Posted January 03, 2024
Patch - v0.3.14.55U (April 18, 2024)
• Fixed an issue with Dark Tome filled achievement sometimes not unlocking
• Fixed an issue where there could be more than 3 Dark Tome effects equipped
• Fixed an issue with weapon missing after unlocking the secret location
• Fixed the speaker of monologue connected with hidden secret
• Fixed menu navigation when using a controller
• Fixed an issue with options sometimes using mouse interactability after using a controller
Content Update 1 - v0.3.14.48U (April 4, 2024) • Fixed an issue where there could be more than 3 Dark Tome effects equipped
• Fixed an issue with weapon missing after unlocking the secret location
• Fixed the speaker of monologue connected with hidden secret
• Fixed menu navigation when using a controller
• Fixed an issue with options sometimes using mouse interactability after using a controller
New Features
• Two brand-new levels to explore
• Three new enemies to fight with
• Players can now interact with piano and organs
• Added an interactive gramophone
• Added a New Dark Tome active effect
• Added a New Dark Tome passive effect
• Added Eldritch Grasper – a new Rifle variant
• Added Blood Pumper – a new Pistol variant
• Added Abyssal Shadow – a new Shotgun variant
• Some mailboxes are now full of surprises!
• Added Noir Mode
• Added an option to change the blood color to green (Dark Tome and Noir Mode screen effect support will be available in the future)
• Investigate the secrets of the priest's past. Look closely, and who knows what you may find
Levels
• Fixed problems with static lighting on all levels
• A familiar face now awaits at the end of each level next to a brand-new “finish level” sign, giving you a warm welcome
• Health pickups have received a visual makeover
HUB:
• The level's name has been changed to Asylum
Hospital (formerly named Asylum):
• The final encounter has been reworked to properly introduce the Dark Tome mechanic
• Added tutorial for the flashlight
• Player is now able to shoot through all grates in the level
• The level’s name has been changed to Hospital
Port:
• Moved some boxes to avoid the player getting stuck between them
• Added new details to the apartment rooms
• Shipyard:
• Fixed an issue with possibility of getting stuck behind container door
• Replaced the material on the wooden beam at the beginning of the level
Sanctuary:
• Blocked an out of bounds spot
Cathedral:
• Fixed an issue with enemies not being able to jump into the dining room through the hole in the roof
• Improved enemy drop-down from the blue door area during dining room fight
• Added new meshes to the blue door room
Abandoned Tunnels
• Improved trains’ meshes and textures
Sinking Station:
• Improved trains’ meshes and textures
Court of Sanity:
• Slightly increased boss hitbox size
• Boss now blinks red when damaged (similar to regular enemies)
• The colored ring pattern now changes depending on the attack being cast
Weapons
• Fixed firing sound not playing properly when the player has no ammo
• Shooting around corners with explosive weapons is now easier
Knife:
• Increased swinging speed
Knife and Axe:
• Fixed melee weapon marks not drawing on level geometry
• Improved placement of marks when hitting the floor or ceiling
Pistol:
• Reduced accuracy of the first shot
• Reduced shot accuracy when shooting continuously
Double Barrel Shotgun:
• Killing tough opponents at closer ranges is now more reliable
Grenade Launcher:
• Grenades now break window glass instead of exploding on impact
Mortar:
• Deals more consistent damage to enemies right next to the exploding projectile
• Flashlight charge speed now increases while Dark Tome’s Haste effect is active
• Fixed player's explosive projectiles exploding while loading the game
Enemies
• Fixed an issue with enemies getting stuck when spawning in some arenas
• Enemies’ corpses can now destroy windows and breakable objects except explosive barrels
Liquidator:
• Liquidators can now be headshot in their pre-melted state. Shoot their head for extra damage, shoot their backpack to melt them. Make your shots count!
• Backpack now explodes when shot, dealing damage to everything nearby
• Liquidators now shoot twice as many bullets, each dealing less damage
• Fixed pre-melt Liquidator having post-melt health after save loading
• Fixed enemies being able to hit the player through walls with a melee attack
• Fixed enemy health not scaling properly when switching difficulties
Dark Tome
• Haste effect is now available to the player for free when Dark Tome is unlocked (for older saves the effect will be unlocked automatically)
• Adjusted pricing of all Dark Tome effects
General Fixes
• V-Sync is now working as intended
• Buying new weapon variants or Dark Tome effects now also automatically equips them
• Fixed explosions causing slowdown on higher effects quality settings
• Improved image clarity by reducing TAA jittering and ghosting artifacts
• Fixed mouse cursor disappearing in pause menu
• Fixed an issue with some objects sometimes appearing blurry
• Fixed menu background not looking properly when playing on a narrow resolution
• Text size has been slightly increased
• Explosions now cast light on higher Effects quality settings
• Fixed footstep sounds not working when Weapon Bobbing option was disabled
• Fixed a possible error with game being loaded on the wrong map
• Fixed an issue where replayed level statistics were not being displayed after exiting the pause menu
• Fixed an issue with involuntary camera movement in main menu
• Fixed various game saving and loading issues
• Improved performance when a large number of save slots is available
• Fixed save file timestamp being overridden when it shouldn't have
• Fixed incorrect sounds sometimes playing while loading a save slot
• Dead enemy bodies will now drop when ending up on a ledge
• Fixed player being able to finish the level postmortem
• Fixed issues linked to loading the game in water
• Fixed an issue with Dark Tome post-process effect disappearing after making changes in gameplay settings
• Fixed an issue with possibility of including special characters in save slot name
• Fixed save slot miniature abnormality when using low FOV
• Minor UI readability improvements
• Two brand-new levels to explore
• Three new enemies to fight with
• Players can now interact with piano and organs
• Added an interactive gramophone
• Added a New Dark Tome active effect
• Added a New Dark Tome passive effect
• Added Eldritch Grasper – a new Rifle variant
• Added Blood Pumper – a new Pistol variant
• Added Abyssal Shadow – a new Shotgun variant
• Some mailboxes are now full of surprises!
• Added Noir Mode
• Added an option to change the blood color to green (Dark Tome and Noir Mode screen effect support will be available in the future)
• Investigate the secrets of the priest's past. Look closely, and who knows what you may find
Levels
• Fixed problems with static lighting on all levels
• A familiar face now awaits at the end of each level next to a brand-new “finish level” sign, giving you a warm welcome
• Health pickups have received a visual makeover
HUB:
• The level's name has been changed to Asylum
Hospital (formerly named Asylum):
• The final encounter has been reworked to properly introduce the Dark Tome mechanic
• Added tutorial for the flashlight
• Player is now able to shoot through all grates in the level
• The level’s name has been changed to Hospital
Port:
• Moved some boxes to avoid the player getting stuck between them
• Added new details to the apartment rooms
• Shipyard:
• Fixed an issue with possibility of getting stuck behind container door
• Replaced the material on the wooden beam at the beginning of the level
Sanctuary:
• Blocked an out of bounds spot
Cathedral:
• Fixed an issue with enemies not being able to jump into the dining room through the hole in the roof
• Improved enemy drop-down from the blue door area during dining room fight
• Added new meshes to the blue door room
Abandoned Tunnels
• Improved trains’ meshes and textures
Sinking Station:
• Improved trains’ meshes and textures
Court of Sanity:
• Slightly increased boss hitbox size
• Boss now blinks red when damaged (similar to regular enemies)
• The colored ring pattern now changes depending on the attack being cast
Weapons
• Fixed firing sound not playing properly when the player has no ammo
• Shooting around corners with explosive weapons is now easier
Knife:
• Increased swinging speed
Knife and Axe:
• Fixed melee weapon marks not drawing on level geometry
• Improved placement of marks when hitting the floor or ceiling
Pistol:
• Reduced accuracy of the first shot
• Reduced shot accuracy when shooting continuously
Double Barrel Shotgun:
• Killing tough opponents at closer ranges is now more reliable
Grenade Launcher:
• Grenades now break window glass instead of exploding on impact
Mortar:
• Deals more consistent damage to enemies right next to the exploding projectile
• Flashlight charge speed now increases while Dark Tome’s Haste effect is active
• Fixed player's explosive projectiles exploding while loading the game
Enemies
• Fixed an issue with enemies getting stuck when spawning in some arenas
• Enemies’ corpses can now destroy windows and breakable objects except explosive barrels
Liquidator:
• Liquidators can now be headshot in their pre-melted state. Shoot their head for extra damage, shoot their backpack to melt them. Make your shots count!
• Backpack now explodes when shot, dealing damage to everything nearby
• Liquidators now shoot twice as many bullets, each dealing less damage
• Fixed pre-melt Liquidator having post-melt health after save loading
• Fixed enemies being able to hit the player through walls with a melee attack
• Fixed enemy health not scaling properly when switching difficulties
Dark Tome
• Haste effect is now available to the player for free when Dark Tome is unlocked (for older saves the effect will be unlocked automatically)
• Adjusted pricing of all Dark Tome effects
General Fixes
• V-Sync is now working as intended
• Buying new weapon variants or Dark Tome effects now also automatically equips them
• Fixed explosions causing slowdown on higher effects quality settings
• Improved image clarity by reducing TAA jittering and ghosting artifacts
• Fixed mouse cursor disappearing in pause menu
• Fixed an issue with some objects sometimes appearing blurry
• Fixed menu background not looking properly when playing on a narrow resolution
• Text size has been slightly increased
• Explosions now cast light on higher Effects quality settings
• Fixed footstep sounds not working when Weapon Bobbing option was disabled
• Fixed a possible error with game being loaded on the wrong map
• Fixed an issue where replayed level statistics were not being displayed after exiting the pause menu
• Fixed an issue with involuntary camera movement in main menu
• Fixed various game saving and loading issues
• Improved performance when a large number of save slots is available
• Fixed save file timestamp being overridden when it shouldn't have
• Fixed incorrect sounds sometimes playing while loading a save slot
• Dead enemy bodies will now drop when ending up on a ledge
• Fixed player being able to finish the level postmortem
• Fixed issues linked to loading the game in water
• Fixed an issue with Dark Tome post-process effect disappearing after making changes in gameplay settings
• Fixed an issue with possibility of including special characters in save slot name
• Fixed save slot miniature abnormality when using low FOV
• Minor UI readability improvements
Post edited April 18, 2024 by Berzerk2k2