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Wanting to buy it, but my keyboard platforming skills are pretty bad. Anyone know if you can use a gamepad for it?
FEZ supports the XBOX 360 gamepad. I have a Logitech Cordless Rumblepad 2 that works well with the X360ce software.
thank you :)
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Skwee: thank you :)
I've gotten it to work with a PS2 controller, although reversing the axises could be a bit of a pain.
I used a third-party USB controller and it worked fine. Fez recognized it and I was able to set controls from within the game, instead of having to program the pad myself like I have to do with most other games.
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Waltorious: I used a third-party USB controller and it worked fine. Fez recognized it and I was able to set controls from within the game, instead of having to program the pad myself like I have to do with most other games.
Be warned that when more recent games are made they assume you use a 360. This means button layouts can be vastly different and confusing.

Example: A PS2 for the buttons 1-4 with top right bottom left (triangle, square, x, circle), while 360 goes bottom, left, right, top (A, X, B, Y). Even if the game recognizes it and doesn't treat it as a Xbox controller, it may simply give you numbers (Bard's Tale for example), and those won't always correspond with directions. And Axises could be backwards as well.

Some drivers will give you very good options for reconfiguring it to work well.
Post edited July 02, 2014 by rtcvb32
Don't worry, I used a Logitech F310, it worked.
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rtcvb32: Be warned that when more recent games are made they assume you use a 360. This means button layouts can be vastly different and confusing.
Actually, what usually happens to me is that games don't recognize my pad at all, and I have to use the programming software that came with it to map the buttons to keyboard keys. But Fez recognized it immediately, and the button layouts made sense. I changed a few of them to suit my personal preference, but didn't have any problems with incorrect button numbering or axis inversion.
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rtcvb32: Be warned that when more recent games are made they assume you use a 360. This means button layouts can be vastly different and confusing.
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Waltorious: Actually, what usually happens to me is that games don't recognize my pad at all, and I have to use the programming software that came with it to map the buttons to keyboard keys. But Fez recognized it immediately, and the button layouts made sense. I changed a few of them to suit my personal preference, but didn't have any problems with incorrect button numbering or axis inversion.
As long as you can identify the buttons referenced. I know with Bard's tale it's like 'Button 11' and I'm like 'What's Button 11??' I mean Triggers and bumpers and A,B,X,Y are established by console controllers. And re-reading configurations later may be utterly confusing. Reminds me why I'm not using this pad anymore... Buttons as far as the driver and controller are labeled 1-12.

AxisPad

I'd get a configuration example but the game's stalling on start...
Post edited July 02, 2014 by rtcvb32
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rtcvb32: As long as you can identify the buttons referenced. I know with Bard's tale it's like 'Button 11' and I'm like 'What's Button 11??' I mean Triggers and bumpers and A,B,X,Y are established by console controllers. And re-reading configurations later may be utterly confusing. Reminds me why I'm not using this pad anymore... Buttons as far as the driver and controller are labeled 1-12.
With Fez, I went to the in-game control settings and made sure all the buttons were set the way I wanted. So, I would go to the Jump setting, activate it, and then just push the button I wanted to use for Jump, and it would map it. That's one way to set controls if you don't know which number the button is. The other way is to use something like Joy2Key or Xpadder (or any other programming software) to set your pad's buttons to keyboard keys, then use keyboard controls in the game.
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Waltorious: With Fez, I went to the in-game control settings and made sure all the buttons were set the way I wanted. So, I would go to the Jump setting, activate it, and then just push the button I wanted to use for Jump, and it would map it. That's one way to set controls if you don't know which number the button is. The other way is to use something like Joy2Key or Xpadder (or any other programming software) to set your pad's buttons to keyboard keys, then use keyboard controls in the game.
True... I have my own script that converts gamepad to keystrokes which works, but not with all games.

Anyways, so long as you can play the game without any real issues.