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In order to increase the draw distance for vegetation, objects, and terrain, you can use DevMode.lua:

1) Make a backup copy of DevMode.lua
2) Create a blank new DevMode.lua with Notepad
3) Fill it with these lines:

Input:BindCommandToKey("#ViewDistIncreased()","f9",1);
function ViewDistIncreased()
e_terrain_lod_ratio = "0"
e_vegetation_sprites_distance_ratio = "3"
e_obj_view_dist_ratio = "100"
end

4) Launch the game, press F9
5) Load a map, press F9
6) Press F9 every time another map is loaded.
_______________
P.S.: Be sure to add -devmode to your FarCry shortcut.
P.P.S.: The assigned key doesn't have to be F9, of course.
Post edited March 27, 2024 by Bell-206L
Are you crazy?! My 256 MB VRAM is not enough for this... Oh that is right, I have changed GPU quite a few times since the game came out.

Nice tip if it is that easy to implement, thanks. I doubt I will personally will play it for a sixth time or whatever it would be but who knows. There are still two areas I never managed to clear completely of enemies and no, the volcano crater at the end is not one.

-------
A reminder that enemies should not be able to see through walls. That is a bug introduced in the final official version. Do not play the single player campaign using that specific version of the game.
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Themken: A reminder that enemies should not be able to see through walls. That is a bug introduced in the final official version. Do not play the single player campaign using that specific version of the game.
The GOG version of FarCry has already been fixed.
Post edited March 25, 2024 by Bell-206L
Yeah, useful guide. Patches broke many things for singleplayer (last good one for SP is 1.2 patch, right?). And reduce graphics a lot (im not count compatibility problem with missing some effects). At least that for CD version with 1.4 and all 64-bit patches\content packs.
(it not increase draw distance like described)

So this guide should be here as well:
http://www.pcgamingwiki.com/wiki/Far_Cry

Unfortunately there is no proper fixes usually. FarCry almost like GTA's. At least we have one proper community fix - AI Tent bug stand-alone fix (not needed for GOG actual build).
I wish same for mountain reflections (compatibility bug) without of whole SilentPatch\etc. I dont like such combined solutions - they always have something not needed and bugged.
So should be more separate solutions like this one here.
Post edited August 22, 2021 by QWEEDDYZ
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QWEEDDYZ: I wish same for mountain reflections (compatibility bug) without of whole SilentPatch\etc. I dont like such combined solutions - they always have something not needed and bugged.
This is a bit off topic, but what's wrong with Silent Patch?
Post edited March 25, 2024 by Bell-206L
Hello Bell-206L,

does your solution for increasing draw distance work also with the modded Far Cry?

For example the FCAM mod (https://www.moddb.com/mods/farcry-addon-mod-fcam/downloads/fcam-farcry-addon-mod-1999) comes with its own DevMode.lua file, so which file i need to edit: the one in the game directory or the one located in the Mods folder? What about erasing the original text lines from the file - won't it mess the game/mod as a result?

Thanks in advance for reply.

Best wishes

Jakub

P.S. Do you have also account on ModDB?
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Bell214ST:
(Just pinging you on p.jakub88's behalf as they failed to.)
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p.jakub88: does your solution for increasing draw distance work also with the modded Far Cry?
Yes. DevMode overrides everything, as far as I know.
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p.jakub88: For example the FCAM mod ... comes with its own DevMode.lua file, so which file i need to edit: the one in the game directory or the one located in the Mods folder?
The latter.
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p.jakub88: What about erasing the original text lines from the file - won't it mess the game/mod as a result?
It might, so make sure you have a back up copy of FCAM's DevMode.lua before doing anything with it.
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p.jakub88: Do you have also account on ModDB?
Yep. :)
Post edited March 25, 2024 by Bell-206L