If you are really impatient (or one of these tedious save scummers) you can use a DOSBox version with Save States function.
First of all, I dislike the term "save scum", as that implies that saving is somehow bad, a notion that I highly disagree with.
Second, if you do use save states, keep in mind that they tend to save the state of the RNG as well. In many games, this means that if you perform the exact same actions after a reload, you will get the exact same dice rolls; if you lost because you rolled a natural 1 when a 2 would have hit, after reloading the save state you will get the same natural 1 if you perform the same actions (and the game doesn't burn random numbers in the background). This sort of thing isn't normally obvious (unless you have a game with a horrible RNG; the original SaGa (Final Fantasy Legend) is one example), but it becomes apparent when you start using save states (and is something that makers of tool assisted speedruns have to take into account).
(Also, what one player finds tedious another player may find quite enjoyable.)