It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
italov: I ended up on this topic after installing some mods through Mod Organizer and had some problems trying to duplicate the things discussed here. But I got a solution and I think it is worth to share with anyone who might get stucked like I did.

If anyone is having problems to make the game launches through GOG Galaxy, just use the script provided by @Demitrix2k and transform the patch with your profile on a executable exe.file. Name it the way it pleases you most (I have named mine "Fallout 3 mod"). After that, instead of replacing the original game executable with the one you have just created, you simply have to copy it to the game folder.

Now, go to the menu of the game on GOG Galaxy, click on Settings > Manage installation > Configure. Check the "Custom executables/arguments" option and click on "Add another executable / arguments". Search the executable you have created and select it. Finally, check the option "Default executable" and click "OK".

With this solution, you might be able to launch your modified game through GOG.
avatar
Demitrix2k: You no longer need to convert bat to .exe, you can link .bat files in Galaxy 2.0
my earlier guide in here was for Galaxy 1.2 which is now outdated, there are way better tools making this actually way way simpler, so il post a quick tutorial since its super easy now, few steps.

1. make a bat file with ( open notepad, paste contents, save as .bat extension)

2. paste and configure according to how you want it to launch, i do it like this
"C:\Mod Organizer 2\ModOrganizer.exe" -p "GOG-DemitriX-NV" "moshortcut://:New Vegas"

3. Go to your game in Galaxy 2.0 and click the button on the right side of play which is the options menu
select manage installation > configure
Cant find what im describing? here is a video https://streamable.com/aomtat

4. tick and enable custom executable and click in the bottom "add another executable / arguments" and select the bat file wherever you so placed it( might aswell put it in game directory to keep it clean.)

5. select it as default by clicking "default executable" so when you click play, it will use that one instead of the default that comes with installation.

So if you've done my old method, its the steps to making a bat file, then you simply just add it as another executable and make it the default to run when you click play.
Hey Demitrix2k !
Any chance you can help me too ? I have exactly the same problem but with Morrowind and I did what you said here in the last post. I made that .bat file and changed the executable but GoG Galaxy just won't start it sadly :( . My line for the bat file is without the profile part. I tried both with it or without it and that small change the other guy in that thread did /swaping places/ too and did not work. I tried to double click just the bat file and everything would start - MO2 and then the game. I don't know if that proves the .bat file is fine. But then the GoG Galaxy just won't start it - no visible errors. Using the last versons of eveything
avatar
Haku__: Hey Demitrix2k !
Any chance you can help me too ? I have exactly the same problem but with Morrowind and I did what you said here in the last post. I made that .bat file and changed the executable but GoG Galaxy just won't start it sadly :( . My line for the bat file is without the profile part. I tried both with it or without it and that small change the other guy in that thread did /swaping places/ too and did not work. I tried to double click just the bat file and everything would start - MO2 and then the game. I don't know if that proves the .bat file is fine. But then the GoG Galaxy just won't start it - no visible errors. Using the last versons of eveything
if the bat file works on its own then i blame this issue on galaxy, there are some titles i have come across that simply cannot handle alternative exe/bats to be launched and i get very odd bugs, such as complaints about cloud sync issues on games that don't even support it (stalker call of pripyat)
Maybe, try and convert it into an .exe file and give it a go?
When this happens, i have no idea what to do and it makes me think this is an issue with the client itself.

See post 7 in thread for how to convert to exe, i can also be pinged in discord in gog cafe if you're in there.
For User who doesn't use portable mode, which mod data would store in %LocalAppData% & support multiple games.

"{path of MO2}\ModOrganizer.exe" "moshortcut://{Instance Name}:{executable name, Ex: NVSE, New Vegas, Morrowind}" -p "{Profile Name}"
Post edited December 23, 2020 by Nechigawara
avatar
italov: I ended up on this topic after installing some mods through Mod Organizer and had some problems trying to duplicate the things discussed here. But I got a solution and I think it is worth to share with anyone who might get stucked like I did.

If anyone is having problems to make the game launches through GOG Galaxy, just use the script provided by @Demitrix2k and transform the patch with your profile on a executable exe.file. Name it the way it pleases you most (I have named mine "Fallout 3 mod"). After that, instead of replacing the original game executable with the one you have just created, you simply have to copy it to the game folder.

Now, go to the menu of the game on GOG Galaxy, click on Settings > Manage installation > Configure. Check the "Custom executables/arguments" option and click on "Add another executable / arguments". Search the executable you have created and select it. Finally, check the option "Default executable" and click "OK".

With this solution, you might be able to launch your modified game through GOG.
avatar
Demitrix2k: You no longer need to convert bat to .exe, you can link .bat files in Galaxy 2.0
my earlier guide in here was for Galaxy 1.2 which is now outdated, there are way better tools making this actually way way simpler, so il post a quick tutorial since its super easy now, few steps.

1. make a bat file with ( open notepad, paste contents, save as .bat extension)

2. paste and configure according to how you want it to launch, i do it like this
"C:\Mod Organizer 2\ModOrganizer.exe" -p "GOG-DemitriX-NV" "moshortcut://:New Vegas"

3. Go to your game in Galaxy 2.0 and click the button on the right side of play which is the options menu
select manage installation > configure
Cant find what im describing? here is a video https://streamable.com/aomtat

4. tick and enable custom executable and click in the bottom "add another executable / arguments" and select the bat file wherever you so placed it( might aswell put it in game directory to keep it clean.)

5. select it as default by clicking "default executable" so when you click play, it will use that one instead of the default that comes with installation.

So if you've done my old method, its the steps to making a bat file, then you simply just add it as another executable and make it the default to run when you click play.
That was so helpful! Works for FO3 as well.
avatar
SkoLL297: That was so helpful! Works for FO3 as well.
Im glad people are still benefiting from this method.
avatar
italov: I ended up on this topic after installing some mods through Mod Organizer and had some problems trying to duplicate the things discussed here. But I got a solution and I think it is worth to share with anyone who might get stucked like I did.

If anyone is having problems to make the game launches through GOG Galaxy, just use the script provided by @Demitrix2k and transform the patch with your profile on a executable exe.file. Name it the way it pleases you most (I have named mine "Fallout 3 mod"). After that, instead of replacing the original game executable with the one you have just created, you simply have to copy it to the game folder.

Now, go to the menu of the game on GOG Galaxy, click on Settings > Manage installation > Configure. Check the "Custom executables/arguments" option and click on "Add another executable / arguments". Search the executable you have created and select it. Finally, check the option "Default executable" and click "OK".

With this solution, you might be able to launch your modified game through GOG.
avatar
Demitrix2k: You no longer need to convert bat to .exe, you can link .bat files in Galaxy 2.0
my earlier guide in here was for Galaxy 1.2 which is now outdated, there are way better tools making this actually way way simpler, so il post a quick tutorial since its super easy now, few steps.

1. make a bat file with ( open notepad, paste contents, save as .bat extension)

2. paste and configure according to how you want it to launch, i do it like this
"C:\Mod Organizer 2\ModOrganizer.exe" -p "GOG-DemitriX-NV" "moshortcut://:New Vegas"

3. Go to your game in Galaxy 2.0 and click the button on the right side of play which is the options menu
select manage installation > configure
Cant find what im describing? here is a video https://streamable.com/aomtat

4. tick and enable custom executable and click in the bottom "add another executable / arguments" and select the bat file wherever you so placed it( might aswell put it in game directory to keep it clean.)

5. select it as default by clicking "default executable" so when you click play, it will use that one instead of the default that comes with installation.

So if you've done my old method, its the steps to making a bat file, then you simply just add it as another executable and make it the default to run when you click play.
Thank you for that, i managed to do it here and although the Galaxy overlay doesn't start for some reason, both cloud saves and playtime counter works!
avatar
marcew44: Thank you for that, i managed to do it here and although the Galaxy overlay doesn't start for some reason, both cloud saves and playtime counter works!
Great to hear! achievement should track aswell