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I am just wondering how you tend to handle character death in these games. How do you handle them?

Here are some possible ways of handling this case:
1. Revive if possible, even with Constitution loss.
2. Revive without Constitution lose, if possible. (I've read something about Resurrection allowing this.)
3. Reload your most recent save where the character was still alive.
4. Replace the character with a backup copy.
5. Replace the character with a new character.
6. Play through the rest of the game down a member.

For me, my preference is 2 followed by 3. (4 looks like an interesting option, however.)
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dtgreene: I am just wondering how you tend to handle character death in these games. How do you handle them?

Here are some possible ways of handling this case:
1. Revive if possible, even with Constitution loss.
2. Revive without Constitution lose, if possible. (I've read something about Resurrection allowing this.)
3. Reload your most recent save where the character was still alive.
4. Replace the character with a backup copy.
5. Replace the character with a new character.
6. Play through the rest of the game down a member.

For me, my preference is 2 followed by 3. (4 looks like an interesting option, however.)
For me it depends a lot on the situation. If I get nearly party wiped, with one person left standing, in a really stupid situation, I just reload. Or if I just screw up and forget to bandage someone who's unconscious.

But if I make it through a legit difficult situation and there has been a death, I'm perfectly fine with just sucking it up. For example, fighting the Vampire in Pool of Radiance one of my party members got killed. By me. Because they were charmed and I didn't know what else to do. Sure, later on I read how you can solve that situation without killing your own party members, but it was just a cool bit of emergent story telling that I agonized over so I just rolled with it.
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Namrok: But if I make it through a legit difficult situation and there has been a death, I'm perfectly fine with just sucking it up. For example, fighting the Vampire in Pool of Radiance one of my party members got killed. By me. Because they were charmed and I didn't know what else to do. Sure, later on I read how you can solve that situation without killing your own party members, but it was just a cool bit of emergent story telling that I agonized over so I just rolled with it.
Did you revive the character, replace the character, or play the rest of the game short a character?
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Namrok: But if I make it through a legit difficult situation and there has been a death, I'm perfectly fine with just sucking it up. For example, fighting the Vampire in Pool of Radiance one of my party members got killed. By me. Because they were charmed and I didn't know what else to do. Sure, later on I read how you can solve that situation without killing your own party members, but it was just a cool bit of emergent story telling that I agonized over so I just rolled with it.
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dtgreene: Did you revive the character, replace the character, or play the rest of the game short a character?
I knew I forgot to mention something. I just revived him at the temple, and took the constitution hit through the rest of the game. Not like I had much game left at that point.

But then I dropped them in favor of a Paladin when I ported people over to Curse of the Azure Bonds. In my own canon, he didn't survive the trip to the setting of the new game, being so weakened from his experience with the Vampire.
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dtgreene: I am just wondering how you tend to handle character death in these games. How do you handle them?

Here are some possible ways of handling this case:
1. Revive if possible, even with Constitution loss.
2. Revive without Constitution lose, if possible. (I've read something about Resurrection allowing this.)
3. Reload your most recent save where the character was still alive.
4. Replace the character with a backup copy.
5. Replace the character with a new character.
6. Play through the rest of the game down a member.

For me, my preference is 2 followed by 3. (4 looks like an interesting option, however.)
yeah it's a little hazy but IIRC the druid spell and IIRC the lower level cleric spell cause the loss of a CON point.

The higher level cleric resurrect doesn't.

I think that there may have also been race restrictions too, but my old 2nd ed books aren't handy.
2.
If I have access to Resurrection (or am playing Treasures of the Savage Frontier; Temples offer Resurrection, and in fact the Repair/Fix option, in this game even though your Clerics can't learn level 7 spells, and appears to be the only GB game where this is the case), then I revive with it.

Otherwise, I reload, with the possible exception of Pool of Radiance if the character who has died is one of the ones that I do not intend on importing into Curse of the Azure Bonds (typically only my Cleric and Mage make it into the next game and the other four are shelved).

Elves cannot be Raised from the dead, per AD&D canon, but are supposed to be able to be Resurrected. I'm foggy on whether this distinction is preserved in Gold Box; they definitely cannot be raised, but there are only four Gold Box engine games where Resurrection is even accessible at all (Treasures via temples, Pools of Darkness, Dark Queen of Krynn, and FRUA). I seem to remember Resurrection doesn't work either, but I could be wrong.
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AurelianDragon: Elves cannot be Raised from the dead, per AD&D canon, but are supposed to be able to be Resurrected. I'm foggy on whether this distinction is preserved in Gold Box; they definitely cannot be raised, but there are only four Gold Box engine games where Resurrection is even accessible at all (Treasures via temples, Pools of Darkness, Dark Queen of Krynn, and FRUA). I seem to remember Resurrection doesn't work either, but I could be wrong.
Checking the 1e Player's Handbook:
From the Resurrection spell description:
"See raise dead for limitations on what persons can be raised."
In other words, Resurrection has the exact same limitations as Raise Dead (except that the revived character can be dead longer).

Then again, it is quite clear (from the Constitution section in the ability scores section) that Resurrection does not prevent the Constitution loss, which does not match the Gold Box implementation of that spell.

Of note, the rule about reviving elves was changed in 2nd edition, where Resurrection (but not Raise Dead) will work on elves.
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AurelianDragon: Elves cannot be Raised from the dead, per AD&D canon, but are supposed to be able to be Resurrected. I'm foggy on whether this distinction is preserved in Gold Box; they definitely cannot be raised, but there are only four Gold Box engine games where Resurrection is even accessible at all (Treasures via temples, Pools of Darkness, Dark Queen of Krynn, and FRUA). I seem to remember Resurrection doesn't work either, but I could be wrong.
Elves can be Resurrected in the Forgotten Realms games, but in the Krynn games the only spell that can save them is Power Word: Reload.
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PetrusOctavianus: Elves can be Resurrected in the Forgotten Realms games, but in the Krynn games the only spell that can save them is Power Word: Reload.
Or, alternatively, restoring that character from a backup. (Drop the character, load an older save, Remove the character from the party, load the current save, and then Add the character to the party.)
It depends on which character died. If it's one where HP are important, i.e. front line warriors, then I reload. If a character died who doesn't necessarily need every single HP and can cope with having 9 - 10 HP less (depending on class), then I'll suck it up and case Raise Dead. Once I have access to a Resurrection spell (or the funds to pay a temple for it), then I won't reload anymore but use that option.
Post edited September 29, 2015 by notsofastmyboy
I throw the laptop across the room.