It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like:Chrome,Firefox,Internet Explorer orOpera

×
arrow-down2arrowcart2close4fat-arrow-leftfat-arrow-rightfeedbackfriends2happy-facelogo-gognotificationnotifications-emptyownedremove-menusad-facesearch2wishlist-menuwishlisted2own_thingsheartstartick
You know the guard that stands in front of that narrow bridge, yeah he won't move. I'm helplessly stuck and the save I'm on is already one of my earlier fail-safe saves. I see no other option other then to kill the guard. Will this make the gunrunners hostile towards me in the future? Would like to collect on that clear the deathclaws quest from them at some point, after I thoroughly utilize said deathclaws for leveling up purposes.

It's even worse cuz when I go to talk to him, my companions will follow right behind, so then I get stuck on the bridge, guard in front and allies behind. There doesn't seem to be a damn thing I can do to get off this damn island.

I despise the AI in this game, god awful sometimes.
avatar
JackBurton85: You know the guard that stands in front of that narrow bridge, yeah he won't move. <SNIP> It's even worse cuz when I go to talk to him, my companions will follow right behind, so then I get stuck on the bridge, guard in front and allies behind. There doesn't seem to be a damn thing I can do to get off this damn island. <SNIP>
I take it you're already on the island, trying to get off. Normally the guard parks himself back from the bridge as long as you're on the island. Are there any dialog options if you try to talk to him? Have you gone inside and tried dealing with the midget or his boss?

If you're on the bridge with the guard on one side and your NPCs on the other, and the guard isn't responding to your dialog, I don't know what to suggest. As far as the NPCs crowding you, you might try ordering them all to stay at a farther distance. You have to move before that takes effect, in my observation. Fallout 2 has the "push NPC" option, too bad they didn't include it in Fallout 1.

Killing the guard will definitely turn all the Gunrunners hostile, don't do it.
avatar
JackBurton85: You know the guard that stands in front of that narrow bridge, yeah he won't move. <SNIP> It's even worse cuz when I go to talk to him, my companions will follow right behind, so then I get stuck on the bridge, guard in front and allies behind. There doesn't seem to be a damn thing I can do to get off this damn island. <SNIP>
avatar
Geezer59: I take it you're already on the island, trying to get off. Normally the guard parks himself back from the bridge as long as you're on the island. Are there any dialog options if you try to talk to him? Have you gone inside and tried dealing with the midget or his boss?

If you're on the bridge with the guard on one side and your NPCs on the other, and the guard isn't responding to your dialog, I don't know what to suggest. As far as the NPCs crowding you, you might try ordering them all to stay at a farther distance. You have to move before that takes effect, in my observation. Fallout 2 has the "push NPC" option, too bad they didn't include it in Fallout 1.

Killing the guard will definitely turn all the Gunrunners hostile, don't do it.
Had to go back to an even earlier save. I had dialog options with the guard but the only one that had any effect is when I tell him im must looking around, he says he has no time for jokes and I better leave immediately. If I stay put(which isn't hard seeing how I'm stuck), he starts shooting. There was absolutely nothing I could do in this situation other then to kill all the gunrunners. The game locked me into it by placing the guard here.

And before I said the AI can be god awful sometimes, I think i'll change that to pretty much ALL the time. This game has without a doubt some of the worst AI I've ever encountered in a game. I've complained about Ian troubles before, getting him to use his damn weapon. I had him doing it on the regular for a while but he out of the blue stopped again in the glow. I took every single weapon but the one I want him to use away, I repeatedly tell him to draw his best weapon before and after every battle and then at random times just for the heck of it. The game went as far as to go through the full animation of Ian drawing his weapon in battle, then walking up to the enemy, then putting his weapon away, and then punching. It's maddening how bizarrely nonsensical the AI behaves. He had plenty of ammo as well.

And I also can't stand how my "allies" will move directly into my line of fire. They can't go to the side or behind, it's directly in front of me. So freaking stupid.

As soon as I'm confident that i'm pretty much set on weapons and ammo, I'm going to kill each and every one of em myself(except dogmeaet, he's cool). I only keep em around for inventory purposes now anyways, as they're useless in combat.
Post edited December 26, 2013 by JackBurton85
avatar
JackBurton85: And before I said the AI can be god awful sometimes, <SNIP> As soon as I'm confident that i'm pretty much set on weapons and ammo, I'm going to kill each and every one of em myself(except dogmeaet, he's cool). I only keep em around for inventory purposes now anyways, as they're useless in combat.
Agreed on the godawful A.I. - think of it as an extra challenge! :-)

Before you kill off (or dismiss) all your NPCs, think on this. If nothing else, they draw fire away from you, and in the later stages of the game, they'll be wasted anyway by the heavy hitting bad guys.

One surprise in my game: Katja started using a Laser Rifle that I put in her inventory (just for her to mule around). Now she does significant damage to the end stage baddies. Doesn't want to use the Plasma Rifle that's available to her, though. She doesn't last too long when swarmed, her Combat Armor isn't enough protection. I was working on a 2nd set of Power Armor in the Brotherhood, but when I restarted the game from a save the extra armor was gone.

Lots of bugs...
Post edited December 26, 2013 by Geezer59
Dang TC, I ran into the same thing when I first played through Fallout (I'm sure many people have). I don't honestly know what the developers were smoking when they thought a guard standing at the end of a long, skinny bridge while having NPC followers crowding behind you was a good idea when trying to leave the base in peace, and I too had to resort to a previous save that set me back before fighting the death claws you face right before getting to the gunrunners. This is kinda why I only play FO2 with NPCs but not FO1 (after your first run-through you don't really need them, and muling isn't an issue when you know how to get Power Armor early on in the game which allows you to carry a lot more things since it gives +3 to strength and knowing only to take what you absolutely need, which really isn't as much as you'd think).

My only advice again is to ALWAYS SAVE during any dodgy situation that may be on the horizon... You just never know when that comes in handy. One time I had the game bug out on me and it refused to load the Vault room in Necropolis no matter how many times I reverted back to a save and climbed down the ladder leading to the vault entrance so I had to start from the very beginning again. Oh the fun times that were had.
avatar
mimsi: Dang TC, I ran into the same thing when I first played through Fallout (I'm sure many people have). I don't honestly know what the developers were smoking when they thought a guard standing at the end of a long, skinny bridge while having NPC followers crowding behind you was a good idea when trying to leave the base in peace, and I too had to resort to a previous save that set me back before fighting the death claws you face right before getting to the gunrunners. This is kinda why I only play FO2 with NPCs but not FO1 (after your first run-through you don't really need them, and muling isn't an issue when you know how to get Power Armor early on in the game which allows you to carry a lot more things since it gives +3 to strength and knowing only to take what you absolutely need, which really isn't as much as you'd think).

My only advice again is to ALWAYS SAVE during any dodgy situation that may be on the horizon... You just never know when that comes in handy. One time I had the game bug out on me and it refused to load the Vault room in Necropolis no matter how many times I reverted back to a save and climbed down the ladder leading to the vault entrance so I had to start from the very beginning again. Oh the fun times that were had.
The problem is sometimes you get stuck even outside of dodgy situations. I mean I was merely going to buy some stuff from the gunrunners following a deathclaw grind for level session. You really have to just save often for no particular reason, and I'd go further and say you should save in two save slots each time. It's real easy to load up a save, do something that should be a safe, harmless thing, and end up screwed over. It pays to have a backup to your backup.
You can supposedly cross the moat somewhere to the northeast, but reportedly you will take damage if you fail an Agility check. Haven't ever tried it myself.
avatar
JackBurton85: You know the guard that stands in front of that narrow bridge, yeah he won't move. I'm helplessly stuck and the save I'm on is already one of my earlier fail-safe saves. I see no other option other then to kill the guard. Will this make the gunrunners hostile towards me in the future? Would like to collect on that clear the deathclaws quest from them at some point, after I thoroughly utilize said deathclaws for leveling up purposes.

It's even worse cuz when I go to talk to him, my companions will follow right behind, so then I get stuck on the bridge, guard in front and allies behind. There doesn't seem to be a damn thing I can do to get off this damn island.

I despise the AI in this game, god awful sometimes.
I know this is very late but I've just had this problem and found this page to try and get advice but found none. So for future readers I'll tell you how I fixed it.

All I did was ask the guard to let me in so I could buy weapons, now he didn't move because I was trapped on the bridge by my companion. So I simply asked Ian to move out to a longer distance. My companion then left the bridge, I followed him and the guard followed me as I had already asked him to move and now he had space to do so. Then I could cross with no problem :)