It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Now I played through most of the Honest Hearts DLC (I just have to do the final quest(s) that start after you pick a final solution). This whole DLC is extremely lackluster. It feels boring and bland. That goes for the enviroment, and the quests, and all of the characters except for Burning Man and Daniel.

The "Follows-Chalk" NPC was supposed to be my "guide," yet all he ever did was follow me and never guide me. He should be leading the player.

I tried to do the "bring the baby calf back to its mother and try not to kill any bighorners" quest. The first time I did that quest, Follows-Chalk automatically killed a bighorner that I never attacked, even though I had his "tactics" set not to engage enemies until after I do. So I reloaded a saved game and told him to stop following me.

The second time I did that quest, I had about 8 bighorners chasing me aggressively, and when I led the baby calf to the mother, the male bighorners and the mother all started to kill each other...in other words, the game's bad AI automatically caused me to fail the optional "do not kill any bighorners" objective, because it killed them through zero fault of my own.

So I reloaded a saved game and did the quest a third time. This time the 8 or so bighorners that were chasing me had blocked me on one of the bridges, so I got fed up and killed them all, and then brought the baby calf to its mother. To complete the quest, I told Follows-Chalk something like "I had to kill some bighorners but I brought the calf back to its mother." He replied something like, "I understand, but at least the calf is back with its mother." Immediately after he said that, I killed the mother and the baby calf right in front of Follow-Chalk's face. He said absolutely nothing. I had expected the devs did not think to correct for the failure of immersion that would happen if the player did that, and I was right.

Navigating the environment of Honest Hearts was a pain because once again, the minimap is insufficient to guide the player within the game world, since it can't account for things like different elevations in the land. I had to waste a few hours being stuck in the middle of the environment, because every time I went to places where I should logically go according to the quest marker's location on the minimap, I was blocked by a dead end (i.e. I needed to be in the same spot I was in, but at a lower plane..which is something that the infuriatingly-bad minimap gives no indication of whatsoever).

Speaking of bad writing in NV, the Burned Man narrative is definitely an example of that. The narrative tells me he was covered in pitch, set on fire, and then thrown into the grand canyon, and yet he still lived and is perfectly fine other than a few burn marks (and somehow his eyes and the flesh around them remained unburned and perfectly normal? LOL!). That's ridiculous. When I asked him how he survived that, he said something like, "I survived because of God and love." That's just really bad writing. Maybe it would be okay if they established God as having an active presence in many aspects of the game world on the whole. But to pull the God card out of the blue, for Burning Man only, whereas God is present for nothing else in the game, seems like a lazy, uncreative, deus ex machina cop-out.

I couldn't care less about any of the friendly or hostile primitive tribal characters. That's all already been done before, millions of times (including the swamp quests in the Fallout 3 DLC).

Burning Man also told me that he changes all of his bandages every day. That's ridiculous! From where does he acquire his endless supplies of new bandages? How does he have time to take off all of his bandages, and then put on new bandages every day? That would take forever! And he is supposed to be leading a war at the same time. Absurd! LOL

The Burning Man voice actor and the Daniel voice actor are both excellent Those are about the only good things I can say about Honest Hearts.

It's almost like New Vegas is two different games: the innovative & creative main game is one game, and the run-of-the-mill DLCs are another game.

The medicore-to-bad gameplay, writing, and characters within New Vegas' DLCs consistently seem to drag New Vegas down to Fallout 3's level. New Vegas' DLCs really muddy the waters as to whether or not New Vegas is a better game than Fallout 3. If the contest was just New Vegas's main game vs. Fallout 3 or vs. Fallout 3 + all of FO3's DLCs, New Vegas would win.

But when one adds in New Vegas' DLCs into the contest, it begs the difficult questions: how much weight should the DLCs hold? How much is it fair to deduct from the main game's quality because the DLCs fail to live up to it, and slogging through them is an unenjoyable chore?

To Fallout 3's credit, at least its DLCs didn't take a huge nosedive in quality in comparison to its main game. They are all equally as mediocre as the main game. That is not so with New Vegas' DLCs: they feature an enormous drop in quality when compared to the New Vegas main game.
Post edited August 23, 2017 by Ancient-Red-Dragon
avatar
Ancient-Red-Dragon: Now I played through most of the Honest Hearts DLC (I just have to do the final quest(s) that start after you pick a final solution). This whole DLC is extremely lackluster. It feels boring and bland. That goes for the enviroment, and the quests, and all of the characters except for Burning Man and Daniel.
Glad it's not just me then! I was pretty confused by all the rave reviews that Honest Hearts got to be honest. To me the whole tribal thing was pretty stupid, though the sub-story of that mysterious character that they all worshipped as some kind of God was kind of interesting (albeit nothing that hadn't been done before).

Also there's a nice reference to that plant vault from the main New Vegas.

The scenery was nice, but I never had a problem with the "bland desert" of Nevada - it's a desert after all, it's supposed to be bland - so didn't really care for the greenery everywhere. And I agree that the navigation kind of sucks - I tend to not use the mini-map all that often, but that doesn't really make it easier.

I thought the main reason I didn't like it that much was because I was already a reasonably high level prior to attempting it, but I don't think that would have changed much.

The armor and weaponry added in this DLC are pretty bland and weak, being very primitive. I play Fallouts for the crazy/salvaged tech, not some crappy armor made from a different colour of lizard.

It didn't help that the final "battle" in that DLC kept glitching out on me - from memory something gets blocked off before it should, leaving me stuck (or maybe it was a case of me just heading the wrong way at the wrong time?). Either way this is the most boring DLC in my view - not as aggravating at Dead Money at least.
Post edited August 24, 2017 by squid830
Hi mowiegand

It is said by many that Fallout 3 is just Oblivion with guns. Yes, and no. For me Fallout 3 was awkward after a played New Vegas. Iron sights, AI, UI, graphics, quests, and etc.

Yes it was interesting, but only once. First, find your dad, then save the world, and period. No conspiracy, no plot twist. Just go from point A to B. This is a discussion about F3, and FNV, but I wished to mention that Fallout 1 & Fallout 2 remain the best. With FNV making a tie with F2.

1st (Fallout 2) - (Fallout New Vegas)
2nd (Fallout 1)
3rd (Fallout 3)
4th (Fallout 4)


New Vegas made a tremendous leap in gameplay, with deep characters background, and story.
Different perks, traits, weapons, and which side do you take to lead your army. All these elements matter in New Vegas. Music, sound effects, bestiary, locations which are very interesting to explore, and that atmosphere. Which only the original classics can be compared with.

Fallout 3 will not have anything ground breaking, but it is still worthwhile to play. Which is impossible to say about
Fallout 4.

gogwitcher300
Honest Hearts is actually my favorite DLC for NV, and I'm one of the very few who rates Old World Blues dead last for DLC. I can totally understand why people dislike HH though; content-wise it's not the greatest thing ever, but something about running around Zion and being one with nature (sort of), plus I really enjoy the story and characters.

I'm just weird I guess.
avatar
FlamingJ: Honest Hearts is actually my favorite DLC for NV, and I'm one of the very few who rates Old World Blues dead last for DLC. I can totally understand why people dislike HH though; content-wise it's not the greatest thing ever, but something about running around Zion and being one with nature (sort of), plus I really enjoy the story and characters.

I'm just weird I guess.
I agree with you.

I also enjoyed Dead Money, the first addon for New Vegas. Sierra Madre, I will never forget the Ghosts in gas masks, that can be killed only if you dismember their limbs. The atmosphere and a satisfying reward in the end made this addon even better.
10/10.

P.S
And no, you are not weird. Some people just have different tastes. Some want a DLC with 100hrs of content for free, and some just enjoy what was given.
Attachments:
latest.jpg (43 Kb)
Post edited August 24, 2017 by gogwitcher300
avatar
FlamingJ: Honest Hearts is actually my favorite DLC for NV, and I'm one of the very few who rates Old World Blues dead last for DLC. I can totally understand why people dislike HH though; content-wise it's not the greatest thing ever, but something about running around Zion and being one with nature (sort of), plus I really enjoy the story and characters.

I'm just weird I guess.
avatar
gogwitcher300: I agree with you.

I also enjoyed Dead Money, the first addon for New Vegas. Sierra Madre, I will never forget the Ghosts in gas masks, that can be killed only if you dismember their limbs. The atmosphere and a satisfying reward in the end made this addon even better.
10/10.

P.S
And no, you are not weird. Some people just have different tastes. Some want a DLC with 100hrs of content for free, and some just enjoy what was given.
I heard that prior to OWB and the Divide coming out, that Honest Hearts got the best reviews of all the DLC? OK that just says it was better received than Dead Money, but still...

Personally, I didn't find it that thrilling, but then I'd prefer to skulk around new sprung-up civilizations (not tribals!), old vaults and crumbling old towns barely holding it together. HH didn't really grip me as something that I should bother doing or care about.

OWB, apart from the crazy amount of enemies freaking EVERYWHERE to the point that you couldn't even cross a recently-cleared area without someone going for you, I thought it was pretty cool - but then that '50's version of the future combined with over-the-top comic-book-style craziness is one of the things I love about Fallout.

Although OWB WAS a fair bit crazier than usual - almost like OWB was in constant "weird wasteland" mode (or whatever that trait is called).

Also that Robodog minigun is pretty cool - sure it's not accurate or powerful, but that tracking nose is handy when you don't have ED-E or Boon to let you know enemies are nearby. That and the home base with the crazy appliances - gotta love it.

I can understand some people not liking it though, since it's so over-the-top that it's a caricature of itself (but maybe that's the idea?).
Post edited August 25, 2017 by squid830
avatar
krakadyla: quality writing seems to be important only to the rather small subset of people, since Bethesda's stuff sells way better than Obsidian's, lazy hack job of writing be damned.
avatar
Ancient-Red-Dragon: Your whole post from which I've quoted there is excellent.

The quoted statement points to the same reason why I was shocked & flabbergasted at how awful Fallout 3 is. Before I played it (which I never did until it came to GOG the other month), I had seen legions of people praising it on the internet. I'd seen professional reviews give it great scores. I saw "GOTY" in its title of the GOG version which I bought.

Then I played it.

And all I could I think is, "WTF?!?!?! did I just buy, install, and play a different game than the game which I thought I was playing? How could a game with tons of acclaim possibly have writing, characterization, and storytelling that is all so terrible?"

I still don't know of any sensible answer to that question.

I've seen some posters say things like, "Fallout 3 is good because it has a great open world and is great for exploration." But that explanation makes no sense to me, because those aspects are bad too. Fallout 3's "open world" consists of the same few environments & few enemies, endlessly copy and pasted together. After seeing any one of those environments once, you've seen all the copy & pasted versions long before you ever visit them. So why bother "exploring?" FO3's "open world" and "exploration" is pointless, because for 99%+ of the time the player spends "exploring the open world," all he/she will be doing is seeing the same old crap that he/she has already seen the previous 10 million times when those exact same assets & enemies were copy & pasted onto his/her screen. How is that appealing? How is that fun?

To me it's more evidence that "open world" is usually synonymous with "bad game with a weak story, and full of boring, extremely repetitive gameplay." I am bewildered as to why "open world" is presented as a selling point in a game's favor, when (especially given the many bad open world games that Bethesda and Ubisoft have made) it should be presented as a warning sign against a game.
It is interesting isn't it? It is an old ugly stupid game and still... It is more fun to play this game for me than Dragon age inquisition was and it was all about gorgeous landscapes, only they didn't add many quests and interactions with the world around, so maybe that is the reason why I do like Fallout 3 more. Maybe it is because of the different settlements, finding different groups of people, the possibility to talk to everyone, that they actually look like they live there (even without food or occupation :p), I mean they talk to me about their problems and give informations. And also the freedom to do a lot of quests in a different way. That was made perfect in Skyrim where you could almost always join the opposite group. I think I would like Fallout 3 more if the world would be more developed atleast like in Skyrim, but it would have still the same level of freedom of killing any group and finishing the quest, speaking to people. the background world in Skyrim (civil war) was more developed - and again left behind in Fallout 4.
I think there are not such settlements in NV, they have the cities more focused on what is going on with quests and the story around.
avatar
squid830: I can understand some people not liking it though, since it's so over-the-top that it's a caricature of itself (but maybe that's the idea?).
Maybe that's the main reason I don't like it as much as some others. The "random wackiness" of Fallout 3 is what puts me off that game and that seems to be a big part of OWB as well. Truth be told I think wacky humor can be used to great effect but a lot of the jokes just came off as trying too hard for me.

OWB does have great loot, a big play area, and some unique quests going for it though, no doubt.
avatar
squid830: I can understand some people not liking it though, since it's so over-the-top that it's a caricature of itself (but maybe that's the idea?).
avatar
FlamingJ: Maybe that's the main reason I don't like it as much as some others. The "random wackiness" of Fallout 3 is what puts me off that game and that seems to be a big part of OWB as well. Truth be told I think wacky humor can be used to great effect but a lot of the jokes just came off as trying too hard for me.

OWB does have great loot, a big play area, and some unique quests going for it though, no doubt.
Well IMO OWB does the wackiness much better than F3 though - it's at least fitting with the in-game Universe, even if they do lay it on a bit thick.

I'm probably a freak for saying this but in my opinion, NV by itself didn't need DLC at all, and I actually preferred the rest of NV (even with the occasional leap of logic) to any single DLC.

The main thing that bothers me - is how disconnected the DLCs appear to be from the rest of NV. They keep having to come up with these contrived scenarios as to why you can't take your companions with you and in most cases, why you can't take your guns/equipment. Kind of ruins the continuity a bit. This is also a plus-point though since that way it's possible to pick and choose which DLC to play (or none) while playing NV.
avatar
Ancient-Red-Dragon: Now I played through most of the Honest Hearts DLC (I just have to do the final quest(s) that start after you pick a final solution). This whole DLC is extremely lackluster. It feels boring and bland. That goes for the enviroment, and the quests, and all of the characters except for Burning Man and Daniel.

The "Follows-Chalk" NPC was supposed to be my "guide," yet all he ever did was follow me and never guide me. He should be leading the player.
I finished that one a few days ago too and agree that it's somewhat bland, but I enjoyed walking around in some rain for a change. As for Chalk, he does tell you when you go astray and it would have been very annoying to actually have him guide you. Imagine him every minute telling you 'No, this way' or 'Come back over here' xD...
avatar
Ancient-Red-Dragon: I tried to do the "bring the baby calf back to its mother *snip*
Yeah, that whole quest is a pita if you try to do it right. High level sneaking plus stealth boy works, but it's not fun and a mess all the way through.

avatar
Ancient-Red-Dragon: Navigating the environment of Honest Hearts was a pain because once again, the minimap is insufficient to guide the player within the game world, since it can't account for things like different elevations in the land. I had to waste a few hours being stuck in the middle of the environment, because every time I went to places where I should logically go according to the quest marker's location on the minimap, I was blocked by a dead end (i.e. I needed to be in the same spot I was in, but at a lower plane..which is something that the infuriatingly-bad minimap gives no indication of whatsoever).
That Bethesda minimaps for you. After all these years you would imagine they could come up with something, at least some color coding or whatever...

avatar
Ancient-Red-Dragon: Speaking of bad writing in NV, the Burned Man narrative is definitely an example of that. The narrative tells me he was covered in pitch, set on fire, and then thrown into the grand canyon, and yet he still lived and is perfectly fine other than a few burn marks (and somehow his eyes and the flesh around them remained unburned and perfectly normal? LOL!). That's ridiculous. When I asked him how he survived that, he said something like, "I survived because of God and love." That's just really bad writing. Maybe it would be okay if they established God as having an active presence in many aspects of the game world on the whole. But to pull the God card out of the blue, for Burning Man only, whereas God is present for nothing else in the game, seems like a lazy, uncreative, deus ex machina cop-out.
You're applying reason to Fallout :p I think they were going for the perspective of man who barely survived that colors everything in religion from there on. A 'Paulus' kinda thing. Nope, doesn't make sense but I don't think it was supposed to. I would guess that they had religious nutsos in mind from the start when they created Fallout way back when but we haven't seen enough of the Fallout-Universe to encounter too many.

avatar
Ancient-Red-Dragon: It's almost like New Vegas is two different games: the innovative & creative main game is one game, and the run-of-the-mill DLCs are another game.
The medicore-to-bad gameplay, writing, and characters within New Vegas' DLCs consistently seem to drag New Vegas down to Fallout 3's level. New Vegas' DLCs really muddy the waters as to whether or not New Vegas is a better game than Fallout 3. If the contest was just New Vegas's main game vs. Fallout 3 or vs. Fallout 3 + all of FO3's DLCs, New Vegas would win.

But when one adds in New Vegas' DLCs into the contest, it begs the difficult questions: how much weight should the DLCs hold? How much is it fair to deduct from the main game's quality because the DLCs fail to live up to it, and slogging through them is an unenjoyable chore?

To Fallout 3's credit, at least its DLCs didn't take a huge nosedive in quality in comparison to its main game. They are all equally as mediocre as the main game. That is not so with New Vegas' DLCs: they feature an enormous drop in quality when compared to the New Vegas main game.
I agree for the most part. Obsidian are doing well with dialogues and creating somewhat believable characters and there is not too much of that in the DLCs. There were barely any in any of the DLCs and I believe that's why they all feel kinda meh. Lots of fighting and some nice gear but overall missing something.
avatar
FlamingJ: Honest Hearts is actually my favorite DLC for NV, and I'm one of the very few who rates Old World Blues dead last for DLC. I can totally understand why people dislike HH though; content-wise it's not the greatest thing ever, but something about running around Zion and being one with nature (sort of), plus I really enjoy the story and characters.

I'm just weird I guess.
Nope, I liked to have some greenery for a change as well :o) The rain dripping down through the silence and flowers along the way to pick up. And some old style hunting with all the geckos and Yao Gwai.
The characters weren't too bad, their quests were pretty terrible. For Walking Cloud (I believe was here name) you literally just had to speak to Daniel and back to her. Chalk's quests were not better either. And that's all the interaction you have with two holes tribes in the canyon, sigh. Kinda sad, but I guess most people just rush through the main quest and it was deemed sufficient for that. I wonder if there was a checklist that had to be filled out... I mean, when you look for the White March for Pillars Of Eternity, that looks a whole bit different...
avatar
AllGames: Kinda sad, but I guess most people just rush through the main quest and it was deemed sufficient for that.
I feel like the nature of modern-day DLC hurt all of NV's DLC somewhat; companies seem to see more profit in releasing multiple, short additions to their games rather than one or two long, high-quality "expansions" (a word not used so much anymore). This may be apparent the most in Honest Hearts, with good potential in areas, character, story, etc. that isn't quite hashed out, leaving a lot of people feeling kind of "meh" about the whole thing.
avatar
AllGames: Kinda sad, but I guess most people just rush through the main quest and it was deemed sufficient for that.
avatar
FlamingJ: I feel like the nature of modern-day DLC hurt all of NV's DLC somewhat; companies seem to see more profit in releasing multiple, short additions to their games rather than one or two long, high-quality "expansions" (a word not used so much anymore). This may be apparent the most in Honest Hearts, with good potential in areas, character, story, etc. that isn't quite hashed out, leaving a lot of people feeling kind of "meh" about the whole thing.
You mean the days when Bethesda did things like Shivering Isles? Yeah, seems like ages ago :)
Honest Hearts just felt too 'empty' to be something that could stand on its own, funnily enough I had a much better time with it when I played it the second time around, knowing what it 's actually like. Not an argument in its favor I know.
X-Com 2 has just gotten a DLC that is actually good: Revamps game mechanics and adds fresh things to the game as well as convenience features. A bit pricey but if one likes and doesn't have the base game, seems worth it.

Personally, I follow the ol' vote with your wallet - rule, for what little it 's worth. Only GoTys for Bethesda games and not buying things like Diablo III, for which I was excited like many others back then. Blizz has obviously remedied the game but if they slap you in the face on release, I just play something else that doesn't and keep my money. Looks like not many people do that anymore, but hey...
I had some fun toying around with NV-DLCs and a Goty or the GOG-Version doesn't seem overpriced for what you get :o)