevator walls
• Added grinding sound to Spidertank
• Fixed clipping collision near grinder room entrance in Chopshop C
• Rebaked lightmap in Chopshop B
• Turnstiles
• Bathroom cutscene time shortened
• Fixed mouths not animating when master volume is low
• Basketball duplication in Aquaponics fixed
• Crates no longer get launched when uncrouching
• Helmet no longer pops up when strafing the walls of the Rec module in Aquaponics A
• Fixed more subtitle errors
• Increased Max Focus by 1/3, decreased Focus Burn by 1/3
• Decreased Ulibok's bola spin SFX volume
• Made Light Goggles illuminate the Keycard Tracker
• Fixed items going invisible in Aquaponics JuncDToCargoB
• Fixed lightprobes wrong in Aquaponics Lab
• Maneki no longer retrigger on load
• Smuggler behind the hatch now disappears after leaving the shuttle
• Fixed the horrible bug where loading a save made after eating at Ksao's would break the game completely (enemies not spawning, duplicated characters, can't interact with NPCs)
• Corrected subtitle errors
• Replaced mismatched VA and added missing lines (still some missing)
• Battle music no longer loud as hell for no reason during cop fight
• Battle music no longer continues after escaping cop fight
• Hub track resumes properly after Nezzah
• Johnny no longer engages the player in an infinite staring contest
• Yoryo7 crew doesn't let themselves get pushed around anymore!
• JuncB hatch correctly links to the ladder
• Flooded junction occlusion issue resolved
• Removed tiny planets visible over the cell wall in the prison
• New mission in 3 sections, same size as the last one! More stealth focus this time.
• Section one is an abandoned metro tunnel with a focus on stealth, section two is a fortified ramshackle village and section three is an incredibly over-animated factory with interactive puzzles that involve using the machines to progress
• Optional objective mission structure with rewards based on objective completion
• Finally implemented briefing shop where you can buy passive buffs that enhance things like attack and movement speed
• Vending machine system to load up on items and weapons mid-mission
• Hub level with quests, voice acted NPCs and meaningful story choices
• A restaurant in the hub where you can eat to receive buffs!
• Two story sequences with puzzles and more lore
• New enemy faction with abilities such as energy shields, leaping attacks and fixed machinegun turrets
• New stealth systems like security cameras, proximity drones and moving laser tripwires you have to dance through
• New AI which can search, reinforce patrols and respond to the player more dynamically in general
• New environmental hazards like grinders and molten metal pits to throw people into
• Knockback mechanics that allow you to juggle enemies and bounce them against walls to do damage
• New 3D boss with the possibly the best moveset we've made yet!
• New weapons that deal elemental damage which interact with the environment
• Barrels that leak fluid of different types to use in conjunction with the new weapons
• Environmental puzzles you need to use physics manipulating tools to solve
• New water mechanics that interact with props
• All missing audio added to the earlier levels, including cutscene sounds and new music for some segments
Thank you for the awesome update! Glad to see you didn't forget your fans here! (all three of us :)