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Good evening,

I haven't found information about this anywhere, but maybe here some other fellow player knows about what I mean.

I remember back on the days, playing on the PC one of the floppy disk versions (not sure if it was in Spanish, English or French), that after a certain time playing some "physics" started to behave not properly.

To be more precise, I remember myself in the last (or last two) level suffering each time I climbed on a ledge, because ALWAYS the following step next to it made me fall to the floor below, no matter if it was really empty or not. I had to jump that non-existing hole wherever I climbed into something.

Also, I have vague memories with another version of Flashback, but somehow related. In this version you could start the game even if you wrote a wrong code to by-pass the anti-piracy protection, instead of being sent back to the main menu if you fail.

However, the game happened to be unplayable that way, because every single step made you fall to the floor below, until you ended in a strange "screen of death" with Conrad falling and some text that I didn't understand by then.

I tried many versions and I just found the usual anti-piracy - asking for codes not only to start, but also in the middle of the game for such things like the taxi or the tele control.

I'm quite sure that with the right version or crack the first "bug" (or added anti-piracy measure) does happen, but I'm very curious to know if someone else found that screen that I described on the second case.
Hello!

I can confirm the physics messing up after you manipulate the game code. This makes the player fall through elevators to his death in hilarious ways. Also what can also happen is a door not opening, rendering the game unplayable. Heck, the game even calls you a loser if you patch it the wrong way. (Message CRACKER=BLAIREAU appears in red letters inside your inventory.) Additionally the game runs multiple doc checks on different offset locations and different levels - Doc Check password is being encrypted inside the game code aswell.

This game has the hardest anti piracy measures I‘ve encountered on DOS so far. It clearly shows that this coders knew what they are doing and that they came from the ASM Coding and Amiga Front. I‘m sad that this part of the history of this game is not often shown in public, because the effort they put in here is noteworthy.
Post edited July 23, 2021 by stoney81
Oh, glad to read that, stoney81. I think you are the first one I've ever read sharing that kind of information about Flashback.

I had no idea about the message in the inventory, but it's ironically cool to still find new details about the game. Also, ironically, gives new incentives.