It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like:Chrome,Firefox,Internet Explorer orOpera

×
arrow-down2arrowcart2close4fat-arrow-leftfat-arrow-rightfeedbackfriends2happy-facelogo-gognotificationnotifications-emptyownedremove-menusad-facesearch2wishlist-menuwishlisted2own_thingsheartstartick
error at startup. anyone solve it
(21:48:42.244) [OpenAL] 32-bit OpenAL-Soft will be used
(21:48:53.295) [Unhandled Exception] ERROR : System.TypeInitializationException: The type initializer for 'Microsoft.Xna.Framework.Audio.OpenALSoundController' threw an exception. ---> System.NotSupportedException: No audio hardware is available.
at OpenTK.Audio.AudioContext.CreateContext(String device, Int32 freq, Int32 refresh, Boolean sync, Boolean enableEfx, MaxAuxiliarySends efxAuxiliarySends)
at OpenTK.Audio.AudioContext..ctor()
at Microsoft.Xna.Framework.Audio.OpenALSoundController..ctor()
at Microsoft.Xna.Framework.Audio.OpenALSoundController..cctor()
--- End of inner exception stack trace ---
at Microsoft.Xna.Framework.Audio.OpenALSoundController.get_Instance()
at Microsoft.Xna.Framework.OpenTKGamePlatform..ctor(Game game)
at Microsoft.Xna.Framework.GamePlatform.Create(Game game)
at Microsoft.Xna.Framework.Game..ctor()
at FezGame.Fez..ctor()
at FezGame.Program.MainInternal()
at Common.Logger.Try(Action action)
Since it says "No audio hardware is available", you could try the following:

- Make sure you actually have a working audio output device connected (speakers, headphones, whatever). Try plugging in something else if you have more than one option.

- Play around with your audio configuration: change the main playback device or restore the default settings, see if this works.

- Try to reinstall OpenAL (google it).