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So.. i gave this game a very positive review on GOG after like 2-3 hours of play..

Little i knew towards the end of the game (after 5-6 hours, i think..) it gets VERY VERY BUGGY and extremely unbalanced:

- invisible glitchy floors so you fall and die.
- at least two bombers in the same small room so you will die.
- invisible floors that you can step on (bad ambigous design).
- visible floors that you cannot step on.
- the level design gets lower quality after the few hours and gets really boring to play.
- towards the end almost all enemies get tossed together without a logic just for the sake of bullet rain.
- the weird name boss is a optimization mess with like 10 fps on my rtx3080..
- the fish boss is extremely buggy aswell.
- it gets annoyingly dark ALMOST EVERYWHERE, you have to artificially slow your pace to raise the lantern for each step..
- there is no difference between very easy, easy and normal difficulties.

I would not buy this game again if i knew it's so rushed after the first few hours..

[first hour interesting and quite cool] - [second hour still entertaining and atmospheric] - [next three hours are awkward,repetitive, buggy, annoying, low effort]

Meh.. such a dissapointment..
Yeah, I can agree too. Usually, interest and boredom are highly subjective, but in this case, I can't stress enough how the last third of the game is uninteresting and lazy. I'm rushing the ending just so I can tag the game as "completed" and then hide it from my library.