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I just bought Fez and here is an open statement to Phil Fish, he strikes me as the kind of person who may lurk on sites like this: This is a beautifully made game. We NEED more games like this, Fez 2 would be great but just about anything with a similar spirit would work too.

We all been attacked by online trolls, I gotten attacked a few times on this very site. We need more programmers like you, not fewer. Just hope you change your mind, it is sad knowing this is the only one out there.
I agree. Trolling on Twitter is a thing, making games is another. I don't care what happens on the egocentric Twitter world (I don't even have a single Twitter account). But I DO care about Fes and its sequel.

Do what you like, because we like it too.
Post edited May 15, 2014 by Naev
The guy himself was being a jerk. Who needs him? He's not the sole person behind that game and someone else can make a not-fez.
If you're serious about needing to play more puzzle/platformers similar to Fez, I have a few game suggestions for you. Another game that has you playing around with the 2D/3D perspective is Super Paper Mario on the Wii. It's an old game now and may not be really easy to find, but there you go.

There is another game coming out this year called Captain Toad for the Wii U. I have not played that one yet so can't fully recommend it, but it gives the player the ability to shift the perspective much like Fez (although in full 3D). It also looks like it has fixed the things I personally had issues with while playing Fez. Captain Toad will feature a series of levels rather than one big level (which will cut down on backtracking). The levels will also be populated with hostile enemies and hazards to avoid (something that Fez IMO sorely needed). Captain Toad himself doesn't jump, so this game may not strictly be considered a platformer.

Of course if you only game on a PC I guess none of this helps you, but I hope it does (help).
Post edited June 24, 2014 by segahead
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cheezwizz: The guy himself was being a jerk. Who needs him? He's not the sole person behind that game and someone else can make a not-fez.
Except that he pretty much was the sole person behind the game.
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cheezwizz: The guy himself was being a jerk. Who needs him? He's not the sole person behind that game and someone else can make a not-fez.
Many people who excel at technical fields are not very personable and there is a lot of ego involved in the industry. I'd say programmers tend to be worse than mathematicians even (I've dealt with both). There is somewhat of a god complex behind wanting to create software.

If that bothers you, I highly recommend you stop playing games, as I wouldn't be surprised if there was at least one jerk that was a significant force behind most games.

That being said, you also don't know the guy in real life. Some people can get real nasty behind a computer screen, but are actually quite personable in RL.
Post edited July 03, 2014 by Magnitus
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cheezwizz: The guy himself was being a jerk. Who needs him? He's not the sole person behind that game and someone else can make a not-fez.
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Magnitus: Many people who excel at technical fields are not very personable and there is a lot of ego involved in the industry. I'd say programmers tend to be worse than mathematicians even (I've dealt with both). There is somewhat of a god complex behind wanting to create software.

If that bothers you, I highly recommend you stop playing games, as I wouldn't be surprised if there was at least one jerk that was a significant force behind most games.

That being said, you also don't know the guy in real life. Some people can get real nasty behind a computer screen, but are actually quite personable in RL.
What could be the reason for that? MPD?
Post edited August 12, 2014 by s3rialthrill3r
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s3rialthrill3r: What could be the reson for that? MPD?
Environmental factors I'd say.

1) Being face to face with someone does expose you to more retaliation. Much easier to step away from a keyboard when things get nasty online.

2) Dealing with someone face to face makes them more real and makes you more aware of their sensibilities. It's the same with many other phenomenon (ie, it's a lot easier to order someone else to kill someone than to do it yourself).

3) There is some body/facial language when you deal with someone face to face that makes things smoother. I find it conveys the emotional nuances of a conversations in a way that is absent online and less present on the phone even. I think this deeper communication often increases the willingness to really communicate by reaching some emotional common ground. It makes sense when you look at our evolution. The phone and the written language are very recent in our evolutionary history. We kind of evolved communicating face to face.

There are probably a bunch of other factors that don't come to mind right now.
Post edited August 12, 2014 by Magnitus
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s3rialthrill3r: What could be the reson for that? MPD?
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Magnitus: Environmental factors I'd say.

1) Being face to face with someone does expose you to more retaliation. Much easier to step away from a keyboard when things get nasty online.

2) Dealing with someone face to face makes them more real and makes you more aware of their sensibilities. It's the same with many other phenomenon (ie, it's a lot easier to order someone else to kill someone than to do it yourself).

3) There is some body/facial language when you deal with someone face to face that makes things smoother. I find it conveys the emotional nuances of a conversations in a way that is absent online and less present on the phone even. I think this deeper communication often increases the willingness to really communicate by reaching some emotional common ground. It makes sense when you look at our evolution. The phone and the written language are very recent in our evolutionary history. We kind of evolved communicating face to face.

There are probably a bunch of other factors that don't come to mind right now.
That seems to make sense. And yet, here we are.