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I know I'm casting an extremely narrow net here, and one not normally supported, but I figured I'd ask and see if anyone else out there is in my boat:

I'm running Arch Linux on my laptop, and I installed Fallout in Wine. By itself, it runs great. I came on here and downloaded/installed all the patches from the sticky, and one-by-one they worked and seemed dandy.

And then I got to the high-res patch. It installed and patches fine, and I can load upto 1600x900, my preferred resolution. Except, any of the higher resolutions (even 1024x768) make the game crawl as soon as it starts. I start walking and the game is molasses.

I'm using a laptop with an Intel chipset, because eff me, I'm poor. :P That said, I can run it normally just fine, and I can ran most older games without issue (never had another GOG game slow down on me in WINE or DOSBox).

Like I said, I know it's probably a long-shot to have another Linux user with the same issue, but I figured I'd see if there was some WINE setting or something I was overlooking. Any feedback is appreciated.

EDIT: I tried renaming ddraw.dll to ddraw.dll.bak and it didn't seem to have a noticeable difference, FYI.
Post edited September 08, 2011 by cuppsy
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Post edited September 09, 2011 by Donosaur
I get this too. But I've found the solution to this on NMA forums. Simply delete or move away ddraw.dll from the game's folder. If colour palette go crazy after this, then change it to 16bit or 32bit until it goes back to normal. And then everything will be fine. You can set any resolution you want and you won't get any lag.
I use wine 1.5.1 and the patch I posted about in the Linux Playability thread.
Using wine ddraw (ie, do not messing with dll overrides) the game works decently, but transitions are too slow.

If you did not messed with dll overrides deleting ddraw.dll will not change anything.