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Contestants!

I know a lot of you have been enjoying my show the last few weeks, and I’m now bringing you yet another feature so you can keep enjoying it: Emblems!

Besides the implementation of this amazing feature, I’ve done a lot of fixes that will help stability and balance.

Features
-Emblems are now in the game! Add extra challenge and reward to any program you have completed on basic difficulty. Push yourself through tougher challenges to unlock new emblems and more emblem slots.

Balance
Programs:
-The Grand Return now unlocks as soon as Frontline is completed
-The Grand Return battles now have 2-5 modifiers, up from 1-4.
Champions:
-Volco Volcanic Strike base damage increased from 25 to 30.
Cards:
-Masochistic Blade can no longer proc self damage when hitting barrels.
-Rage Potion mana cost increased from 1 to 2.
-Vampiric Thirst reduced to 1 charge.
-Adrenaline Boost duration reduced from 15 to 10 seconds.
-Recurring Hero now clears Stormy's target.
-The Nuke returned to 6 mana. (Reverted last week's buff of it. Considering a wider rework of the card if it proves necessary for daily balance.)
Boons:
-Heal Up reduced from 10% to 8% healing after each arena.
-Flow Surge now gives +1 mana for the first 2 arenas, down from the first 3.
-Bloody Finale explosion radius increased from 3 to 3.5.
Bosses:
-Fixed that Ruby was not scaling her health with difficulty like other bosses. She will be a lot tougher to bring down now.
-Ratbo's boss arena has 25% of normal arena spawns, up from 15%.
-Jahun's boss arena has 20% of normal arena spawns, up from 15%.
Enemies:
-Phoenix Boomers now respawn in 5 seconds, down from 8
-Floating Snake Mage spawning cost reduced from 4 to 3.
-Lynx spawning cost increased from 5 to 6.
-Knight spawning cost reduced from 6 to 5.
-Proximity Rat 2 spawning cost increased from 8 to 9.

Quests:
-The former Grand Return questline now awards 2k gold.

Quality of Life
-Clearer animations for the leaping garden world enemies
-Clearer feedback on Ravager enrage.
-Masochistic Blade tooltip now clarifies the damage is unavoidable. Clearer feedback on damage.
-Ratworld 3 is no longer as dark on Ugly But Fast setting.
-When the daily ends, players now have 1 hour to finish any runs that are still in progress.

Fixes
-Fixed a crash bug from an obsolete file that had made its way into U41. (Sorry about that)
-Fixed a bunch of issues with Infused Blocking and Infused Strikes (stats were showing incorrectly in card phase and changing in later arenas)
-Fixed a bug where some 0 mana cost cards could not be played with no mana left.
-Close One quest had its counting disrupted by immunity frames between hits. It should be easier to complete now and the
-Soul Link now has a sound on hit and destroys barrels.
-Quests to kill a boss without taking damage no longer fail by card phase damage (blood pact, curse of excess, unstable mana) in the boss arena.
-Allied Phoenix Boomers no longer spawn an enemy respawn tombstone.
-Emergency Spleen now triggers when something else than an attack (e.g. Masochistic Blade) brings you below the threshold.
-Fixed some cases where bosses would say 2 lines on top of each other.
-C-SAR would sometimes incorrectly say you'd earned a boon.
-Fixed several daily and leaderboard issues.
-Copy Machine modifier should now work correctly in dailies that use a themed deck
-Banners in daily mode updated to reflect our next season’s sponsor; Speedlink!
-Raff’s Son tooltip reworded to be shorter.
-Supplies: Ability bolts title and tooltip now reflect the Ability Bolts name change to Aeselator.
-Stormbringer can now properly shoot over low walls
-Haunting Ghost turrets (the blue ones) now properly fire their projectiles

I hope you enjoy it!

<3
C-SAR
Post edited May 02, 2016 by GoG_C-SAR
avatar
GoG_C-SAR: snip..
Thank you, kind CSAR :)
Some more improvements to entertain the masses is always appreciated XD