Posted June 28, 2022
Hi all, I've been playing through the Gold Box Games that I collected from various GOG collections, including the Forgotten Realms Collection. So far I've played through Pool of Radiance and Curse of Azure Bonds--both very fun games, I got to transfer my characters between them and had no complaints with GBC. Now I'm playing through the third game in the series, Secret of The Silver Blades, and once getting to the Ruins of Old Verdigris, the automapper went nuts! Instead of properly mapping the area to an 80x64 (I counted)grid of squares, scrolling between different portions of the map to make everything fit within a 16x16 view window, or zooming out to show more squares, it instead "squished" everything to make it fit inside one, single 16x16 window. The window has NOT been scaled up to show more on screen at once, again it still continues to be 16x16! And that means the dev used every trick in the book to get the maps to fit in this ridiculously artificially restricted space.
The "lossy compression" technique being used here, is accomplished by having the arrow that represents the party on the map, teleport from one place to another. Different areas of the same "shape" are overlaid on top of each other. And doing this means sometimes having N,S,E,W orientations reversed! Fortunately left and right continue to be properly mapped or navigation could be even more chaotic. And this behavior continues later in the game--in the mines where there are 8 levels of similar size for example. The result of all this is making the automapper all but totally useless. About the only thing you can use it for is to reference the "shapes" found on the maps of the official guides provided with the GOG version, from user submitted strategy guides online, or ones that have been drawn by hand.
So my question is, is this behavior the same for all games that contain maps over 16x16 in size? Or is it only for Secret of The Silver Blades? I consider this a major disappointment for what I would otherwise consider great companion software, and makes me hesitant to fire up the automap for later games using the Gold Box engine--there are 7 more.
The "lossy compression" technique being used here, is accomplished by having the arrow that represents the party on the map, teleport from one place to another. Different areas of the same "shape" are overlaid on top of each other. And doing this means sometimes having N,S,E,W orientations reversed! Fortunately left and right continue to be properly mapped or navigation could be even more chaotic. And this behavior continues later in the game--in the mines where there are 8 levels of similar size for example. The result of all this is making the automapper all but totally useless. About the only thing you can use it for is to reference the "shapes" found on the maps of the official guides provided with the GOG version, from user submitted strategy guides online, or ones that have been drawn by hand.
So my question is, is this behavior the same for all games that contain maps over 16x16 in size? Or is it only for Secret of The Silver Blades? I consider this a major disappointment for what I would otherwise consider great companion software, and makes me hesitant to fire up the automap for later games using the Gold Box engine--there are 7 more.