Posted July 05, 2017
https://www.gog.com/forum/general/games_quit_in_2017/post133
Is Fallout Tactics really supposed to be that hard, constantly getting one-hit killed with enemies even when wearing Advanced Power Armor, enemies doing much more damage than you with similar (or even worse) weapons etc.? Is this due to the mod, or is the vanilla game similar? Savescumming is the only way to survive?
I played also Fallout 1-2 in the hardest difficulty and I don't recall having similar issues, near the end I got so powerful that I could kill even Enclave soldiers quite nicely. In Fallout Tactics, I keep struggling all the way.
A couple more questions generally:
- Is a melee/unarmed fighter (in your party) a viable option at all? I have hard time understanding how a melee fighter could even get near the enemy before dying, when the enemies can kill your party members with one or few shots, when wearing the best armor. My party members have high Sneak skill too but many enemies still detect them easily, so getting behind enemies' backs undetected isn't usually a viable option either.
- I am playing the game in turn-based mode (individual), yet all the Youtube gameplay videos I see are played in real-time mode where the party just runs around shooting everything around them. Are all those videos recorded playing in the easiest difficulty level, as I have hard time understanding how I could survive even one second in realtime mode, when careful combat in turn-based mode (where I get to try sharpshooting enemies at their eyes or limbs) already is very hard?
- In turn-based mode, whenever I pop my head out of cover during combat, some enemy will instantly fire at me. Why don't my party members act similarly, ie. as soon as an enemy pops out, they'd instantly fire at it (providing they have enough action points)? The only way I seem to achieve that is to exit the combat mode so that the game runs in realtime and set party members to aggressive mode, only then they will instantly fire at enemies which pop out (but then the game switches back to turn-based mode).
Somehow it would seem more logical that even in turn-based mode, my soldiers would have the option to fire at will at enemies who pop out, but I can't figure out a way to do that (in turn-based mode). Why are they just standing like idiots there, even with full action points?
Is Fallout Tactics really supposed to be that hard, constantly getting one-hit killed with enemies even when wearing Advanced Power Armor, enemies doing much more damage than you with similar (or even worse) weapons etc.? Is this due to the mod, or is the vanilla game similar? Savescumming is the only way to survive?
I played also Fallout 1-2 in the hardest difficulty and I don't recall having similar issues, near the end I got so powerful that I could kill even Enclave soldiers quite nicely. In Fallout Tactics, I keep struggling all the way.
A couple more questions generally:
- Is a melee/unarmed fighter (in your party) a viable option at all? I have hard time understanding how a melee fighter could even get near the enemy before dying, when the enemies can kill your party members with one or few shots, when wearing the best armor. My party members have high Sneak skill too but many enemies still detect them easily, so getting behind enemies' backs undetected isn't usually a viable option either.
- I am playing the game in turn-based mode (individual), yet all the Youtube gameplay videos I see are played in real-time mode where the party just runs around shooting everything around them. Are all those videos recorded playing in the easiest difficulty level, as I have hard time understanding how I could survive even one second in realtime mode, when careful combat in turn-based mode (where I get to try sharpshooting enemies at their eyes or limbs) already is very hard?
- In turn-based mode, whenever I pop my head out of cover during combat, some enemy will instantly fire at me. Why don't my party members act similarly, ie. as soon as an enemy pops out, they'd instantly fire at it (providing they have enough action points)? The only way I seem to achieve that is to exit the combat mode so that the game runs in realtime and set party members to aggressive mode, only then they will instantly fire at enemies which pop out (but then the game switches back to turn-based mode).
Somehow it would seem more logical that even in turn-based mode, my soldiers would have the option to fire at will at enemies who pop out, but I can't figure out a way to do that (in turn-based mode). Why are they just standing like idiots there, even with full action points?
This question / problem has been solved by darktjm
