It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
I bought both Fallout and Fallout 2 almost a year ago because I'm a big fan of classic isometric rpgs. I, however, never got around to playing them and wonder if I should go about playing them without using a guide/character build first. I'm just wondering if there are some character stats/perks/skills that are completely useless and shouldn't be invested in.
Thanks!
This question / problem has been solved by Pratorimage
]There really is no "Best" way to play. There are some ways which are harder than others, but there's a lot of ways to go through the game. Here's a few common errors to avoid:

1. Don't generalize too much. Your skill points are limited, so you should tag and put points primarily in the skills you'll be using the most. The fighting skills (pick only one or two), Lockpick, and Diplomacy are what you'll probably get the most mileage out of.

2. Don't specialize too much. There is a point at which raising a given skill stat any higher is redundant and expensive.

3. Don't neglect Action Points. Whether you play a character who always runs or always fights to the death, you will always have need of a high Agility score. Setting it to 10 from the beginning will make life much easier for you.

4. Don't be too reckless. It's easy to die in this game, even if you've got the best armor and weapons in the world; all it takes is one lucky critical to finish you. So be careful who you pick fights with.

5. Don't be too cowardly. The most dangerous challenges reap the highest rewards, if you can survive them.

6. Save early, save often, and save in multiple slots.

The best way to learn to play is by trial and error, but if you really want character creation guides, here's a couple for and [url=http://www.gamefaqs.com/pc/957966-fallout-fallout-2/faqs/14705]Fallout 2.
Post edited May 26, 2011 by jurijchrul
I have been playing quite a bit recently. I'm currently in the Hub and I thought up some more questions. Is there a way to tell how much HP your followers have and heal them? Is it also possible to give them better armor/ammo/weapons?
Thanks again!
Post edited August 06, 2010 by jakeyotty
avatar
jakeyotty: I have been playing quite a bit recently. I'm currently in the Hub and I thought up some more questions. Is there a way to tell how much HP your followers have and heal them? Is it also possible to give them better armor/ammo/weapons?
Thanks again!
Yes and yes.
To see how much HP a follower has, use the Examine (or Look or whatever it's called) action on them. You can heal them with stimpaks as well as Doctor or First Aid kits.
To give your followers better gear, either barter with them or pickpocket them to put items into their inventories. In Fallout 1, you cannot give them better armor (they'll take it, but they won't wear it), but you can command them to equip their best weapon after you've given them a new one.
Good luck with that Water Chip.
In addition to all that Prator has told you (all quite valid, btw), here's my preferred character build...
Bulk up on Agility (for Action Points), Perception (for Combat Sequence & firing ranged weapons such as Small Guns & Energy Weapons...you'll eventually because a lethal sniper), and Luck (combined with the Finesse trait to boost your Critical Chance way up there). I also like Gifted as my 2nd trait.
I like to build up my Steal & Lockpick early, because why buy items when you can just take them without anyone noticing? I make sure to have at least one NPC with me, which even with a 1 Charisma (2 if your Gifted) is not hard to find...but why dirty my hands alone when I can have someone else share the fighting AND carry my stuff?
So despite playing a selfish thieving character, I actually build great Karma for saying the right things & doing all the "good" quests.
Post edited August 07, 2010 by ChaunceyK
avatar
ChaunceyK: I am a munchkin!
You sure are. lol
Post edited August 07, 2010 by Prator
I never said that! ;-)
I've also heard that the 150 day time limit isn't really a big deal because it can be extended for a long time. Is this also true? I don't want to rush through the game and possibly skip some important parts if I don't have to.
avatar
jakeyotty: I've also heard that the 150 day time limit isn't really a big deal because it can be extended for a long time. Is this also true? I don't want to rush through the game and possibly skip some important parts if I don't have to.

You can extend it by a further 100 days so its not a problem at all. You should find out how to do so fairly soon. Then after that the end game time limit is like 13 game years.
Sorry about all the questions but I have come across another one. I currently have a geiger counter in my inventory and have no idea how to use it. When I try to use it, it says it must be used from the interface bar.
avatar
jakeyotty: Sorry about all the questions but I have come across another one. I currently have a geiger counter in my inventory and have no idea how to use it. When I try to use it, it says it must be used from the interface bar.

Equip it to one of your weapons slots then leave the inventory and select it like you would a weapon.
avatar
jakeyotty: Sorry about all the questions but I have come across another one. I currently have a geiger counter in my inventory and have no idea how to use it. When I try to use it, it says it must be used from the interface bar.
It's kind of a pointless thing to carry, really. If you're in any place in the game where you're absorbing enough rads for a geiger counter to matter, then you're already dead if you haven't taken your meds.
Are the followers worth having near the end of the game? I'm currently getting ready to raid the military base and it seems the super mutants are just ripping them to shreads. Is it worth re-doing some combat scenarios to keep them alive?
avatar
jakeyotty: Are the followers worth having near the end of the game? I'm currently getting ready to raid the military base and it seems the super mutants are just ripping them to shreads. Is it worth re-doing some combat scenarios to keep them alive?
Worth having? Yes, insofar as they keep bullets from hitting you. Truthfully, followers don't contribute much in Fallout 1, at least not when you're fighting Super Mutants. Personally, I wouldn't stress too much about keeping them alive, unless you find that you're dying a lot without them. Canonically they're all supposed to die anyway.
Post edited August 08, 2010 by Prator
I just started Fallout 2 and I was wondering if there was a reason the first level is so punishingly difficult for a low level. Is it supposed to be this way or is there something that makes it easier that I haven't found out yet?