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So, I played through Pool of Radiance, and wanted to transfer my characters to Curse of the Azure Bonds, but I've both read, and seen in game, that characters with 18 strength are bugged if transferred, as their strength score will jump to their exceptional strength number if it is modified by magic.
I have a few questions regarding this. My first and most important question is, is there any way to deal with this bug?
Will it follow the character, if I transfer them further, or is there a way to remove the bugginess from a character?

If nothing can be done, it may be better to just start over with new characters I suppose.
You can use the Gold Box Explorer to edit characters.
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PetrusOctavianus: You can use the Gold Box Explorer to edit characters.
Well, I downloaded the explorer, but I'm not entirely sure what to edit. If I look at one of the .CHA files I want to transfer, I get something like seen in the attachment. I don't know what to edit, to get rid of the bug before I can start.

The closest instructions I could find were these: https://www.gog.com/forum/forgotten_realms_collection/gold_box_bugs/post5

Still....I feel very unsure what to do.
Attachments:
I haven't used the GBE myself, so I can't provide any details.
This bug annoyed me enough that I downloaded the Gold Box Companion and used its cheat menu to fix my characters by manually entering in the right values for their strength. Once I did that, I didn't use the GBC again. Most of its features seem related to cheats, and I have no interest in that, personally. Once fixed, the stats stayed fixed, and I never had problems again. You can also use other cheat programs, but most people seem to recommend the GBC. It sounds like you're unfamiliar with hex editors. If so, the GBC is probably a better choice for you.
Wait...there are two different editors?
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krachtm: This bug annoyed me enough that I downloaded the Gold Box Companion and used its cheat menu to fix my characters by manually entering in the right values for their strength. Once I did that, I didn't use the GBC again. Most of its features seem related to cheats, and I have no interest in that, personally. Once fixed, the stats stayed fixed, and I never had problems again. You can also use other cheat programs, but most people seem to recommend the GBC. It sounds like you're unfamiliar with hex editors. If so, the GBC is probably a better choice for you.
It worked, thank you very much!
And now I've run into the bug where the Girdle of Dwarvenkind removes the extra HP from a character's constitution bonus permanently. Hmmm....maybe it was a bad idea to transfer characters. Do these bugs persist with the characters to Secret of the Silver Blades too?
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Alligatorcon: And now I've run into the bug where the Girdle of Dwarvenkind removes the extra HP from a character's constitution bonus permanently. Hmmm....maybe it was a bad idea to transfer characters. Do these bugs persist with the characters to Secret of the Silver Blades too?
Oh, I forgot about that. Yeah, the same thing happened to me. I did the same fix as last time -- loaded the Gold Box Companion, manually adjusted my constitution and hit points in its cheat menu, then quit out of the GBC. Curse of the Azure Bonds was the only game that had problems with transfered characters.

In Pool of Radiance, my party was heavily multiclassed and mostly non-human. After transfering my characters to Curse, I replaced most of the non-humans with dual-classed humans. I tweaked my party composition a few times over the series after that point, but it was mostly stable. I think the best decision I made was to dual-class a 15th level ranger to mage. It takes forever, but it's definitely worth it.
A bit of a necro on this one, but I thought I'd mention it:

The problem is that in conversion the strength values aren't converted correctly: Each of the attributes has a base value and a current value. So if you look at the save file in a hex-editor you'll see and 18 strength represented as
12 12
The first 12 is the base value and the second value is the current value. The exceptional value gets it own bits after all the attributes are listed, so the attribute bits for a perfect character (human) would look like:
12 12 12 12 12 12 12 12 12 12 12 12 64 64
When a PoR character gets imported, the exceptional strength value gets copied over the base strength value for the character. I.e. for a perfect PoR character the bits look like:
64 12 12 12 12 12 12 12 12 12 12 12 64 64
So, when the character gets a strength boost (e.g. from an an enlarge spell) and the boost wears off, the game replaces the character's strength with the exceptional value and things go haywire.

If you don't want to use the gold box companion and you're comfortable with a hex file. Just open up the .guy file for the character and change the base strength bits from the exceptional value to the correct value (IIRC it's at ofset 10 (hex)).

For the other games, make sure you remove any attribute boosting gear or spell effects before you export.