Posted April 27, 2018
high rated
Since GOG releases don't seem to have their changelog, I've just opened this post to copy here the recent changelogs of For The King.
Update 1.0.7771
Fixes
Fixed an issue where people who have already achieved certain achievements pre full release were not getting new unlocks. Your unlocks should now appear when you next start the game.
Fixed issue where elemental ailment SFX would persist indefinitely
Fixed issue where slowing an already slowed character would result in them losing their slow status
Fixed an issue with the enemy/encounter ratio of dungeons
Hobo invasion! He will now spawn only once, and stop asking you for money...
Removed the Roc Nest encounter from being incorrectly included too soon (if you see this in your old save games, please avoid it, but it will no longer spawn from now on)
End Turn Tutorial now properly localized
Minor Spelling and Grammar fixes
Equipped shields consistent among characters and crash less with backpack
Border Edge fixed on Stone Hero Portraits
Gameplay
Spiders have less/no armor, slightly reduced health, and do slightly less damage
Ghouls Piercing Attack changed to Regular Attack, reduced evasion, reduced crit chance, lower max damage, slight increase in resistance
General Reduction in Crit Chances for high crit enemies across the board. Typically now only birds some special enemies have crit chances above 10%
Leprechaun -5% crit chance (now 10%)
Pirate -10% crit chance (now 10%)
Goblin Assassin -15% crit chance (now 10%)
Death Knight Boss -10% crit chance (now 10%)
Forest Knoll -10% crit chance (now 10%)
Crow -5% crit chance (now 10%)
Bandits -10% crit chance (now 5%)
Thief -15% evasion
Swamp Fly -10% evasion
Snow Goblin Assassin -25% evasion (now 25%)
Update 1.0.7771
Fixes
Fixed an issue where people who have already achieved certain achievements pre full release were not getting new unlocks. Your unlocks should now appear when you next start the game.
Fixed issue where elemental ailment SFX would persist indefinitely
Fixed issue where slowing an already slowed character would result in them losing their slow status
Fixed an issue with the enemy/encounter ratio of dungeons
Hobo invasion! He will now spawn only once, and stop asking you for money...
Removed the Roc Nest encounter from being incorrectly included too soon (if you see this in your old save games, please avoid it, but it will no longer spawn from now on)
End Turn Tutorial now properly localized
Minor Spelling and Grammar fixes
Equipped shields consistent among characters and crash less with backpack
Border Edge fixed on Stone Hero Portraits
Gameplay
Spiders have less/no armor, slightly reduced health, and do slightly less damage
Ghouls Piercing Attack changed to Regular Attack, reduced evasion, reduced crit chance, lower max damage, slight increase in resistance
General Reduction in Crit Chances for high crit enemies across the board. Typically now only birds some special enemies have crit chances above 10%
Leprechaun -5% crit chance (now 10%)
Pirate -10% crit chance (now 10%)
Goblin Assassin -15% crit chance (now 10%)
Death Knight Boss -10% crit chance (now 10%)
Forest Knoll -10% crit chance (now 10%)
Crow -5% crit chance (now 10%)
Bandits -10% crit chance (now 5%)
Thief -15% evasion
Swamp Fly -10% evasion
Snow Goblin Assassin -25% evasion (now 25%)
Post edited April 27, 2018 by Lone_Scout