Posted September 11, 2016
Cyker: I enjoyed it; It was a nice touching story, and y'know what it's refreshing to have a nice story that doesn't involve you murdering loads of people.
It's nice to be able to progress in a game without having to kill your way to the end.
Firewatch isn't the first game where you don't have to kill something/someone or avoid being killed, but those games are in a minority. It wouldn't hurt if more game devs tried this approach a bit more often. Having a story where you have to kill to get to the end is getting a bit cliché.
Firewatch is also a game you play for the story. Now, here's the kicker, not all stories are for everyone. In the same way that not everyone likes Game of Thrones. That doesn't make GoT a bad series, in the same way that Firewatch isn't a bad game because someone didn't like the story.
You know, each to their own.