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Changelog for Update 1.0.3 (08 July 2020):

Gameplay:
- Improved controller support across the board.
- Added the option to auto-win battles that are considered trivial by difficulty evaluation. When choosing this option, the experience from the battle is divided equally among all heroes.

Balance:
- Increased difficulty of neutral fights in Act II and Act III. Also improved the AI starting point in these acts.
- Fire Blast is no longer affected by the Power stat, as it resulted in it doing very high damage with the melee classes due to their high Power value. It now does a fixed 3 points of damage (not including the damage from the burning status).
- Reduced the drain effect of Black crystal from 8HP to 4HP.
- Added 'Passive Stun Protection' to House Spiders (similarly to Trolls).
- Goblin Shaman channeling Healing abilities now also provide Stun protection to the Shaman.
- Reduced the beetcoin cost of Beet Distillery and Farmers market to 200.
- Increased the effect of Beet Distillery from +75 to +125 beetcoins.

UI:
- Party inventory can now expand and has a scroll bar.
- Added the tooltip of 'Available only in Skirmish' for factions in the campaign menu.
- Added tooltips with the passive ability of each faction.
- Video tooltips are now automatically hidden when rotating the camera with a controller and not just when moving it.
- Added a 'Modding' setting to Build Settings, allowing to have the game automatically refresh changes made in the game's setting files without restarting the game.

Bug Fixes:
- Fixed bug with stacking of two Essence Harvesters, which instead of just doubling the effect resulting in it ramping up quickly over time.
- Fixed bug where in some cases, building construction started by the AI could get stuck in that state forever upon capturing the town.
- Fixed bug where pressing 'X' with a controller without a direction resulted in building a building in the Fort slot.
- Fixed bug where negative beacon status affected the Accuracy stat instead of the

Evade stat.
- Added missing controller support for act end window.
- Fixed broken highlighting for buttons in battle message popups.
- Fixed incorrect message in segment 3 of the tutorial when playing with a controller.
- When disabling 'Auto camera', the camera now still follows the cursor when playing with a controller (as it's not possible to move the camera separately).
- Fixed bug where sometimes a 'No Sight' indication is shown when an ability is not applicable not because of lack of sight.
- Fixed bug where, when navigating with a controller in the skill tree, the selection was retained when opening the 'new ability' menu, resulting in the tooltip for the selected upgrade still showing.
- Fixed bug where, when using a controller, if the mouse cursor was on a UI element that had a tooltip, that tooltip would override the tooltip for the currently selected element with the controller.
- Fixed alignment of the single trait icon in the hero slot card.
- Fixed bug where it was possible to open the party screen in town with a controller even when there were no heroes in it.
- Fixed bug where it was not possible to create a new party using a controller.
- Fixed wrong text in 'Start of week' message.
- Fixed bug where some tree trunks did not provide cover.
- Fixed burning of human units.
- Fixed bug with excluding traits modding.

Performance:
- Improved initial loading times of tactical maps.


Standalone installers updated:
- Windows & Mac: 1.3 ⇒ 1.0.3;
- Linux: 1.2 ⇒ 1.0.3.
The file appears to be corrupted for Windows. Downloaded multiple times and always get a corrupted file error message when trying to install.
avatar
skrol: The file appears to be corrupted for Windows. Downloaded multiple times and always get a corrupted file error message when trying to install.
Same for me.
Hi,

Sorry to hear you're experiencing issues.

You're downloading the game via a browser, right?
I've just tested downloading the game via GoG Galaxy and via a browser.
With GoG Galaxy everything is fine, but with a browser I also got this error.

The installer supplied when downloading via a browser is not something that we create nor can we update it directly - it is automatically generated by GoG (a few days) after we upload a new version.
I've contacted GoG support to fix it, and will update as soon as there are news.

Till then, the only solution seems to be to download the game via GoG Galaxy. Notice that you don't need it to run the game afterwards (and can also uninstall it immediately after).

Regarding the version numbers - the previous version indications on GoG were incorrect (it was our mistake when uploading). Before the last update, the version was 1.0.1 (on all platforms)
Post edited July 11, 2020 by c_e_y
avatar
c_e_y: Hi,

Sorry to hear you're experiencing issues.

You're downloading the game via a browser, right?
I've just tested downloading the game via GoG Galaxy and via a browser.
With GoG Galaxy everything is fine, but with a browser I also got this error.

The installer supplied when downloading via a browser is not something that we create nor can we update it directly - it is automatically generated by GoG (a few days) after we upload a new version.
I've contacted GoG support to fix it, and will update as soon as there are news.

Till then, the only solution seems to be to download the game via GoG Galaxy. Notice that you don't need it to run the game afterwards (and can also uninstall it immediately after).

Regarding the version numbers - the previous version indications on GoG were incorrect (it was our mistake when uploading). Before the last update, the version was 1.0.1 (on all platforms)
It's all good now.
Thanks to you and Gog.
New major update for Fort Triumph!
Posted: Mon, October 19, 2020 @ 7:03 PM CEST

Salutations great warriors!
It has been some time since our last meeting. We hope you are well and fighting the Coronademon
from the safety of your homes.

We have great news: a big update for you!

The update will add new locations, events, traits, and unique battle types (e.g. a battle where only objects
can be used to inflict damage), as well as introduce features that make battles between heroes (e.g. player vs. AI)
more balanced by reducing the advantage of the attacking party. The side that does not play first will start with
Overwatch/Brace for all its units, and when playing on Classic/Legendary, the faction that initiates the fight
will be the first to take action (instead of always being the player).

Another change will be the option to add and remove traits. Heroes will be able to have up to three different traits,
and trait-specific actions will appear as possible dialogue options depending on the traits your hero has.

You can expect these changes to affect your gameplay and make you reconsider your familiar tactics.
Are you up for the challenge?

Find out more about the new changes in the changelog:

Changelog

Content
   o Added 27 new locations/events in the worldmap, with new features:
   o It is now possible to add/remove traits from heroes via these encounters.
   o Some of these encounters supply unique battles, such as Physics only battles, meaning only objects
      can be used (for both player and AI).
   o Some of the options available for players are locked based on whether any of the heroes in the party
      have a required trait. If you have the Elastic trait, you can have your hero train without suffering
      health loss from straining your back. If you are Coldhearted, instead of saving someone from a horde
      of undead, you can wait till they're done with him and pillage his body. If you are Possessed,
      you can visit a Haunted house with no ramifications.
   o Added 29 new traits for heroes. Also adjusted their rarities and introduced a scale for how positive or
      negative a trait is.
   o Heroes can now have up to 3 traits.

Balance
   o When fighting other factions, the side that does not play first starts with Overwatch/Brace for all its units.
   o When playing on Classic/Legendary, the faction that starts first is the faction that initiated the fight,
      instead of being always the player.

AI
   o Tweaked the Goblin Shaman AI, allowing it to more properly use its abilities, especially regarding the Fortify ability.
   o Tweaked AI evaluation of the Frighten ability. Specifically, it no longer gives high value for cancelling attacks of opportunity.
   o Improved AI behaviour so it won't use "fallback abilities" (such as Overwatch or Brace) when it has better options.
   o Fixed AI behaviour of Spitting Spiders so they'll prefer attacking from a melee range instead of sustaining Attack of Opportunity.
   o Fixed a bug that caused the Goblin Bomber to behave weirdly sometimes.
   o To avoid confusion, there are now some traits (both positive and negative) that the enemy AI heroes can never acquire, or can only acquire on higher difficulties. Most notable is the Debater trait (which resulted in the unit retaliating on being hit/killed) that enemy AI heroes can no longer acquire.

UI
   o Tweaked controller mapping a bit for more consistent behavior.
   o Improved inventory management with the controller to be a bit easier to use.
   o Updated the UI of pop-ups in the worldmap to be clearer.

Bug Fixes
   o Possible bug fix for tooltip video-related crashes. The fix is a workaround to a bug in the Unity Engine, which the Unity team is now working on a proper fix for. It will hopefully be available soon.
   o Fixed a bug where sometimes there was a considerable slow-down when starting some story missions in the first act. Also fixed some objects being invisible in these missions.
   o Fixed a bug with the cinematic camera sometimes messed up the time-scale (gradually slowing down the game).
   o Fixed a bug where sometimes controller button indications were shown in the party screen even when no controller was connected.
   o Fixed a bug where progress was lost between part 1 and part 2 of the last mission in act II.
   o Fixed bugs with the Scepter of Invincibility not working properly and potentially making the game become stuck in some scenarios.
   o Fixed scrolling in the inventory with the mouse wheel.
   o Added momentum to the joystick cursor.
   o Slightly increased strategic joystick speed.
   o Reduced tactical joystick speed (this is compensated by the momentum build up).
   o Fixed a few glitches in worldmap content.
   o Fixed a bug with floating rocks in some forest tactical areas.
   o Fixed a bug with faulty-positioned trees in some goblin village areas.
   o Fixed some bugs with the resurrection amulet, such as cooldowns being reset on resurrection, or a unit not resurrecting if two units with an amulet die at the same time at the same spot.
   o Fixed a bug with movements due to Battlecry where heroes would hide on the wrong side of an object with their back to the enemy.
   o Fixed a bug where on selecting an ability when leveling up, its effect didn't always apply immediately (for example when taking Evasive Instincts it didn't protect the unit from a reaction attack on the first turn).
   o Fixed a bug where activation on the start of abilities was sometimes cancelled, so, for example, enemy hero units wouldn't always start with stun protection.
   o Fixed the behavior of path avoidance where sometimes the movement path suggested didn't avoid Overwatch/Attack of Opportunity even when possible (without using extra APs).
   o Fixed a bug where it was not possible to use Daredevil Stance after using Brace.
   o Reduced the volume of the page turn sound effect, and muffled it a bit.
   o Removed Health potion from the last segment of the tutorial (as it's no longer possible to use it).
   o Fixed a bug where the 'Not very watchful' achievement was awarded also for cancelling Attack of Opportunity.
   o Ropes in bridges are no longer targetable (though they can still be destroyed).
   o Fixed a bug where a frozen unit could still burn.
   o Pressing 'Enter' in popups with an 'obvious' meaning for what pressing enter should do (such as 'Ok' or 'Yes/no' popups) will now work properly even if there's no visibly selected button. Same regarding the mission end screen.
   o Fixed texts sometimes not updating properly on changing languages in the settings menu.
   o Fixed a bug that caused a very excessive (though somewhat cool) burning effect if the mage is set on fire in act II mission 4 part 2.
   o Fixed the 'construction available' icon being shown (almost) all the time (even when no building can be built).
   o Fixed some typos in Polish localization.
   o Fixed localization not working properly in some cases.
   o Fixed a bug where it was possible to drag the progression bar of an ability in the skill tree.
   o Fixed a bug where sometimes starting a solo skirmish game (with no AI), map generation would fail and the game would get stuck.
   o Fixed a bug where if Abstevan died in the third mission of act III and then the player also fails in the mission (all heroes being killed), upon restarting Abstevan did not spawn and it was impossible to complete the mission. This bug fix is not retroactive.
   o Fixed a beet farm upgrade giving only +75 beetcoins instead of +125 beetcoins.
   o Fixed a bug where the number of towns could be less than the number of factions.
   o Fixed the behavior of re-entering the Skirmish advanced menu so it keeps data from previous runs.
   o Fixed some artifacts in some portraits due to compression issues.
   o Fixed auto-scrolling with controller navigation in drop-downs. Also made hovering more distinguishable.

Performance
   o Some performance improvement in tactical mode, especially when using 'End turn + Overwatch/brace all'.
   o Somewhat improved AI performance (especially for inactive enemies).

We hope that these changes and additions will make the game even more engaging. As always, we are working
diligently on making Fort Triumph the best game it can be. Please also consider dropping us a review.
They help us a lot!

From other news, due to the global pandemic, the release window for Fort Triumph on Xbox One, PlayStation 4, and
Nintendo Switch has been shifted to 2021. However, porting Fort Triumph to other platforms is still a priority.

Stay safe,
CookieByte Entertainment

&
All In! Games

Source: https://store.steampowered.com/news/app/612570/view/5371064912908717111

===
New patch available!
Posted: Mon, December 7, 2020 @ 7:00 PM CET

Greetings Champions!
Fort Triumph has just received a brand new patch. Your path to victory will now be much smoother,
as we've fixed many of the bugs that hindered our heroes.

Enjoy a relaxing adventure… or rather, relaxing until your first permadeath.

Changes:
   o Added fog of war support for multiple rival human parties.
   o Added navigation support for the controller in the party screen (for checking tooltip information on traits, abilities, and stats).
   o Added an indication for vertical navigation with the joystick cursor in tactical battles.
   o Added a tooltip for the ability gained via 'The Weaver' event so players can see what the ability does before picking it.

Bug Fixes:
   o Fixed a bug where selecting the third option in the 'With or Without You' event resulted in the game getting stuck.
   o Fixed a bug where the first option in the 'Judgment day' event didn't give a negative trait.
   o Fixed a rare bug where the second story mission was spawned in the same place as the first story mission, preventing either of them from starting.
   o Fixed a bug where sometimes the configured teams for AI parties were ignored (resulting in AI allies attacking one another).
   o Fixed a bug with 'The Weaver' event sometimes resulting in units having duplicate abilities.
   o Fixed a bug where on picking the third option in the 'The Last Legend' event, the enemy paladin did not start the battle stunned.
   o Fixed several bugs with the skirmish menu.
   o Fixed a bug where the 'Studious' and 'Brute' traits didn't work properly.
   o Fixed the stacking behavior of some buildings.
   o Fixed a bug where 'No Permadeath' did not work for units with the 'Determined' trait.
   o Fixed a bug where Permadeath was turned off by default for new players.
   o Fixed a bug with the 'Purist' trait preventing the use of the Blink ability when upgraded to 'Swap'.
   o Fixed a formatting error in 'It tolls for Thee' in Russian localization.
   o Fixed multiple typos, mostly in Polish localization.
   o Fixed the highlighting of some buttons in popups.
   o Fixed a bug where the 'Excluded Traits' setting didn't apply to traits from events.
   o Fixed a bug that caused the difficulty evaluation for story missions where the player's party is very powerful to be less accurate.

We hope that with the new changes, you'll find the game even more fun.
If you haven't yet, please consider dropping us a review. They help us a lot!

CookieByte Entertainment
All in! Games.

Source: https://store.steampowered.com/news/app/612570/view/2880578659082746672

GOG Offline installer: ??? => 1.1.2 (45009)

===
Brand new patch available!
Posted: Thu, February 11, 2021 @ 7:05 PM CET

Adventurers!
Fort Triumph has just received a new patch, with lots of bug fixes, a couple of nifty UI improvements, and
support for local versus. Check out the changelog and see what’s new.

Note: The patch is working for all language versions of the game, but a couple of texts are missing localization.
We apologize for the inconvenience. You can expect them to be added in the near future.

Changes
   o Added local versus multiplayer support. The ‘co-op’ button has been replaced with a ‘multiplayer’ one. Previous save files, which used a shared inventory, are backward compatible - the inventory is simply duplicated for all players.
   o Inventory is no longer shared between allied factions in co-op.
   o Added the ability to delete save files.

Balance
   o Roofs/arcs falling on units/objects no longer auto-kill them, but instead inflict 35 damage.
   o Middle tier battles on Normal difficulty can no longer have top tier enemy units in them.
   o Reduced the weight of Champions and Skeleton swordsmen so they'll be pushed a bit further.

UI
   o Improved controller navigation to be a bit smoother and fixed some highlighting issues in menus.
   o Improved controller navigation in the parties transfer screen to be more consistent with transferring units in the town screen.
   o Updated some old UI elements to be consistent with newer ones.
   o Replaced the 'X' button from the parties transfer screen with a 'Cancel' button, making it less likely for players to unintentionally cancel a transfer.

Bug fixes
   o Updated the Unity engine version, which should eliminate all crashes relating to tooltip videos.
   o Fixed a rare bug where the second mission in act 3 didn't finish when all heroes were inside the evacuation area.
   o Diadem of the Spirit no longer affects the cost of physical abilities that don't cost AP.
   o Fixed a bug where the Determined trait overrode the Resurrection Amulet artifact.
   o Fixed a bug where the passive abilities of enemy units did not always apply, specifically faction passives (for example, sometimes skeleton enemies could still bleed despite their faction passive ability stating that they are immune to bleeding).
   o Fixed a bug where the Cocky trait was always triggered regardless of the difficulty rating of a fight.
   o Fixed some memory leaks.
   o Fixed a bug where ability tooltips in the skill tree sometimes used the ability’s upgrade instead of the ability’s name.
   o Rain's Static Electricity upgrade no longer causes enemies to activate before they start an attack phase (though it still inflicts damage).
   o Rain's Thunderstorm can no longer target non-visible enemies (it can still target non-activated enemies that are visible).
   o Changed the level requirement of ‘Coming of Age from 9 to 8’ (so it can be reached in Act I of the campaign).
   o Fixed a bug where moving a unit, switching to another unit, and then selecting an ability, caused the selected ability to get deselected when the first unit finished moving.
   o Fixed a bug where the Feng Shui achievement was not triggered when using Shock Wave on a lifted object/unit.
   o Fixed a bug where Whirlwind Wall was considered as a basic physical ability and so could trigger achievements that require basic physical abilities.
   o Fixed a bug where 'Happily Ever After (Normal)' was triggered when finishing the game on Easy difficulty.
   o Improved world map generation so it'll be very unlikely for objects such as magic extractors to spawn on roads.
   o Fixed the end button becoming grayed out if opening the game's menu during the AI's turn in the world map.
   o Fixed a bug where pressing esc quickly twice (opening the menu and then hiding it before it finishes fading in) made the menu unresponsive to mouse input on opening it again.
   o Fixed a bug where the AI could still perform actions in the world map while the game is paused.
   o Added a delay at the start of faction battles so it'll be possible to see the heroes before they cast Brace/Overwatch, and also so in case of the AI starting first, the AI won't start playing before the loading screen finishes fading out.
   o Fixed a bug where the Cursed status was not considered as a debuff (and thus was not canceled by the Purged status).
   o Fixed a bug where there was a duplicated controller highlight upon removing a player in the Skirmish menu.
   o Fixed a bug where tooltips for inventory slots didn't refresh upon changing the artifact in the inventory slot.
   o Changed the description of party size upgrades so it'll be clearer that they do not increase hero cap.
   o Fixed the description of Bloodlust not specifying that it is limited to once per turn.
   o Adjusted the description of Exemplar's blade to be clearer regarding its permanent bleeding effect applying to the unit itself.
   o Changed Rain's 'Static Electricity' upgrade description to be clearer.
   o Fixed the erroneous description of the Coward trait.
   o Fixed text in shot breakdown being faulity in Polish localization.
   o Fixed AP related effects in ability descriptions not having an icon.
   o Fixed a bug where camera movement could be lost if playing with a controller when a cinematic effect was triggered.
   o Changed the cinematics camera so it would not play when triggering overwatch of enemy units to avoid obstructing the player’s view.
   o Fixed a bug where sometimes in the 'With or Without You' event there were holes in the terrain.
   o Fixed a bug where switching faction colors with controllers didn't work.
   o Fixed some visual artifacts in the town’s UI.
   o Fixed a bug where the party sign for the 4th and 6th party didn't work properly.
   o Fixed the indication of the ‘Coming of Age’ scenario showing sometimes the wrong reward icon.
   o Fixed a bug with the pop-up of 'The Furnace' event when choosing the effect for the entire party.
   o Added sounds to some UI elements that didn't have them. (There's still more work on that front)
   o Changed the color of the text in the skill tree screen that specifies hero level limit in the campaign so it would be more noticeable.
   o Fixed visual glitches for Troll Barbarian when using some color customizations.
   o Fixed a bug where it was possible to open the ability selection menu using a controller even when there weren't enough skill points to purchase one.
   o Fixed a bug where when switching between the world map and towns, the music clip reverted back to the start instead of continuing uninterrupted.

We hope that the new changes will make the game even more fun for you.

CookieByte Entertainment
All in! Games.

Source: https://store.steampowered.com/news/app/612570/view/4635863052085905943

GOG Offline installer: 1.1.2 (45009) => 1.1.3 (47218) on 27. May 2021